Difference between revisions of "Neocombat"
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{{Game setup|file=Neocombat.wsc|scheme=Neocombat|map=Any open island map|worms=4-6}} | {{Game setup|file=Neocombat.wsc|scheme=Neocombat|map=Any open island map|worms=4-6}} | ||
− | + | This scheme '''Neocombat''' was created out of inspiration from [[Intermediate]] and [[Kaos Normal]]. It requires both tactical and various weapon skills while using creativities to play this game well. It has these [[RubberWorm]] features: sdet ldet antisink craterate(5) cratelimit(15). Antisink is a major part of this scheme as there are many unique ways to plop worms. You kill worm by making worm plop twice without any pause in motion. There are number of delayed weapons for spawn protection, and the mine fuse time is two seconds. Infinite [[Fast Walk]] are there to elevate the speed of this game. | |
Author: [[User:DumbBongChow|DumbBongChow]] | Author: [[User:DumbBongChow|DumbBongChow]] |
Revision as of 20:40, 22 April 2011
(Up to Scheme ideas)
W:A replay: An example of a Neocombat match with WaterMelon, DarkLord-V- and DumbBongChow | |
Download · Info |
Game setup |
---|
Scheme |
Neocombat: |
Map |
Any open island map |
Worms |
4-6 |
This scheme Neocombat was created out of inspiration from Intermediate and Kaos Normal. It requires both tactical and various weapon skills while using creativities to play this game well. It has these RubberWorm features: sdet ldet antisink craterate(5) cratelimit(15). Antisink is a major part of this scheme as there are many unique ways to plop worms. You kill worm by making worm plop twice without any pause in motion. There are number of delayed weapons for spawn protection, and the mine fuse time is two seconds. Infinite Fast Walk are there to elevate the speed of this game.
Author: DumbBongChow