Difference between revisions of "Black Hole Golf"
From Worms Knowledge Base
(Black Hole Golf article) |
(original map specific rules and details) |
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{{ParentArticle|[[Scheme ideas]]}} | {{ParentArticle|[[Scheme ideas]]}} | ||
− | [[Image:Black Hole Golf.gif| | + | [[Image:Black Hole Golf.gif|frame|left|Playing golf with black hole gravity!]] |
{{ReplayBox|Black Hole Golf.WAgame|A Black Hole Golf match|with sbs, FoxHound, and r4``jimm``pH}} | {{ReplayBox|Black Hole Golf.WAgame|A Black Hole Golf match|with sbs, FoxHound, and r4``jimm``pH}} | ||
{{Game setup|file=Black Hole Golf.wsc|scheme=Black Hole Golf|map=Specially-designed map ([https://www.wmdb.org/33913 example])|wmdb=|worms=One per player}} | {{Game setup|file=Black Hole Golf.wsc|scheme=Black Hole Golf|map=Specially-designed map ([https://www.wmdb.org/33913 example])|wmdb=|worms=One per player}} | ||
− | '''Black Hole Golf''' is a [[Golf]] variant that is played on a black hole gravity, feature of [[RubberWorm]]. It also has Shot Doesn't End Turn | + | '''Black Hole Golf''' is a [[Golf]] variant that is played on a black hole gravity, feature of [[RubberWorm]]. It also has Shot Doesn't End Turn feature. |
== Rules == | == Rules == | ||
=== Mandatory === | === Mandatory === | ||
* '''Complete the holes in order''' - Players must start with the first challenge and complete each challenge before moving to the next. | * '''Complete the holes in order''' - Players must start with the first challenge and complete each challenge before moving to the next. | ||
* '''Fire grenades only from the marked launch platform''' - Players must stay on or move to the launch platform before firing a grenade. | * '''Fire grenades only from the marked launch platform''' - Players must stay on or move to the launch platform before firing a grenade. | ||
+ | |||
+ | ''Obs: Reaim rule is not needed since this scheme has RubberWorm's Reaim feature.'' | ||
=== Optional === | === Optional === | ||
* '''One shot per time''' - Players must wait the (holy) grenade disappear, or almost disappear (wait to see if the weapon will enter the hole or not) before throwing another grenade. This rule is recommended to avoid people spamming weapons without thinking or calculating precise shots. SDET is there to make gameplay faster, with less waiting time, but people should not abuse the multishot feature. | * '''One shot per time''' - Players must wait the (holy) grenade disappear, or almost disappear (wait to see if the weapon will enter the hole or not) before throwing another grenade. This rule is recommended to avoid people spamming weapons without thinking or calculating precise shots. SDET is there to make gameplay faster, with less waiting time, but people should not abuse the multishot feature. | ||
+ | === Original map specific === | ||
+ | * '''[[Grenade|Grenades]] must be thrown from the green numbers, [[Holy Hand Grenade|HHG]] from the orange numbers''' | ||
+ | |||
+ | ''Obs: the author considered adding other grenade types on the map with their corresponding colors on the numbers. This change wouldn't affect the gameplay so much, but it would bring weapon diversity. Maybe on future maps this idea will be implemented, since the original only uses HHG and green grenades. | ||
== History == | == History == |
Latest revision as of 13:24, 27 September 2022
(Up to Scheme ideas)
W:A replay: A Black Hole Golf match with sbs, FoxHound, and r4``jimm``pH | |
Download · Info |
Game setup |
---|
Scheme |
Black Hole Golf: |
Map |
Specially-designed map (example) |
Worms |
One per player |
Black Hole Golf is a Golf variant that is played on a black hole gravity, feature of RubberWorm. It also has Shot Doesn't End Turn feature.
Rules
Mandatory
- Complete the holes in order - Players must start with the first challenge and complete each challenge before moving to the next.
- Fire grenades only from the marked launch platform - Players must stay on or move to the launch platform before firing a grenade.
Obs: Reaim rule is not needed since this scheme has RubberWorm's Reaim feature.
Optional
- One shot per time - Players must wait the (holy) grenade disappear, or almost disappear (wait to see if the weapon will enter the hole or not) before throwing another grenade. This rule is recommended to avoid people spamming weapons without thinking or calculating precise shots. SDET is there to make gameplay faster, with less waiting time, but people should not abuse the multishot feature.
Original map specific
Obs: the author considered adding other grenade types on the map with their corresponding colors on the numbers. This change wouldn't affect the gameplay so much, but it would bring weapon diversity. Maybe on future maps this idea will be implemented, since the original only uses HHG and green grenades.
History
The scheme was created by sbs, being released on 26th November 2018 on WMDB.