Difference between revisions of "Shopper"
From Worms Knowledge Base
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== Variations == | == Variations == | ||
− | Of all the schemes known in Worms, Shopper probably has the most variations. Because of its extensive popularity, many people came up with their own variations to the shopper scheme, some better known | + | Of all the schemes known in Worms, Shopper probably has the most variations. Because of its extensive popularity, many people came up with their own variations to the shopper scheme, some better known than others: |
− | + | ==== Wall-x-Wall Shopper ==== | |
− | + | ''Main Article: [[Wall-X-wall shopper|Wall-x-Wall Shopper]]'' | |
− | * | + | |
− | + | The player has to touch a number of specified walls. | |
− | + | ||
− | + | ==== Fly Shopper ==== | |
− | + | {{Map example|map=Specially designed map|wmdb=flyshopper}} | |
− | + | In this variant, the player has to fly across a pillar in the middle of the map at least once before attacking. For this, a new rule was created: FBA, meaning '''Fly Before Attack'''. | |
− | + | ||
− | + | ===== The Term "Fly" ===== | |
− | + | Beginners to this scheme sometimes have difficulty of understanding what a valid "fly" is. Here are some basic concepts concerning this: | |
− | + | * ''During'' a fly, the worm can not touch the object in the middle, doing so makes the fly invalid. For obvious reasons, however, it is allowed to touch it ''before'' and ''after'' the fly - eg. when doing a special kind of fly called "mexi". | |
− | + | * For the fly to be valid, the rope can not attach to anything while going over the object - eg. it isn't enough to just swing the worm over the top of the object. | |
− | + | * The fly must always be initiated ''from'' rope, but the player doesn't necessarily have to attach the rope again on the other side - eg. if the worms hits an object on the other side (the opposite wall, for example) and the parachute activates, the fly is still valid. Also, when TestStuff is activated, it is common practice to consider a fly valid if the player activates the parachute manually while still flying over the central object, and then descends to the other side. | |
+ | |||
+ | ==== Chamber Shopper ==== | ||
+ | {{Map example|map=Specially designed map|wmdb=chamber}} | ||
+ | In a Chamber Shopper, the map is divided into several chambers, often with open tops and separated by a number of vertical pillars. The overall feeling of the game is akin to that of the flyshopper. | ||
+ | |||
+ | The FBA rule (see above) may apply. | ||
+ | |||
+ | ==== Pod Shopper ==== | ||
+ | {{Map example|map=Specially designed map ([http://wmdb.org/4344 example])|wmdb=}} | ||
+ | This scheme's uniqueness lies in that the map consists of 2 or more separated pods. The players must go from pod to pod in order to collect a crate and to find a worm to attack. The games tend to be short, as lots of worms fall into the water accidentally or due to attacks. There are no specific rules whatsoever besides the normal Shopper rules, although KTL/ABL is sometimes omitted. | ||
+ | |||
+ | ==== Moon Shopper ==== | ||
+ | The only thing separating this scheme from Shopper, is that the players have to activate [[Low Gravity]] in the beginning of each of their turns. | ||
+ | |||
+ | ==== Surf Shopper ==== | ||
+ | {{Map example|map=Specially designed map|wmdb=surf}} | ||
+ | In Surf Shopper the players must skim their worm across water onto an island to be allowed to attack. This creates a specific rule called SBA, meaning '''Surf Before Attack'''. | ||
+ | |||
+ | In order to be able to fire the rope after skimming on water, it is imperative to activate TestStuff. | ||
+ | |||
+ | ==== Bungee Shopper ==== | ||
+ | {{Map example|map=Specially designed map ([http://wmdb.org/8795 example])|wmdb=}} | ||
+ | This is a Shopper with [[bungee]] instead of ninja rope, and maps designed for bungeeing around. Players must attack from bungee or during flying. The use of TestStuff is required. | ||
+ | |||
+ | ==== Chute Shopper ==== | ||
+ | {{Map example|map=Specially designed map ([http://wmdb.org/2582 example])|wmdb=}} | ||
+ | A variant without ninja rope, and with maps designed for parachuting around. Players must attack from parachute. | ||
+ | |||
+ | ==== Tunnel Shopper ==== | ||
+ | A mix of [[Rope race]] and Shopper. | ||
+ | |||
+ | ==== Speed Shopper ==== | ||
+ | A Shopper with 10 or 15 second long turns. | ||
+ | |||
+ | ==== Power Shopper ==== | ||
+ | A Shopper with high power weapons and 15 second long turns. | ||
+ | |||
+ | ==== Drive-by Shopper ==== | ||
+ | {{Map example|map=Specially designed map ([http://wmdb.org/883 example])|wmdb=}} | ||
+ | The player has to make a lap around the map. | ||
+ | |||
+ | ==== Loser Shopper ==== | ||
+ | Shopper played on any map where you can't drown. First to kill all their own worms is the winner. | ||
+ | |||
+ | ==== Crate Collector ==== | ||
+ | {{Map example|map=Randomly generated cavern map|wmdb=}} | ||
+ | A [[Worms World Party|WWP]] scheme with [[WormPot|WormPot's]] "Super Rope mode" and "Crates, crates and even more crates" settings are on. | ||
== See also == | == See also == | ||
* WormNET [[Etiquette]] | * WormNET [[Etiquette]] |
Revision as of 23:19, 3 April 2009
W:A replay: An example of a Shopper game (3vs3) with DarK, Random00, SPW, Incog, Paya and REM; taken from Worm Olympics | |
Download · Info |
Game setup |
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Scheme |
Shopper: |
Map |
Specially designed map Examples at the WMDB |
Worms |
Usually 3 |
Shopper, also known as shoppa, is one of the oldest fan made schemes of Worms Armageddon, in which the goal is to use the ninja rope to collect a weapon crate and use those weapons to destroy the opponent.
History
Shopper was created around 1999 on Worms Armageddon. It was in that time known as rope shopping. Though it is unknown who was the original creator of shopper, it is clear that one of the most important contributers from the very start of shopper was the player Dogma. With the creation of his shopper map City shopper he set the tone for the design and layout of shopper maps for many years to come.
In the earlier days of shopper it was commonly considered to be a game for newbies. The most popular scheme in that time was roper and proper, which required a lot more rope skill then shopper. It was common that most newbies would start practising their rope skills on shopper maps, moving to the more difficult rope games once their skills had grown.
Around 2002, the attitude towards the scheme has started changing. Many who were considered to be elite roper players had left Worms and with it the strong dislike towards shopper. The shopper game grew more and more in popularity, passing proper as the most popular game on the way.
In 2004, a new variation of shopper hit the community like a bomb. Star Worms came out with his idea for the Wall-X-wall shopper. This idea caught the attention of the community and soon became as popular as the shopper scheme itself.
The rules
Shopper uses a set of rules commonly known as the PACK rules. Where PACK stands for;
- Pile (In order to hurt the player who is last with a weapon in your inventory, damage must be spread to at least 1 other team. Generally the Pile rule is combined with ABL or KTL these days.)
- ABL (Injuring any team with a weapon in your inventory. Do NOT injure the last team unless the Pile rule is used and you spread damage to multiple teams with a weapon in your inventory.)
- CBA (Collect a Crate at the start of each turn Before Attacking with a weapon from your inventory)
- KTC (Kill The Cow or person who is breaking the games rules.)
The ABL rule is sometimes replaced by KTL:
- KTL (Injuring the 'leader' with a weapon in your inventory. Damage can be spread amongst other teams so long as the leader is injured in the blast.)
Around 2000, a new rule which originated from the roper scheme made its entrance into shopper: the combination of AFR and the PACK rules then became known as the proPACK rules. Around 2003, the AFR rule got so integrated into shopper, that the difference between PACK and proPACK was forgotten and AFR became a standard shopper rule.
- AFR (Attacking from the rope when it is possible with the chosen weapon.)
As well as the rule mentioned in PACK, shopper had a few less formal/agreed upon rules:
- No girders. (They change the landscape permanently.)
- No nukes. (They change the landscape permanently.)
- No permanent blocking (e.g. using arrows, Girders, Nukes, Etc.)
The maps
Shopper maps on Blame the Pixel
The Scheme
Variations
Of all the schemes known in Worms, Shopper probably has the most variations. Because of its extensive popularity, many people came up with their own variations to the shopper scheme, some better known than others:
Wall-x-Wall Shopper
Main Article: Wall-x-Wall Shopper
The player has to touch a number of specified walls.
Fly Shopper
Map |
---|
Specially designed map Examples at the WMDB |
In this variant, the player has to fly across a pillar in the middle of the map at least once before attacking. For this, a new rule was created: FBA, meaning Fly Before Attack.
The Term "Fly"
Beginners to this scheme sometimes have difficulty of understanding what a valid "fly" is. Here are some basic concepts concerning this:
- During a fly, the worm can not touch the object in the middle, doing so makes the fly invalid. For obvious reasons, however, it is allowed to touch it before and after the fly - eg. when doing a special kind of fly called "mexi".
- For the fly to be valid, the rope can not attach to anything while going over the object - eg. it isn't enough to just swing the worm over the top of the object.
- The fly must always be initiated from rope, but the player doesn't necessarily have to attach the rope again on the other side - eg. if the worms hits an object on the other side (the opposite wall, for example) and the parachute activates, the fly is still valid. Also, when TestStuff is activated, it is common practice to consider a fly valid if the player activates the parachute manually while still flying over the central object, and then descends to the other side.
Chamber Shopper
Map |
---|
Specially designed map Examples at the WMDB |
In a Chamber Shopper, the map is divided into several chambers, often with open tops and separated by a number of vertical pillars. The overall feeling of the game is akin to that of the flyshopper.
The FBA rule (see above) may apply.
Pod Shopper
Map |
---|
Specially designed map (example) |
This scheme's uniqueness lies in that the map consists of 2 or more separated pods. The players must go from pod to pod in order to collect a crate and to find a worm to attack. The games tend to be short, as lots of worms fall into the water accidentally or due to attacks. There are no specific rules whatsoever besides the normal Shopper rules, although KTL/ABL is sometimes omitted.
Moon Shopper
The only thing separating this scheme from Shopper, is that the players have to activate Low Gravity in the beginning of each of their turns.
Surf Shopper
Map |
---|
Specially designed map Examples at the WMDB |
In Surf Shopper the players must skim their worm across water onto an island to be allowed to attack. This creates a specific rule called SBA, meaning Surf Before Attack.
In order to be able to fire the rope after skimming on water, it is imperative to activate TestStuff.
Bungee Shopper
Map |
---|
Specially designed map (example) |
This is a Shopper with bungee instead of ninja rope, and maps designed for bungeeing around. Players must attack from bungee or during flying. The use of TestStuff is required.
Chute Shopper
Map |
---|
Specially designed map (example) |
A variant without ninja rope, and with maps designed for parachuting around. Players must attack from parachute.
Tunnel Shopper
A mix of Rope race and Shopper.
Speed Shopper
A Shopper with 10 or 15 second long turns.
Power Shopper
A Shopper with high power weapons and 15 second long turns.
Drive-by Shopper
Map |
---|
Specially designed map (example) |
The player has to make a lap around the map.
Loser Shopper
Shopper played on any map where you can't drown. First to kill all their own worms is the winner.
Crate Collector
Map |
---|
Randomly generated cavern map |
A WWP scheme with WormPot's "Super Rope mode" and "Crates, crates and even more crates" settings are on.
See also
- WormNET Etiquette