Difference between revisions of "Fkey Strike"

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(Hyperlink to Alt-F4)
(*whew*)
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{{ParentArticle|[[Scheme ideas]]}}
 
{{ParentArticle|[[Scheme ideas]]}}
 
 
{{Game setup|file=Fkey Strike.wsc|scheme=Fkey Strike|map=Random dual island|worms=6 per team (1v1)<br>3 or 4 per team (2v2)}}
 
{{Game setup|file=Fkey Strike.wsc|scheme=Fkey Strike|map=Random dual island|worms=6 per team (1v1)<br>3 or 4 per team (2v2)}}
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[[Image:Fkey-strike.png|thumb|Pick wisely!]]
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{{ReplayBox|File:2019-05-06_02.17.11_Fkey_Strike_-_OoO_%2B_NogardDerNaerok_vs_goom_%2B_Deadcode.WAgame|Fkey Strike 2v2 match:<br>Auto + KRD (Blue) vs goom + Deadcode (Red)}}
  
'''Fkey Strike''' is a scheme where players must name all their worms after Function keys and must use only the weapons assigned to the F-key that the active worm is named after.
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'''Fkey Strike''' is a class-based scheme where worms are limited to using only weapons from the Function Key (F1 - F12) row that they are named after, plus '''F8''' and '''` Utilities'''.
  
 
== Description ==
 
== Description ==
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=== Weapons ===
 
=== Weapons ===
 
<br>
 
<br>
https://goom.1azy.net/images/2020-04-28_01-11-20.png<br>
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[[Image:Fkey-Strike-weapons.png|thumb|Each worm has a dedicated row.]]
 
Ammo is unlimited and Power is default (***) unless specified otherwise<br>
 
Ammo is unlimited and Power is default (***) unless specified otherwise<br>
 
All (normal) weapon crates contain Teleport<br>
 
All (normal) weapon crates contain Teleport<br>
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F5 Mine, Mole Bomb *****<br>
 
F5 Mine, Mole Bomb *****<br>
 
F6 Air Strike *, 1x Napalm Strike *<br>
 
F6 Air Strike *, 1x Napalm Strike *<br>
F7 Blowtorch *****, Drill *****, 1x Girder<br>
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F7 Blowtorch *****, Drill *****, 1x Girder(/pack)<br>
 
F9 Flamethrower **<br>
 
F9 Flamethrower **<br>
 
F10 Petrol Bomb, 1x Skunk<br>
 
F10 Petrol Bomb, 1x Skunk<br>
 
F11 Old Woman *<br>
 
F11 Old Woman *<br>
 
F12 Select Worm, 1x Freeze<br>
 
F12 Select Worm, 1x Freeze<br>
 
=== Testing ===
 
<br>
 
F7 1x GIrder -> 1x Girderpack<br>
 
  
 
== Rules ==
 
== Rules ==
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 +
*'''Each worm is only allowed to use weapons from the [[Weapons|weapon panel]] row it is named after''' + '''anything from the F8 row''' + '''any utility'''
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**[[Skip Go]] is also allowed to be used by any worm.
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**If you accidentally end up using a weapon your worm is not allowed to use, say "[[Etiquette#|sorry]]", and consider [[Skip Go|skipping go]] the next turn if your opponent is still not satisfied.
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*'''[[Ninja Rope#Rope Knocking|Rope (and Bungee) knocking]] is allowed.'''
  
 
=== Duplicates ===
 
=== Duplicates ===
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== History ==
 
== History ==
  
Created by [[User:Goom|Goom]] March 2019
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Created by [[User:Goom|Goom]] April 2019, with much help from [[User:OutofOrder|Auto]], [[User:Green_(UK)|GreeN]], [[User:KoreanRedDragon|KRD]], Schaf, [[User:Deadcode|Deadcode]], and others.<br>
 +
Objective was making hybridization of [[Walk for Weapons]]'s concept, [[Team17_(scheme)|Team17]]'s positioning, and [[Hysteria]]'s row simplicity.
  
{{todo|Finish formatting|Add replay|Add description, strategy|Add relationship to [[Alt-F4]]}}
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{{todo|Finish formatting|More detail about naming/bans|Add description, strategy (F12/random turn order synergy)|Add relationship to [[Alt-F4]]}}

Revision as of 09:10, 14 July 2020

(Up to Scheme ideas)
Game setup
Scheme
Fkey Strike:
Download
View scheme settings
Map
Random dual island
Worms
6 per team (1v1)
3 or 4 per team (2v2)
Pick wisely!
Click to watch (W:A + Beta Update required) W:A replay: Fkey Strike 2v2 match:
Auto + KRD (Blue) vs goom + Deadcode (Red)
Download · Info

Fkey Strike is a class-based scheme where worms are limited to using only weapons from the Function Key (F1 - F12) row that they are named after, plus F8 and ` Utilities.

Description

Scheme options

HP 150
Turn order Random
Turn time 30 sec
Retreat time 3 ground / 5 air
Hotseat 10 sec
Sudden Death 15 min, classic (1HP), no water rise
Objects 8 mines+oil (3 sec, no duds)

Crate rate

Weapon 3/10
Utility 2/10

Weapons


Each worm has a dedicated row.

Ammo is unlimited and Power is default (***) unless specified otherwise
All (normal) weapon crates contain Teleport

Any worm may use


~ 1x Jetpack, 1x Low grav, 1x Fast walk
F8 2x Rope *, Bungee, Parachute, 2x Teleport

Dedicated rows

F1 Bazooka, 1x Homing Missile
F2 Grenade, 1x Axe ***** (75%)
F3 Shotgun, 1x Bow *****
F4 Firepunch, Dragonball, 1x Kamikaze, 1x Prod
F5 Mine, Mole Bomb *****
F6 Air Strike *, 1x Napalm Strike *
F7 Blowtorch *****, Drill *****, 1x Girder(/pack)
F9 Flamethrower **
F10 Petrol Bomb, 1x Skunk
F11 Old Woman *
F12 Select Worm, 1x Freeze

Rules

  • Each worm is only allowed to use weapons from the weapon panel row it is named after + anything from the F8 row + any utility
    • Skip Go is also allowed to be used by any worm.
    • If you accidentally end up using a weapon your worm is not allowed to use, say "sorry", and consider skipping go the next turn if your opponent is still not satisfied.

Duplicates


Maximum of 2 worms per Fkey across team
(F1 F1 F2 F2 is valid, F1 F1 F1 F2 is not)

Bo3 optional


Loser of round bans an Fkey, Winner swaps out offending (neither can switch roster beyond that)
(Bans last until end of match)

History

Created by Goom April 2019, with much help from Auto, GreeN, KRD, Schaf, Deadcode, and others.
Objective was making hybridization of Walk for Weapons's concept, Team17's positioning, and Hysteria's row simplicity.


This article has a to-do list:
  • Finish formatting
  • More detail about naming/bans
  • Add description, strategy (F12/random turn order synergy)
  • Add relationship to Alt-F4
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