Difference between revisions of "Sudden Death (scheme)"

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(Sudden Death (scheme) is returned and is now on Scheme ideas)
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{{ParentArticle|[[Schemes ideas]]}}
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{{ParentArticle|[[Scheme ideas]]}}
 
{{ReplayBox|ReplaySuddenDeath.WAgame|An excellent Sudden Death|game with FoxHound & WaterMelon}}
 
{{ReplayBox|ReplaySuddenDeath.WAgame|An excellent Sudden Death|game with FoxHound & WaterMelon}}
{{Game setup|file=Sudden Death.wsc|scheme=Sudden Death|map=Can be any normal map but it's recomended that you play with a normal open map with very high ground|worms=18 in total is recommended}}
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{{Game setup|file=Sudden Death.wsc|scheme=Sudden Death|map=Open island map (better with a great amount of land)|worms=As many as the map will support for automatic placement}}
  
'''Sudden Death''' (the scheme) starts the game with [[Sudden Death]] (the phenomenon, with 1 HP for each worm and water rising = level 2). The [[Mine]]s are instant (0 seconds), you can choose the position of the worms, the turn time is 23 seconds, the ammo is scarce and there are only weapons that need skill to use (without [[Napalm]], [[Air Strike]], [[Homing Pigeon]] or similar). [[Crate]]s may appear sometimes with more ammo.
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'''Sudden Death''' (the scheme) starts the game with [[Sudden Death]] (the phenomenon, with 1 HP for each worm and water rising = level 2). The [[Mine]]s are instant (0 seconds), you can choose the position of the worms, the turn time is 23 seconds, the ammo is scarce and there are only weapons that need skill to use (without [[Napalm]], [[Air Strike]], [[Homing Pigeon]] or similar). Crates may appear sometimes with more ammo.
  
 
== Strategies ==
 
== Strategies ==

Revision as of 04:51, 27 April 2011

(Up to Scheme ideas)
Click to watch (W:A + Beta Update required) W:A replay: An excellent Sudden Death
game with FoxHound & WaterMelon
Download · Info
Game setup
Scheme
Sudden Death:
Download
View scheme settings
Map
Open island map (better with a great amount of land)
Worms
As many as the map will support for automatic placement

Sudden Death (the scheme) starts the game with Sudden Death (the phenomenon, with 1 HP for each worm and water rising = level 2). The Mines are instant (0 seconds), you can choose the position of the worms, the turn time is 23 seconds, the ammo is scarce and there are only weapons that need skill to use (without Napalm, Air Strike, Homing Pigeon or similar). Crates may appear sometimes with more ammo.

Strategies

Telecides when choosing the worms start positions

Use this technique (put the worm too high to the fall make your worm die and blew on another worm) is useful to kill a worm that will play before your worm, kill multiple worms at once (the worms don't need to be next to each other, the explosion can throw a worm to another worm, killing multiple worms far from each other)

Do not let telecides happen

Putting worms under ceilings protects from being killed by "telecides".

Use terrain objects to kill worms

Shooting at Oil Drums, Mines and Crates may help you to kill worms.

History

This scheme was created by FoxHound, with the opinion help of Molotow. The idea came playing an Intermediate, when suddenly the HP of the worms turned to 1. The result was creating a scheme which starts with Sudden Death.

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