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  • This solution has a potential flaw, though: limit every weapon, and there's a possibility of every player running out of weapons, and the ...solve the problem. A small delay (or 'cooldown') of 4–5 seconds between weapon usage would prevent a player from releasing a quick succession of mortars o
    17 KB (3,117 words) - 18:26, 12 February 2023
  • ...extension framework for [[Worms Armageddon]]. The distribution contained a module loader (whose only purpose is to load WormKit modules), and a set of defaul By convention, a WormKit module is a DLL file, the filename of which begins with the prefix "wk". There is
    16 KB (2,364 words) - 21:12, 27 April 2024
  • ...bberWorm''' or simply '''RW''' in [[Terminology|worms terminology]]) was a module for [[WormKit]] that could modify parts of the ''[[Worms Armageddon]]'' phy ...me_scheme_file#Extended_options|extended scheme options]], which makes the module obsolete.
    16 KB (2,466 words) - 21:05, 27 April 2024
  • ...inventory, however these utilities will appear invisible due to not having weapon inventory icons.<br /> * The weapon tips in the sprites of worms holding the Uzi, Handgun and Minigun weapons d
    34 KB (5,246 words) - 12:17, 24 October 2023
  • ...n flying a Super Sheep as high as it would go, or selecting a cursor-aimed weapon while flying at maximum height with the Jet Pack.<br /> ...GAME_WATER_DEATH_COMMENTS, or when a team receives reinforcements when a weapon's delay expires – GAME_REINFORCEMENTS_COMMENTS) could potentially begin w
    188 KB (31,608 words) - 11:52, 24 October 2023
  • ...25 (certain versions): The '''Invisibility''' utility only appears in the weapon panel in network games, regardless how many teams there are.<br /> * Page 25: The '''Invisibility''' utility remains active until any damaging weapon is used — specifically, anything other than Girder, Girder Starter-Pack,
    40 KB (5,893 words) - 20:18, 25 August 2020
  • ...arrows, digging tunnels with clusters), players tries to reach and collect weapon, health and utility crates to gather required forces to defeat the enemy. S ...t time, the game freezes. However, if you play with the [[JetFix]] Wormkit module, this bug can be avoided.
    2 KB (334 words) - 01:08, 26 January 2021
  • ...tor can edit existing weapons in the game, and add additional weapons with weapon 'tables'. The program also has full support for adding new sprites to the g The Project X module itself can be used online if all players have the appropriate version of th
    6 KB (911 words) - 02:37, 26 January 2021
  • ...orm]] is included, coded in the main game and is not a [[WormKit|wormkit]] module anymore (only if you play with older versions). What matters: the articles | [[Beef Race]] || Weapon specific || [[User:Cueshark|Cueshark]] || 2005
    84 KB (10,917 words) - 03:40, 23 April 2024
  • '''wkIndiMask''' is a module for [[WormKit]] that allows maps to be set up that have both destructible a ; Indestructible : cannot be destroyed by any weapon
    2 KB (376 words) - 19:33, 26 February 2023
  • ...you are floating. To use them, jump and use parachute first, then use the weapon. ...king on the loop. Note that [[People/nizikawa|nizikawa]]'s [[wkJellyWorm]] module also has this map loop feature of PX.
    10 KB (1,608 words) - 14:13, 17 January 2024
  • ...now part of the base game! You no longer need to download and install the module separately. To access RubberWorm's features, click on the "Extended Scheme ...n is disabled in the scheme, '''swat''' can be called with the Select Worm weapon, and will last till the end of the turn (like an utility).
    10 KB (1,362 words) - 21:01, 7 February 2022
  • {{Languages|en|Weapon settings summary|fr|Résumé des options des armes}} ...Ces octets inutilisés permettent parfois de sauvegarder les options d'un module de WormKit directement dans le fichier du scheme : c'est ce que fait par ex
    8 KB (1,230 words) - 22:49, 19 October 2012
  • ...v3.6.30.0: In an offline game, selecting a weapon using the mouse (in the weapon panel) would cause the next attempt to open the chat panel (to make replay ** <span style="font-size:6pt">[DC]</span> In the Weapon Editor's "cheat" mode, the utilities now have proper help text.<br />
    37 KB (6,238 words) - 21:07, 25 August 2020
  • ...ys with over 70 new scheme options. Manipulate physics, fire more than one weapon in a turn, have worms bounce around the landscape, or choose from a huge ar ...in older versions of the game, all features formerly accessed through that module are now hiding behind the shiny new Extended Scheme Options star button. Re
    6 KB (904 words) - 23:44, 23 July 2020
  • ...''GBA''' or simply '''Goku''' is a [[RubberWorm]] scheme in which the core weapon is [[Dragon Ball]], being possible to attack multiple times with the energy ...parachute (which is F8 key as well). It was also dependent from RubberWorm module and players would need to type /150 for 150% of game engine speed the schem
    5 KB (910 words) - 18:08, 16 May 2022
  • This [[WormKit]] module allows you to pin the weapon panel, which keeps it open at all times. It can also pin the chat window to * '''PinWeaponMenuEnable''' — enables weapon menu pin after pressing Ctrl + Right Mouse Button
    2 KB (231 words) - 23:25, 28 August 2022
  • ...editor]]. It supports online multiplayer (providing all players have the module installed) and will automatically download the custom terrain from the host Playing on custom terrains with those who do no have the module is possible by first converting the map to PNG. However, the debris, soil,
    23 KB (3,443 words) - 15:27, 8 November 2023
  • * standard weapon powers ...impossible to happen the glitch "[[Instant self-bounce/hit of a Ninja Rope weapon drop]]")
    8 KB (1,348 words) - 15:18, 17 October 2022
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