Fly-Forts

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Game setup
Scheme
Fly-Forts:
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Map
Specially designed maps with 4 or more forts. Two (or more) of them are blue (or any color) and the other two (or more) are red (or any color). All available maps have the colored forts interleaved (red-blue-red-blue or blue-red-blue-red), meaning that there are no consecutive forts of the same color. The forts usually have some tunnels on their "body", sometimes with 1 or 2 exits, usually flat or linear.

Examples: +2.
Examples at the WMDB
Worms
2 or 3 per team
Baseball Bat + Mine kill (like Mineball)

Fly-Forts, or Fly Forts, is a ruled roping scheme that requires TestStuff (/ts) to play. It is a mixture of Fort, Fly Shopper, AFA Shopper, and also a bit of Mineball.

Rules

Despite the fact that worms must be placed at the start of the round on their respective forts, there is only one essential rule:

  • Atack FROM your own fort.

Details

  • Atack only FROM YOUR own fort. This includes flying from rope and dropping Dynamite or Mines from air or from Parachute (remind that it is played with TestStuff features)...
  • You can also hit mines on your own fort with Baseball Bat to hit enemies (like Mineball scheme).
  • You can do anything, there's no cow for invasion, but you can kill invaders as you wish (only rule is Atack from your own fort)... In this case you don't need to jump, just hit the worm with baseball bat or anything you want...
  • If a worm touched an enemy fort, it is not "from your fort" anymore: the attack can only happen when the last touch/contact comes from an ally fort (your own fort). This means that if a worm flies from its own fort, touches the enemy fort and opens parachute in mid-air and then attacks from it, this will be cow, the attack will not be valid.
  • If the rope is attached to your own fort, you can attack from rope, without any problem. Players must not touch enemy worms or enemy forts if they attack from rope.

Tactics

  • Focusing on killing the maximum possible number of enemies on a turn rather than thinking mainly on surviving is a common tactic.
  • Darkside the worms inside the tunnel hides.
  • Use Ming Vase to attack worms darksiding inside the tunnel hides.

Variations

Modifications with relatively small detail changes to the scheme.

Fly-Attack

This variation is almost the same as Fly-Forts, but it can be played in 3 or more players with no forts. It is harder than fly forts, because there's no parachute. It avoids easy atacks from the air with parachute, since it is removed in this variation. Play with /TS.

Rules

  • Just atack from air (in mid-air)... Not allowed to atack from ground or atack from rope. Only atack flying from rope and then drop the weapon from air (a rope-roll drop). Knocks are allowed too.

History

This scheme was created by vaguener2, who submited the scheme file dating 30th May 2010 to Worms Scheme Contest, receiving 13th place and scoring 53 points.

Criticisms, problems and weaknesses

  • It is very easy to plop worms in this scheme and some players might dislike this. A possible solution is creating a variation with Anti Sink feature.
  • After WA v3.8, it is possible to include all TS features inside the scheme (the command is no longer needed). The scheme can be updated.

History

Handmade art for video

Fly-Forts was invented by vaguener2, the oldest map uploaded to WMDB was on 9th March 2010, including the scheme. This scheme received 14th place in Worms Scheme Contest, scoring 50 points.

Video productions

Two YouTube videos were created to promote the scheme, including handmade worm animation art, and featuring selected interesting gameplay performances. The first dates 18th May 2010 and the second dates 24th May 2010.


This article has a to-do list:
  • Add replays
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