Difference between revisions of "Comet Dodging Race Wee"

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(New page: {{ParentArticle|Schemes}} Comet dodging race wee (CDRW) is a scheme thought up when there wasn't anything else fun to do and the purpose is exactly what it says on the can:...)
 
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{{ParentArticle|[[Schemes]]}}
 
{{ParentArticle|[[Schemes]]}}
Comet dodging race wee (CDRW) is a [[Schemes|scheme]] thought up when there wasn't anything else fun to do and the purpose is exactly what it says on the can: dodge comets.
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{| style="float:right"
 
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|-valign="top"
__NOTOC__
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|{{Game_setup
==Standard scheme==
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|file=Comet_Dodging_Race_Wee.wsc
{|
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|scheme=Comet Dodging Race Wee
|+Weapons
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|map=Specially-designed map. Maps designed for the [[Bow and Arrows]] scheme are usually suitable.
!Weapon!!Quantity!!Power!!Turn delay!!Crate chance
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|wmdb=bna
|-
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|mappic=Map_specks2.svg
| [[Armageddon]] || {{inf}} || 3 || 1 || {{na}}
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|worms=As many as possible
|-
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}}
| [[Low gravity]] || {{inf}} || {{na}} || {{na}} || {{na}}
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|{{ReplayBox2|Comet_Dodging_Race_Wee.wagame|Played for the [[Worm Olympics]]|screenshot=Comet_Dodging_Race_Wee.png|caption=A worm is being hit by a meteor in a Comet Dodging Race.|length=00:01:56}}
 
|}
 
|}
  
{|
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'''Comet Dodging Race Wee''' ('''CDRW''' in [[Terminology|worms terminology]]) is a scheme in which players' worms must avoid the meteors of the [[Armageddon]] to survive. The scheme is entirely luck-based and involves no skill or strategy, as there is nothing that players can do to improve their chances of survival.
|+Options
+
 
!Option!!State or value
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Players place their worms on pixels in an otherwise empty map and, each turn, activate the [[Armageddon]] weapon. The last team to survive wins the game.
|-
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|Worm health || {{na}}
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There are '''no rules'''.
|-
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|Rounds per match || 1 or 2
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The scheme is not currently supported by [[HostingBuddy]].
|-
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|Worm selection || on
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|-
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|Manual worm placement || on
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|-
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|Anchored worms || on
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|-
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|Stockpiling || {{na}}
+
|-
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|Donor cards || off
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|-
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|Fall damage || off
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|-
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|Round time || {{na}}
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|-
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|Turn time || {{10}}
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|-
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|Retreat time || {{na}}
+
|-
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|Rope retreat time || {{na}}
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|-
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|Hotseat time || 5 to 15
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|-
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|Display round time remaining || off
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|-
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|all Crate probabilities || 0
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|-
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|Health crate value || {{na}}
+
|-
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|Mines/Oil drums || off
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|-
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|Sudden death event || nothing
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|-
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|Water rise rate || 0
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|-
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|Automatic replays || off
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|-
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|Blood || {{na}}
+
|-
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|Sheep heaven || {{na}}
+
|-
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|Indestructable terrain || off
+
|-
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|Indestructable worms || on
+
|}
+
  
==Objective==
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== History ==
* Use armageddon with or without low gravity and hope your worm(s) will be the last standing!
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[[Image:Comet Dodging icon.png|frame|left|WO icon]]
 +
The scheme was introduced by [[People/DarkOne|DarkOne]], some time between 2004 and 2006.
  
==Standard rules==
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=== Competitive events ===
* This is played on pixel maps with a reasonable amount of space between the pixels.
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The scheme has featured consistently in competitions, featuring in the [[Worm Olympics]] every year from [http://2006.wormolympics.com/tourneys/11 2006] to [http://2016.wormolympics.com/results?scheme=15 2016], and in [https://www.tus-wa.com/cups/search/!comet%20dodging!QUOTE/ cups] hosted on [[The Ultimate Site]] between 2014 and 2021.
* The armageddon is delayed one turn to avoid W:A recording a draw if all worms except one team are killed in the first turn.
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* Use armageddon with or without low gravity and enjoy the view!
+

Latest revision as of 05:30, 26 December 2022

(Up to Schemes)
Game setup
Scheme
Comet Dodging Race Wee:
Download
View scheme settings
Map
Map specks2.svg
Specially-designed map. Maps designed for the Bow and Arrows scheme are usually suitable.
Examples at the WMDB
Worms
As many as possible
A worm is being hit by a meteor in a Comet Dodging Race.
A worm is being hit by a meteor in a Comet Dodging Race.
  W:A replay
Played for the Worm Olympics
Length: 00:01:56
Download · Info

Comet Dodging Race Wee (CDRW in worms terminology) is a scheme in which players' worms must avoid the meteors of the Armageddon to survive. The scheme is entirely luck-based and involves no skill or strategy, as there is nothing that players can do to improve their chances of survival.

Players place their worms on pixels in an otherwise empty map and, each turn, activate the Armageddon weapon. The last team to survive wins the game.

There are no rules.

The scheme is not currently supported by HostingBuddy.

History

WO icon

The scheme was introduced by DarkOne, some time between 2004 and 2006.

Competitive events

The scheme has featured consistently in competitions, featuring in the Worm Olympics every year from 2006 to 2016, and in cups hosted on The Ultimate Site between 2014 and 2021.

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