Control The King
From Worms Knowledge Base
Revision as of 23:27, 19 November 2023 by FoxHound (Talk | contribs) (Control The King scheme article.)
(Up to Scheme ideas)
Map |
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Specially-designed map (example) |
Worms |
If 1v1: two teams per player. If 2v2: one player with 1 team, the other player with two teams. Number of worms is unspecified. |
Control The King or CTK is a fusion of Capture The Flag and Boom Race. Each team starts at their respective starts. The objective is to attack the enemy king(s), and bring them to the player's starting point. By doing this, a player will have captured the king. Whoever controls the most kings, wins.
Rules
- The Kings are represented by another team. They are actually normal worms, so they can be moved. They must be placed at the King's room.
- The Kings aren't allowed to move. The player controlling the kings must skip the turn, when the king's team turn arrives.
- Captured kings cannot be uncaptured, so don't care about removing kings from your opponent team's start.
Scheme settings
The original map doesn't have a scheme attached, but the author wrote on the comments that the scheme has the following settings:
- Turns with 10 seconds
- Unlimited Jet Pack, Low Gravity, weak rope and powerful explosives. Powerful bat.
History
It was created by LordFalcon, being released on 1st August 2010 on WMDB.
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