Difference between revisions of "Team Wormtress"

From Worms Knowledge Base

Jump to: navigation, search
m
m (Team Fortress: ops, wrong link.)
 
(10 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{ParentArticle|[[Schemes]]}}
+
{{ParentArticle|[[Scheme ideas]]}}
  
 
==Map==
 
==Map==
Line 8: Line 8:
 
==Scheme Options==
 
==Scheme Options==
  
 +
* Turn time: 45 seconds
 
* Worm Select: On
 
* Worm Select: On
 
* Weapon crates: 15% chance of appearing
 
* Weapon crates: 15% chance of appearing
 
* Health crates: 7.5% chance of appearing, 0 health points.
 
* Health crates: 7.5% chance of appearing, 0 health points.
 
  
 
==Weapon Options==
 
==Weapon Options==
Line 20: Line 20:
 
==Classes==
 
==Classes==
  
Health: 150 HP. No health handicaps since that overcomplicates the scheme.
+
Health: 150 HP. No health handicaps since that overcomplicates the scheme.<br>
Weapons: Everyone gets Handgun.
+
Weapons: Everyone gets Handgun.<br>
Utilities: None unless third column says so.
+
Utilities: None unless third column says so.<br>
Movement: No restrictions or bonuses unless last column says so.
+
Movement: No restrictions or bonuses unless last column says so.<br>
  
* Demoman: Grenades [2 stars], Mines, Dynamite [1 star, 1×; 3 turns delay] | None | None
+
* Demoman: Grenades (2 stars), Mines, Dynamite (1 star, [], 3 turns delay) | None | None
 
* Engineer: Blowtorch, Drill, Girders & any weapon obtained from a crate | None | None
 
* Engineer: Blowtorch, Drill, Girders & any weapon obtained from a crate | None | None
 
* Heavy: Minigun (60 damage) | None | None
 
* Heavy: Minigun (60 damage) | None | None
* Medic: Skunk [1 star] | Hm | Hm
+
* Medic: Skunk (1 star), Scales of Justice ([x1], 6 turns delay) | 3 jetpacks | None
* Pyro: Flame Thrower [2×, some kind of power (MoM knows)], Petrols [2×] | None | None
+
* Pyro: Flame Thrower ([2×], 2.24 seconds), Petrols | None | None
* Scout: Baseball Bat, Rope? [, 3 stars], Teleport [5×] | Fast Walk | Only class allowed to use Fast Walk
+
* Scout: Baseball Bat, Rope ([3×], 3 stars), Teleport [5×] | Fast Walk | None
 
* Sniper: Shotgun | Laser Sight | None
 
* Sniper: Shotgun | Laser Sight | None
 
* Soldier: Bazooka | None | None  
 
* Soldier: Bazooka | None | None  
* Spy: Axe? [4×], Prod | None | None
+
* Spy: Axe (35%), Prod | None | None
 +
 
 +
== History ==
 +
According to [[User:KoreanRedDragon|KRD]] this text idea was written by [[People/M3ntal|M3ntal]] probably earlier than this 2008 article, it could be even 2003. The scheme name might be a reference to [[w:Team Fortress Classic|Team Fortress Classic]] or [[w:Team Fortress 2|Team Fortress 2]].
 +
 
 +
=== Similar ideas ===
 +
==== Before this idea ====
 +
===== Team Fortress =====
 +
There's a [https://web.archive.org/web/20000308190309/http://worms.gamestats.com/?team-fortress snapshot] from [[w:The Internet Archive|Internet Archive]]'s [[w:Wayback Machine|Wayback Machine]] feature dating 18th January 2000 of the website [[The Allotment]] containing information about a scheme called [[Team Fortress]].
 +
 
 +
{{stub}}

Latest revision as of 21:08, 12 November 2024

(Up to Scheme ideas)

Map

  • Have maps with plenty of land. CTF maps may be preferred.


Scheme Options

  • Turn time: 45 seconds
  • Worm Select: On
  • Weapon crates: 15% chance of appearing
  • Health crates: 7.5% chance of appearing, 0 health points.

Weapon Options

  • Ninja Rope at the Elite power. One repeat swing.


Classes

Health: 150 HP. No health handicaps since that overcomplicates the scheme.
Weapons: Everyone gets Handgun.
Utilities: None unless third column says so.
Movement: No restrictions or bonuses unless last column says so.

  • Demoman: Grenades (2 stars), Mines, Dynamite (1 star, [1×], 3 turns delay) | None | None
  • Engineer: Blowtorch, Drill, Girders & any weapon obtained from a crate | None | None
  • Heavy: Minigun (60 damage) | None | None
  • Medic: Skunk (1 star), Scales of Justice ([x1], 6 turns delay) | 3 jetpacks | None
  • Pyro: Flame Thrower ([2×], 2.24 seconds), Petrols | None | None
  • Scout: Baseball Bat, Rope ([3×], 3 stars), Teleport [5×] | Fast Walk | None
  • Sniper: Shotgun | Laser Sight | None
  • Soldier: Bazooka | None | None
  • Spy: Axe (35%), Prod | None | None

History

According to KRD this text idea was written by M3ntal probably earlier than this 2008 article, it could be even 2003. The scheme name might be a reference to Team Fortress Classic or Team Fortress 2.

Similar ideas

Before this idea

Team Fortress

There's a snapshot from Internet Archive's Wayback Machine feature dating 18th January 2000 of the website The Allotment containing information about a scheme called Team Fortress.


Personal tools