Difference between revisions of "Tricks and glitches (first generation)"
From Worms Knowledge Base
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* {{i-w}} {{i-wdc}} [[Screen cut-off on NTSC Amigas]]* | * {{i-w}} {{i-wdc}} [[Screen cut-off on NTSC Amigas]]* | ||
* {{i-w}} {{i-wdc}} [[Scrolling to bottom of the map during a Weapon Crate alters vertical crate spawn point]] | * {{i-w}} {{i-wdc}} [[Scrolling to bottom of the map during a Weapon Crate alters vertical crate spawn point]] | ||
+ | * {{x-w}} {{i-wdc}} [[Terrains with gaps in the soil texture do not generate maps correctly]] | ||
===Fixed glitches === | ===Fixed glitches === |
Revision as of 08:19, 20 April 2018
(Up to Game logic)
This is a list of known in-game tricks and glitches in the first generation of 2D Worms games.
Amiga versions
Tricks and Glitches
Note: Glitches marked with a * have been unofficially fixed in Worms (but not WormsDC) via WormShell.
Weapon-specific
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Bazooka through wall
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Concrete Donkey can be deployed in Cavern levels
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Dynamite retreat can be altered during Replay
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Dynamite will not explode while retreating worm is jumping
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Kamikaze-ing into a landmine stops the worm from dying
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Using the Nuclear Bomb twice pushes the team health bars off the screen
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Worms that hurt themselves with their first Shotgun round still get a second shot
Fatal / Crashes
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Crashes during start-up on Amiga CD32
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Crashes if OS libraries missing*
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Crashes on systems using MultiUserFileSystem*
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Crashes on systems with 68010 CPU*
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Game locks up if active worm dies while executing a Fire Punch (yet to be confirmed in Worms)
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Having more than 20 mines on screen at once crashes the game (yet to be confirmed in Worms)
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"Insert Disk" message on HD installed game*
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Loading maps saved with DeluxePaint "Stencil" feature active crashes the game
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Loading option sets whilst using BETONG ASNA or BOING cheat crashes the game
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Software Failure 8000 0020*
Emulation-specific
These glitches are caused by imperfections in the Amiga emulation process and are not necessarily the result of abnormal behaviour on the part of WormsDC.
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Game will not load if sound emulation is disabled
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Ninja Rope trail persists after rope has disconnected
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Sound corruption
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Video corruption
Other
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Action Replays display different outcome
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Control defaults to CD32 controller if cd.device is installed*
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CPU shot misprediction
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DIY terrains with gaps in "ground" texture generate glitch maps
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First vertical row of pixels on the far left of the map visible on the far right
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MUSIC cheat glitch
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Screen cut-off on NTSC Amigas*
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Scrolling to bottom of the map during a Weapon Crate alters vertical crate spawn point
-
Terrains with gaps in the soil texture do not generate maps correctly
Fixed glitches
These WormsDC-specific glitches have been fixed in the v1.05 update.
Exploitable
Neutral
Harmful
Emulation-specific
These WinUAE-specific glitches have been fixed in recent builds of the emulator.
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"Nowhere to worm!" error on maps with plenty of play space
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Sprites extend by one pixel width vertically
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Worm position marker arrow uses wrong palette colours
MS-DOS versions
Tricks and Glitches
Bazooka-Uzi trick
Worm on Ninja Rope can force itself through a girder if release is timed correctly
Infinite Turns
Fall from any distance after firing first shot with shotgun