Sheep Fort
From Worms Knowledge Base
Game setup |
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Scheme |
Sheep Fort: |
Map |
Specially-designed map (examples: Misc. -> Bloopy) Examples at the WMDB |
Worms |
One per start place/hole at each fort/base (or less) |
Sheep Fort is a scheme similar to Super Sheep Race, with maze-like (tunnels) maps, designed thinking on the Super Sheep (or Aqua sheep) flight. The difference is that Sheep Fort is a battle scheme and the maps are usually symmetrical (each side has a base where worms should be placed), so it's like Fort (can be seen as a mixture of Super Sheep Race + Fort).
The objective of the game is to eliminate the other players from the game using Super or Aqua Sheep. The scheme usually contains health crates that can be collected to gain some more health, but they usually do not supply so many health, otherwise the game may take forever, depending on the map.
Rules
- Start at Start (S@S) - Players must place their worms on the spot labelled Start, S, or similar, and must place them on their side of the map only.
Variations
Multi Super Sheep Fort
This variation (Multi Super Sheep Fort) released on WMDB (and on TUS on 13th April 2011 by KirA uses RW's multishot feature, indestructible big maps and explores Sheep Glitch from Bungee. Here is a short YouTube video explaining how to play.
Rubber Sheep Fort
Download (.wsc) · View scheme settings |
Map |
Specially-designed map (example) |
This variation (Rubber Sheep Fort) released on WMDB on 8th August 2018 by sbs uses RubberWorm's multishot feature, destructible big maps and also explores Sheep Glitch from Bungee.
History
The origins of Sheep Fort are unknown, but there are maps dating back to late 1999 and 2000 created by Dexter345 and GameMaster. The oldest color map available on WMDB for this scheme was published by RwAxFaD on 14th May 2008, although it's a remix of Dexter345's map.
This scheme is supported by HostingBuddy.
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