Difference between revisions of "Comet Dodging Race Wee"

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(New page: {{ParentArticle|Schemes}} Comet dodging race wee (CDRW) is a scheme thought up when there wasn't anything else fun to do and the purpose is exactly what it says on the can:...)
 
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{{ParentArticle|[[Schemes]]}}
 
{{ParentArticle|[[Schemes]]}}
Comet dodging race wee (CDRW) is a [[Schemes|scheme]] thought up when there wasn't anything else fun to do and the purpose is exactly what it says on the can: dodge comets.
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{| style="float:right"
 
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|-valign="top"
__NOTOC__
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|{{Game_setup
==Standard scheme==
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|file=Comet_Dodging_Race_Wee.wsc
{|
+
|scheme=Comet Dodging Race Wee
|+Weapons
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|map=Specially-designed map. Maps designed for the [[Bow and Arrows]] scheme are usually suitable.
!Weapon!!Quantity!!Power!!Turn delay!!Crate chance
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|wmdb=bna
|-
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|mappic=Map_specks2.svg
| [[Armageddon]] || {{inf}} || 3 || 1 || {{na}}
+
|worms=As many as possible
|-
+
}}
| [[Low gravity]] || {{inf}} || {{na}} || {{na}} || {{na}}
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|{{ReplayBox2|Comet_Dodging_Race_Wee.wagame|Played for the [[Worm Olympics]]|screenshot=Comet_Dodging_Race_Wee.png|caption=A worm is being hit by a meteor in a Comet Dodging Race.|length=00:01:56}}
 
|}
 
|}
  
{|
+
'''Comet Dodging Race Wee''' ('''CDRW''' in [[Terminology|worms terminology]]) is a scheme that despite the name, it is not really a race, it's a battle, probably the main objects of this scheme are not [[w:Comet|comets]], they are likely [[w:Meteoroid#Meteors|meteors]] (from the weapon [[Armageddon]], see [[w:Meteor_shower|Meteor shower]] for the phenomenum it is presumably inspired), and the worms cannot really dodge them, because they cannot move (anchor/artillery mode).
|+Options
+
 
!Option!!State or value
+
The scheme is entirely luck-based and involves no skill or strategy, as there is nothing that players can do to improve their chances of survival - except that there is [[Low Gravity]] in this scheme, so it might make a difference depending on the situation. For example, worms at higher pixels might hit other far worms with Low Gravity, or they can skim on the water higher/longer. Low gravity is still almost insignificant.
|-
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|Worm health || {{na}}
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Players place their worms at pixels in an otherwise empty map and, each turn, activate the [[Armageddon]] weapon. The last team to survive wins the game.
|-
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|Rounds per match || 1 or 2
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There are '''no rules'''.
|-
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|Worm selection || on
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The scheme is not currently supported by [[HostingBuddy]].
|-
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|Manual worm placement || on
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[[Image:CDRW.gif|center|thumb|1000px|Dorami-chan made history!]]
|-
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== History ==
|Anchored worms || on
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[[Image:Comet Dodging icon.png|frame|left|WO icon]]
|-
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The scheme was introduced by [[People/DarkOne|DarkOne]], some time between 2004 and 2006.
|Stockpiling || {{na}}
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|-
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=== Competitive events ===
|Donor cards || off
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The scheme has featured consistently in competitions. Tradicionally this scheme is used as a [[w:Dice|die]], to determine a winner from a draw, or who starts, etc. in competitive scenario.
|-
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|Fall damage || off
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==== Tournaments ====
|-
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It was featured in [[Worm Olympics]] tournaments: every year from [http://2006.wormolympics.com/tourneys/11 2006] to [http://2016.wormolympics.com/results?scheme=15 2016].
|Round time || {{na}}
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|-
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==== Cups ====
|Turn time || {{10}}
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It was featured in [https://www.tus-wa.com/cups/search/!comet%20dodging!QUOTE/ cups] hosted on [[The Ultimate Site]] between 2014 and 2024.
|-
+
|Retreat time || {{na}}
+
|-
+
|Rope retreat time || {{na}}
+
|-
+
|Hotseat time || 5 to 15
+
|-
+
|Display round time remaining || off
+
|-
+
|all Crate probabilities || 0
+
|-
+
|Health crate value || {{na}}
+
|-
+
|Mines/Oil drums || off
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|-
+
|Sudden death event || nothing
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|-
+
|Water rise rate || 0
+
|-
+
|Automatic replays || off
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|-
+
|Blood || {{na}}
+
|-
+
|Sheep heaven || {{na}}
+
|-
+
|Indestructable terrain || off
+
|-
+
|Indestructable worms || on
+
|}
+
  
==Objective==
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=== Similar ideas ===
* Use armageddon with or without low gravity and hope your worm(s) will be the last standing!
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==== Before this scheme ====
 +
The idea of surviving from Armageddon already existed in [[WA]]'s [[Mission_walkthrough_(Worms_Armageddon)#Mission_24_-_Countdown_to_Armageddon|24th mission: "Countdown to Armageddon"]], and also the concept of this survival dodging meteors, but with the [[Jet Pack]]: the [[WWP]] [[Mission_walkthrough_(Worms_World_Party)#Mission_40_-_All_Aboard|40th mission: "All Aboard"]].
  
==Standard rules==
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==== After this scheme ====
* This is played on pixel maps with a reasonable amount of space between the pixels.
+
More details about similar schemes regarding survival from Armageddon or dodging meteors can be found [[Flat_Earth_Apocalypse#Similar_ideas|here]].
* The armageddon is delayed one turn to avoid W:A recording a draw if all worms except one team are killed in the first turn.
+
* Use armageddon with or without low gravity and enjoy the view!
+

Latest revision as of 02:32, 15 August 2024

(Up to Schemes)
Game setup
Scheme
Comet Dodging Race Wee:
Download
View scheme settings
Map
Map specks2.svg
Specially-designed map. Maps designed for the Bow and Arrows scheme are usually suitable.
Examples at the WMDB
Worms
As many as possible
A worm is being hit by a meteor in a Comet Dodging Race.
A worm is being hit by a meteor in a Comet Dodging Race.
  W:A replay
Played for the Worm Olympics
Length: 00:01:56
Download · Info

Comet Dodging Race Wee (CDRW in worms terminology) is a scheme that despite the name, it is not really a race, it's a battle, probably the main objects of this scheme are not comets, they are likely meteors (from the weapon Armageddon, see Meteor shower for the phenomenum it is presumably inspired), and the worms cannot really dodge them, because they cannot move (anchor/artillery mode).

The scheme is entirely luck-based and involves no skill or strategy, as there is nothing that players can do to improve their chances of survival - except that there is Low Gravity in this scheme, so it might make a difference depending on the situation. For example, worms at higher pixels might hit other far worms with Low Gravity, or they can skim on the water higher/longer. Low gravity is still almost insignificant.

Players place their worms at pixels in an otherwise empty map and, each turn, activate the Armageddon weapon. The last team to survive wins the game.

There are no rules.

The scheme is not currently supported by HostingBuddy.

Dorami-chan made history!

History

WO icon

The scheme was introduced by DarkOne, some time between 2004 and 2006.

Competitive events

The scheme has featured consistently in competitions. Tradicionally this scheme is used as a die, to determine a winner from a draw, or who starts, etc. in competitive scenario.

Tournaments

It was featured in Worm Olympics tournaments: every year from 2006 to 2016.

Cups

It was featured in cups hosted on The Ultimate Site between 2014 and 2024.

Similar ideas

Before this scheme

The idea of surviving from Armageddon already existed in WA's 24th mission: "Countdown to Armageddon", and also the concept of this survival dodging meteors, but with the Jet Pack: the WWP 40th mission: "All Aboard".

After this scheme

More details about similar schemes regarding survival from Armageddon or dodging meteors can be found here.

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