Difference between revisions of "Fly-Forts"

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== Criticisms, problems and weaknesses ==
 
== Criticisms, problems and weaknesses ==
* It is very easy to plop worms in this scheme. This may cause draws to be more likely to happen and some players might dislike this. A possible solution is creating a variation with ''Anti Sink'' feature.
+
* It is very easy to plop worms in this scheme and some players might dislike this. A possible solution is creating a variation with ''Anti Sink'' feature.
 
* After WA v3.8, it is possible to include all TS features inside the scheme (the command is no longer needed). The scheme can be updated.
 
* After WA v3.8, it is possible to include all TS features inside the scheme (the command is no longer needed). The scheme can be updated.
  

Latest revision as of 08:35, 15 October 2024

Game setup
Scheme
Fly-Forts:
Download
View scheme settings
Map
Specially designed maps with 4 or more forts. Two (or more) of them are blue (or any color) and the other two (or more) are red (or any color). All available maps have the colored forts interleaved (red-blue-red-blue or blue-red-blue-red), meaning that there are no consecutive forts of the same color. The forts usually have some tunnels on their "body", sometimes with 1 or 2 exits, usually flat or linear.

Examples: +2.
Examples at the WMDB
Worms
2 or 3 per team
Baseball Bat + Mine kill (like Mineball)

Fly-Forts, or Fly Forts, is a ruled roping scheme that requires TestStuff (/ts) to play. It is a mixture of Fort, Fly Shopper, AFA Shopper, and also a bit of Mineball.

Rules

Despite the fact that worms must be placed at the start of the round on their respective forts, there is only one essential rule:

  • Atack FROM your own fort.

Details

Atack only FROM YOUR own fort, flying from rope and dropping Dynamite or Mines from the air or from the Parachute (remind that it is played with TestStuff features)... You can also hit mines on your own fort with Baseball Bat to hit enemies (like Mineball scheme).

You can do anything, there's no cow for invasion, but you can kill invaders as you wish (only rule is Atack from your own fort)... In this case you don't need to jump, just hit the worm with baseball bat or anything you want...

Variations

Modifications with relatively small detail changes to the scheme.

Fly-Attack

This variation is almost the same as Fly-Forts, but it can be played in 3 or more players with no forts. It is harder than fly forts, because there's no parachute. It avoids easy atacks from the air with parachute, since it is removed in this variation. Play with /TS.

Rules

  • Just atack from the air... Not allowed to atack from ground or atack from rope. Only atack

Flying from rope and then drop the weapon from the air. Knocks are allowed too.

History

This scheme was created by vaguener2, who submited the scheme file dating 30th May 2010 to Worms Scheme Contest, receiving 13th place and scoring 53 points.

Criticisms, problems and weaknesses

  • It is very easy to plop worms in this scheme and some players might dislike this. A possible solution is creating a variation with Anti Sink feature.
  • After WA v3.8, it is possible to include all TS features inside the scheme (the command is no longer needed). The scheme can be updated.

History

Handmade art for video

Fly-Forts was invented by vaguener2, the oldest map uploaded to WMDB was on 9th March 2010, including the scheme. This scheme received 14th place in Worms Scheme Contest, scoring 50 points.

Video productions

Two YouTube videos were created to promote the scheme, including handmade worm animation art, and featuring selected interesting gameplay performances. The first dates 18th May 2010 and the second dates 24th May 2010.



This article has a to-do list:
  • Add replays
  • Add tactics
  • Add more details
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