WormKit

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Revision as of 21:54, 17 March 2013 by CyberShadow (Talk | contribs) (Obsolete or incompatible modules: Add wkMagic)

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(Up to Software)
icon WormKit
Developer: CyberShadow
Supported games: W:A
Supported W:A version: All versions
Language: Delphi
License: Open-source[1]

WormKit was an extension framework for Worms Armageddon. The distribution contained a module loader (whose only purpose is to load WormKit modules), and a set of default modules, each providing specific functionality.

By convention, a WormKit module is a DLL file, the filename of which begins with the letter "wk". There is no API or further integration, however some DLLs can provide common functionality for other modules to share (such as wkPackets).

Starting with W:A version 3.7.0.0, the ability to load WormKit modules is included as a game option, which makes the loader itself obsolete.

Modules

Name Short description For W:A version Developer
WormNAT2 Allows hosting games even if you're behind a router or firewall. 3.6.28.0+ CyberShadow
FileOverride[1] Override files from the CD-ROM with your versions. All CyberShadow
AntiKeyboardHook[1] Stop Worms from disabling Alt+Tab / Win+... keyboard combinations.[2] All CyberShadow
SoundCardSelect[1] Choose the soundcard W:A should use for sound output. All CyberShadow
D3D9Wnd A Direct3D 9-based windowed mode, which works natively and includes some cool features.
Compatible with both CD and Steam editions of W:A, as well as versions.
3.7.2.1 (Both)
3.7.0.0
Kawoosh, StepS
wkIndiMask It allows maps to have both destructible and indy areas by embedding data in the palette. 3.7.2.1 (Both) ▼ Plutonic
wkLobbyCmd Allows to change the in-game resolution from a network game lobby to any value. 3.7.2.1 (Both) ▼ Kawoosh
wkKawooshKick An in-game kicking module, fully compatible with v3.7.2.1, supports the kicking reason. 3.7.2.1 (Both) ▼ Kawoosh
wkNV3Doff Prevents the NVIDIA 3DVision from becoming active when using Direct3D 9. All Kawoosh
wkMapGEN A part of MapGEN, allows to generate random PNG maps from the map editor. All Plutonic
wkPointerScan A pointer scan made specifically for W:A. Helpful in the development of new Wormkit modules. All Pisto
wkAntiLag A simple module to fix the screen lags in-game by increasing the WA.exe process priority. All Kawoosh
wkRandomMap Allows you to download random maps from WMDB directly from the map editor. Undefined ShadowTheAge
wkVersionCheck An example on C++ to verify the W:A version before hooking code. All Kawoosh
wndmode DirectDraw windowed mode running in a wrapper. All menopem, VEG,
Kawoosh, StepS
wkUseDesktopWindow A module which in future will help to run WWP and older W:A on Wine. All Muzer
wkSample The example open source module, which shows the development of WormKit modules. All The SCS

Obsolete or incompatible modules

Name Short description For W:A version Developer
wkColorFix Fixes the color bug on Vista and Windows 7 by suspending an "explorer.exe" process. All CyberShadow
wkPathOverride Modifies the registry to use WormKit.exe for URLs (like "wa://") and replay files. All Kawoosh
RubberWorm Extends the W:A physics engine with new options. 3.7.0.0 ▼ Pisto, Kawoosh
ReplayShark Allows to build a directory of nice moments by pressing a button when something cool happens. 3.7.0.0 ▼ Glide
wkPrivateCfg Allows you to store all the W:A settings in an INI file instead of registry. 3.7.0.0 ▼ Kawoosh
wkRehost Allows you to reopen a lobby of an already played game without quitting W:A and rehosting. [2] 3.7.0.0 ▼ Kawoosh
wkPXColorPwnage Fixes the Darker team colour scheme when PX is enabled. 3.6.31.0 Kawoosh
FkeyRearrange Allows user to redefine weapons order and content for each F hotkey. 3.6.29-31.0 boobl
Localizer Allows you to translate W:A fully (frontend, ingame, etc), goes with an editor. 3.6.31.0 Kawoosh
wkKeyRemap A W:A-specific key remapper which doesn't affect chatting and works only in game. 3.6.31.0 Kawoosh
Project X Extends W:A with scripting, custom weapons and DirectX 9 rendering. 3.6.31.0 Entuser
JetFix Provides a workaround for the jetpack bug when using BattyRope or TestStuff. 3.6.29.0 Pisto
wKick Allows you to kick people in-game by typing a command in the chat. Works only on 3.6.28.0. 3.6.28.0 Pisto
wkCinusKick An analog to wKick module for W:A update 3.6.29.0. 3.6.29.0 Cinus
LaserFix A fix for the Laser Sight desynchronization bug in v3.6.29.0, and some nice features. 3.6.29.0 Pisto
[[[wkMagic]] First proof-of-concept module that allowed game logic code modification in online games. 3.6.26.5 CyberShadow

History

WormKit was first released on April 5, 2006. Since its release, no significant changes or additions were made to the framework itself. Although there was some work on additional default modules, including an anti-cheating system (wkWormisign) and a Fiddler-like scripted game engine add-on (wkMagic), none reached a development phase mature enough to be released, and thus the ideas were dropped.

In July 2011, WormKitDS was released. WormKitDS is an alternative module loader which removes the need of a launcher program. WormKitDS made managing WormKit-requiring replays easier, and worked under Linux and for the Steam edition of the game, whereas the original WormKit did not.

In December 2012, W:A 3.7.0.0 was released, with the addition of an option to load WormKit modules on startup. The new option made the loaders mostly obsolete.

In February 2013, the original WormKit homepage (previously located at http://worms.thecybershadow.net/wormkit/) was shut down and turned into a redirect to this page. The default modules have been made available as separate downloads. The old (obsolete) distribution can still be downloaded here.

Notes

  1. 1.0 1.1 1.2 1.3 Source code for WormKit and default modules can be found on GitHub.
  2. 2.0 2.1 This module will not work with the game's "Load WormKit modules" option. A loader (WormKit.exe or WormKitDS) must be used instead.
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