Automatically selected weapons
From Worms Knowledge Base
Some weapons are automatically selected at the beginning of a player's turn or when activating the jetpack, parachute or bungee.
Start of turn
At the beginning of a worm's first turn, the bazooka will be automatically selected. Otherwise, the selected weapon will be the weapon that was last used by that worm. If the bazooka or the previously used weapon is not available, another weapon will be selected. The weapons are ordered in a hierarchy that determines which weapon will be selected.
Examples:
- if the bazooka is not available, then the mortar will be selected
- if a shotgun was used last turn, but is no longer available, then the selected weapon for that worm will be the highest available weapon on the hierarchy
- if none of the weapons on the hierarchy are available, no weapon will be selected
The full hierarchy is:
- Bazooka
- Mortar
- Grenade
- Cluster Bomb
- Battle Axe
- Shotgun
- Handgun
- Uzi
- Longbow
- Fire Punch
- Super Sheep
- Aqua Sheep
- Mole Bomb
- Blow Torch
- Pneumatic Drill
- Ninja Rope
- Flame Thrower
- Petrol Bomb
Note that most weapons are not listed. It is not clear why the list only includes these weapons, or why they are ordered as they are.
On bungee, parachute or jetpack
When the bungee, parachute or jetpack is activated, a weapon will be selected automatically and displayed next to the worm. The weapon chosen for this is determined by the following hierarchy:
- Super Sheep
- Aqua Sheep
- Mole Bomb
- Dynamite
- Mine
- Sheep
- Salvation Army
- Skunk
- Priceless Ming Vase
- Mad Cow
- Old Woman
- Bazooka
- Mortar
- Grenade
- Cluster Bomb
- Battle Axe
- Shotgun
- Handgun
- Uzi
- Longbow
- Fire Punch
- Blow Torch
- Pneumatic Drill
- Ninja Rope
- Flame Thrower
- Petrol Bomb
This auto-selection is presumably to make it easier for the player to drop a weapon from the bungee, parachute or jetpack, but it is not clear why other droppable weapons such as the Banana Bomb are not on the list, and it does not explain why weapons such as the Blowtorch or Axe - which cannot be dropped - are listed.
Worms / WormsDC notes
- Worms and WormsDC do not have a weapons hierachy and the Bazooka is the default weapon even if none are available in the inventory.
- If a worm uses a Mine then it will be wielding the Bazooka at the start of its next turn.