Shotgun Race

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Revision as of 13:06, 13 May 2024 by Bloopy (Talk | contribs) (Linked new map. Seems unnecessary to link Kilgore's map twice in the list. Other fixes.)

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(Up to Schemes)
Game setup
Scheme
Shotgun Race:
Download
View scheme settings
Map
Specially-designed map (examples: [1], [2], [3], and [4])
Worms
One

Shotgun Race is a racing scheme with destructible terrain. The objective of the game is to climb to the top using only Shotgun (digging) and jumps.

In the original scheme, damaging yourself by a shot's crater or by Fall Damage will cost you a turn and only two shots can be fired per turn. At the time, it was not possible to use modern features. If the game lasts for enough time (usually only with more players), Sudden Death will start to make the water rise, killing those that are behind and causing some pressure on players.

Rules

  • Start to Finish - each player/worm at their own start
  • Only shoot your own tower - meaning no attacks and no compromising another player's tower

Variations

  • With RW's or ESO's multishot feature (for faster gameplay)
  • Time-trial (unlimited turn time)
  • With RW's or ESO's Loss of Control Doesn't End Turn (ldet) feature
  • With Phased Worms (explosions do not affect worms)

History

If Shotgun Race was not the very first, it was one of the first digging races of the game. It was invented by Bloopy (source) in September 2002. The first color map for the scheme was published on WMDB by Kilgore on 15th February 2005.


This article has a to-do list:
  • add an image
  • add a gif
  • add a replay
  • tactics section