Difference between revisions of "Firing targeted weapons without aiming"
From Worms Knowledge Base
(also works on Girder) |
|||
Line 17: | Line 17: | ||
* [[Concrete Donkey]] | * [[Concrete Donkey]] | ||
* [[Teleport]] | * [[Teleport]] | ||
+ | * [[Girder]] — see also [[Girdering an Occupied Location]] | ||
The weapon is aimed to the position where a previous weapon was aimed in the same turn. If no weapon was aimed in that turn, the weapon automatically targets the center of the map. | The weapon is aimed to the position where a previous weapon was aimed in the same turn. If no weapon was aimed in that turn, the weapon automatically targets the center of the map. |
Revision as of 00:40, 14 June 2009
It is possible to fire homing weapons, as well as point-and-click weapons without aiming. To do this, one needs to select the weapon (using F1..F12 keys) and fire the weapon simultaneously - more precisely, in the same frame. This works both on and off the Ninja Rope.
There are a number of weapons which are subject to this. These are:
- Homing Missile
- Homing Pigeon
- Patsy's Magic Bullet
- Air Strike
- Napalm Strike
- Mail Strike
- Mine Strike
- Mole Squadron
- MB Bomb
- French Sheep Strike
- Mike's Carpet Bomb
- Concrete Donkey
- Teleport
- Girder — see also Girdering an Occupied Location
The weapon is aimed to the position where a previous weapon was aimed in the same turn. If no weapon was aimed in that turn, the weapon automatically targets the center of the map.
Note that this glitch only works with the first targettable weapon in a weapon row.