Difference between revisions of "1rule"

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{{Game setup|file=1rule.wsc|scheme=1rule|map=Roper maps|wmdb=proper|worms=2}}
 
{{Game setup|file=1rule.wsc|scheme=1rule|map=Roper maps|wmdb=proper|worms=2}}
  
'''1rule''' is a scheme with shopping concept, originated from [[Worms World Party|WWP]]. Although it's a conventional gameplay scheme, it is played on same maps as [[Roper]]. On the start of the match, players are given their arsenal - infinite teleport, and the battle may begin.
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'''1rule''' is a scheme with shopping concept, originated from [[Worms World Party|WWP]]. Although it's a conventional gameplay scheme, it is played on same maps as [[Roper]]. On the start of the match, players are given their arsenal - infinite [[Teleport]]s, and the battle may begin.
  
However, this scheme can be played only with people you know and trust, since it relies on a fair play because of The rule - the only rule is that you can't carry more than 3 weapons of different type at ANY time, including crates collected by animals, parachute, rope... (You can have 150 blowtorches and 360 grenades, for example - that only counts as 2 types). Of course, teleport, skip go and surrender doesn't count.
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However, this scheme may be played only with people you know and trust, since it relies on a fair play because of ''the rule'' - the only rule is that you can't carry more than 3 weapons of different type at any time, except Teleports, [[Skip Go]] and [[Surrender]]. You can have 150 [[Blowtorch]]es and 360 [[Grenade]]s, for example - that only counts as 2 types.
  
The scheme features 'crateshower' RubberWorm feature, so crates can appear even within player's turns. Maximim number of crates on the map, 'cratelimit', is 6. Due to the shopping concept and limited amount of carried weaponry, '''1rule''' is influenced by crate luck. Players tends to wait for better weapon by repeatedly collecting crates and wasting unwanted weapons.
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The scheme features "crateshower" [[RubberWorm]] feature, so crates can appear even within a player's turn. The maximum number of crates on the map, "cratelimit", is 6. Due to the shopping concept and limited amount of carried weaponry, '''1rule''' is influenced by crate luck. Players tend to wait for better weapons by repeatedly collecting crates and wasting unwanted weapons.
  
 
== Tips ==
 
== Tips ==
 
* Be on top. Try to camp more on top of the map, rather than down.
 
* Be on top. Try to camp more on top of the map, rather than down.
* Since you can't choose which worm to move at the start of your turn, it may be somehow better to have only 1 (strong) worm, versus 2 (wounded) opponent's.
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* Since you can't choose which worm to move at the start of your turn, it may be somehow better to have only one strong worm versus two wounded opponent ones.
* Bang your head against a wall everytime you get a "kamikaze + suicide bomber + blowtorches" trio. :--)
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* Bang your head against a wall everytime you get a "[[kamikaze]] + [[Suicide_Bomber|suicide bomber]] + blowtorches" trio. :--)
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== History ==
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The scheme was created around 2006-2009 by [[People/LordMushroom|LordMushroom]] who used to host it in WWP paying a lot of attention if the players were respecting the rules or cheating. The author commented about this scheme and this article on [[TUS]] in a 2021 [https://www.tus-wa.com/forums/tech-support/how-do-i-play-in-1080p-33309/ topic].

Latest revision as of 05:34, 26 December 2022

(Up to Schemes)
Click to watch (W:A + Beta Update required) W:A replay: An example of a 1rule
game with Konar6 and ShadowTheAge
Download · Info
Game setup
Scheme
1rule:
Download
View scheme settings
Map
Roper maps
Examples at the WMDB
Worms
2

1rule is a scheme with shopping concept, originated from WWP. Although it's a conventional gameplay scheme, it is played on same maps as Roper. On the start of the match, players are given their arsenal - infinite Teleports, and the battle may begin.

However, this scheme may be played only with people you know and trust, since it relies on a fair play because of the rule - the only rule is that you can't carry more than 3 weapons of different type at any time, except Teleports, Skip Go and Surrender. You can have 150 Blowtorches and 360 Grenades, for example - that only counts as 2 types.

The scheme features "crateshower" RubberWorm feature, so crates can appear even within a player's turn. The maximum number of crates on the map, "cratelimit", is 6. Due to the shopping concept and limited amount of carried weaponry, 1rule is influenced by crate luck. Players tend to wait for better weapons by repeatedly collecting crates and wasting unwanted weapons.

Tips

  • Be on top. Try to camp more on top of the map, rather than down.
  • Since you can't choose which worm to move at the start of your turn, it may be somehow better to have only one strong worm versus two wounded opponent ones.
  • Bang your head against a wall everytime you get a "kamikaze + suicide bomber + blowtorches" trio. :--)

History

The scheme was created around 2006-2009 by LordMushroom who used to host it in WWP paying a lot of attention if the players were respecting the rules or cheating. The author commented about this scheme and this article on TUS in a 2021 topic.

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