Difference between revisions of "Tricks and glitches (first generation)"
From Worms Knowledge Base
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==== Emulation-specific ==== | ==== Emulation-specific ==== | ||
These glitches are caused by imperfections in the Amiga emulation process and are not necessarily the result of abnormal behaviour on the part of WormsDC. | These glitches are caused by imperfections in the Amiga emulation process and are not necessarily the result of abnormal behaviour on the part of WormsDC. | ||
+ | * {{x-w}} {{i-wdc}} [[Active sprites rendered one pixel to the right of actual location]] | ||
* {{x-w}} {{i-wdc}} [["Nowhere to worm!" error on maps with plenty of play space]] | * {{x-w}} {{i-wdc}} [["Nowhere to worm!" error on maps with plenty of play space]] | ||
* {{x-w}} {{i-wdc}} [[Game will not load if sound emulation is disabled]] | * {{x-w}} {{i-wdc}} [[Game will not load if sound emulation is disabled]] |
Revision as of 07:35, 28 June 2018
(Up to Game logic)
This is a list of known in-game tricks and glitches in the first generation of 2D Worms games.
Amiga versions
Tricks and Glitches
Note: Glitches marked with a * have been unofficially fixed in Worms (but not WormsDC) via WormShell.
Weapon-specific
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Bazooka through wall
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Crate/Ninja Rope interaction
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Concrete Donkey can be deployed in Cavern levels
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Dynamite retreat can be altered during Replay
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Dynamite will not explode while retreating worm is jumping
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Kamikaze-ing into a landmine stops the worm from dying
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Using the Nuclear Bomb twice pushes the team health bars off the screen
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Worms that hurt themselves with their first Shotgun round still get a second shot
Fatal / Crashes
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Crashes during start-up on Amiga CD32
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Crashes during start-up on machines with 2MB Fast RAM
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Crashes if OS libraries missing*
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Crashes on systems using MultiUserFileSystem*
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Crashes on systems with 68010 CPU*
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Game locks up if active worm dies while executing a Fire Punch (yet to be confirmed in Worms)
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Having more than 20 mines on screen at once crashes the game (yet to be confirmed in Worms)
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"Insert Disk" message on HD installed game*
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Loading maps saved with DeluxePaint "Stencil" feature active crashes the game
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Loading option sets whilst using BETONG ASNA or BOING cheat crashes the game
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Software Failure 8000 0020*
Emulation-specific
These glitches are caused by imperfections in the Amiga emulation process and are not necessarily the result of abnormal behaviour on the part of WormsDC.
-
Active sprites rendered one pixel to the right of actual location
-
"Nowhere to worm!" error on maps with plenty of play space
-
Game will not load if sound emulation is disabled
-
Sound corruption
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Video corruption
Other
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Action Replays display different outcome
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Control defaults to CD32 controller if cd.device is installed*
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CPU shot misprediction
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DIY terrains with gaps in "ground" texture generate glitch maps
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First vertical row of pixels on the far left of the map visible on the far right
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MUSIC cheat glitch
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Screen cut-off on NTSC Amigas*
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Scrolling to bottom of the map during a Weapon Crate alters vertical crate spawn point
Fixed glitches
These WormsDC-specific glitches have been fixed in the v1.05 update.
Exploitable
Neutral
Harmful
Emulation-specific
These WinUAE-specific glitches have been fixed in recent builds of the emulator.
-
Ninja Rope trail persists after rope has disconnected
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Sprites extend by one pixel width vertically
-
Worm position marker arrow uses wrong palette colours
MS-DOS versions
Tricks and Glitches
Bazooka-Uzi trick
Worm on Ninja Rope can force itself through a girder if release is timed correctly
Infinite Turns
Fall from any distance after firing first shot with shotgun