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  • ...leased from the Rope, Bungee, Parachute or Jet Pack. Thus, it was possible for the turn to end before the entire herd was released, denying the player fro ...rsion 3.6.19.11 fixed the allied overstockpiling problem, however, special weapons were still added from all teams. This was intentional on my part (if there
    3 KB (580 words) - 20:28, 25 August 2020
  • ...yle="font-size:6pt">[DC]</span> Bug introduced in v3.7.2.1: Opening a team for editing, in which an animated gravestone (numbered 1-6) was selected, and t ...to a value lower than 18, even though there was (and still is) no support for changing the number of placement holes in a .BIT or .LEV map. Subsequently
    188 KB (31,608 words) - 11:52, 24 October 2023
  • * Page 18: The strike weapons '''Mail Strike''' and '''MB Bomb''' are also affected by wind.<br /> ...ally, anything other than Girder, Girder Starter-Pack, Prod, Freeze, Ninja Rope, Bungee, Parachute, Teleport, Select Worm, Skip Go, Surrender, and all Util
    40 KB (5,893 words) - 20:18, 25 August 2020
  • * Bug in a feature introduced in v3.6.19.7: For a client at the host/join stage, other players' ready indicators were impro * Bug in a feature introduced in v3.6.19.7: Checksums for remote players were not recorded. This is now used to detect who was the lo
    4 KB (642 words) - 20:30, 25 August 2020
  • * Double mouse clicks are now treated as single clicks where convenient, for example when paging through a list box of schemes or maps.<br /> * Game schemes can now include super weapons, as long as the host has “Full Wormage”.<br />
    9 KB (1,535 words) - 20:23, 25 August 2020
  • ...s now fixed. On the other hand, the cursor for Teleport and other targeted weapons was originally intended to point 45° up-left, but everybody is used to tha ** These changes allow for better performance when fast-forwarding replays, and should also help to ke
    7 KB (1,234 words) - 20:42, 25 August 2020
  • * It is no longer possible for a host to start the game on your end if you have not lit up ''on your end'' ...selection be possible during the starter rope shot. In v3.6.19.18 the fix for this wasn't complete.<br />
    4 KB (767 words) - 20:34, 25 August 2020
  • ...check; this saves time for people joining a game and reduces jerkiness/lag for the host.<br /> ...a more direct manner. Sublanguages don't have to be explicitly recognised for the main language to be used, and messages that haven't yet been translated
    16 KB (2,650 words) - 20:25, 25 August 2020
  • ...loaded map, that map would continue to be displayed. It was also possible for the Import function to crash under certain circumstances.<br /> ...in v3.5 Beta 1: Entering a very long line reportedly caused a local crash for some users. We were unable to reproduce this bug, but assuming it is relate
    23 KB (3,838 words) - 11:42, 24 October 2023
  • ...get sick and water will rise slowly, so do not leave your worms in a tube for too long! ...k on 'ANYONE'. This is different to shopper where you have to attack from rope. In Tube Trap you can attack from ground too.
    5 KB (829 words) - 03:29, 26 December 2022
  • ...ng much annoyance to the player who thought it was safe to leave the crate for a later turn}} :''verb.'' to descend quickly by jumping off a cliff and activating the drill for a safe landing.
    4 KB (742 words) - 13:09, 7 August 2023
  • ...scending and travelling in the same direction as a weapon dropped from the rope or Jet Pack. What happens is that the weapon probably spawns 1 pixel below ...her weapons will not break the speed of the worm using the jet pack or the rope, but will bounce on it.
    5 KB (921 words) - 07:44, 18 June 2021
  • ...e]] scheme, which differs only in that worms can move and a smaller set of weapons is provided. ...course by blasting their own worm. Worm health is infinite, so the use of weapons does not cause injury. However, some maps contain gaps along the bottom lea
    11 KB (1,801 words) - 23:41, 19 November 2023
  • :''This article is about the Elite scheme. For the last Deathmatch rank, see [[Deathmatch#Ranks]].'' ...thought to be a highly strategic scheme, both due to the limited time and weapons, and the extra importance of your team's chosen special weapon.
    3 KB (475 words) - 02:18, 12 January 2024
  • ...he Ninja Rope is advantageous. The water level is set in a way that allows weapons to sink through the bottom border but worms remain standing on it, a settin The following is a list of the most commonly-agreed rules for the roper scheme. Although variations and disagreements about rules occur s
    7 KB (1,070 words) - 23:12, 4 December 2023
  • ...pack_Race.wsc|scheme=Jetpack Race|map=Specially designed Jetpack Race or [[Rope Race]] map|wmdb=jetpackrace|worms=In FuelTrial, number of worms determines [[Teleport]] is also provided for rare cases where a correction needs to be made, but cannot be used to skip
    5 KB (868 words) - 08:20, 18 April 2022
  • ...forbidden from crossing the gap, so they must make use of their long-range weapons to defeat the enemy. ...' scheme such as [[Intermediate]], though normally will forgo close-combat weapons unless invasion is permitted.
    5 KB (843 words) - 05:08, 7 August 2023
  • [[Tower Race]] is a rope-based scheme. It has several derived schemes, both settings- and map-wise. ...ww.wmdb.org/9419 this map]), but the game itself is not too different from Rope Race. The original scheme, however, is. The players start from the bottom o
    7 KB (1,290 words) - 08:27, 17 June 2024
  • ...more precisely, in the same frame. This works both on and off the [[Ninja Rope]]. There are a number of weapons which are subject to this. These are:
    2 KB (259 words) - 20:17, 18 January 2024
  • ...to completely change the order of weapons in each F* key (including tilde for utilities). ...parated by a comma. Unrecognized weapons will be skipped. A maximum of 256 weapons can be present in each F key row.
    2 KB (320 words) - 13:54, 2 March 2023

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