Difference between revisions of "User:FoxHound/Schemes taxonomy"

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(Some schemes of the same Genus)
(Some attempt of classification including bigger groups than Genus)
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Schemes taxonomy is more related to Board Game and Music taxonomy (that usually work with "tags", like WMDB tags) as it is common to see hybridization or mixture of ideas, something that evolution in living beings is not as common to see, but it happens too (some living beings incorporated other living beings inside them independently compared to other cases, and there are cases of two different species that can breed and form individuals without sterility, although it's often a problem of classification).
 
Schemes taxonomy is more related to Board Game and Music taxonomy (that usually work with "tags", like WMDB tags) as it is common to see hybridization or mixture of ideas, something that evolution in living beings is not as common to see, but it happens too (some living beings incorporated other living beings inside them independently compared to other cases, and there are cases of two different species that can breed and form individuals without sterility, although it's often a problem of classification).
  
== Examples of schemes of the same Genus ==
+
==== Specialist schemes (Genus) ====
 
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=== Specialist schemes ===
+
 
Schemes which involve worms with specialized weapons or function, each one has its own ability/power.
 
Schemes which involve worms with specialized weapons or function, each one has its own ability/power.
  
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* 2022, [[User:PestopaxIsYourGod|PestopaxIsYourGod]] [https://www.tus-wa.com/schemes/scheme-4355 uploaded] a scheme named [[SpecialForces]] to [[TUS]] website with a worm that is the boss according to the rules.
 
* 2022, [[User:PestopaxIsYourGod|PestopaxIsYourGod]] [https://www.tus-wa.com/schemes/scheme-4355 uploaded] a scheme named [[SpecialForces]] to [[TUS]] website with a worm that is the boss according to the rules.
  
=== Teleport Shopper schemes ===
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== Crate collecting schemes (Class) ==
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Schemes that you need to collect crates. Shopper is the [[w:Holotype|Holotype]] of the group.
 +
 
 +
* [[Shopper]]
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* [[Roper]]
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* [[Bungee Shopper]]
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* [[Chute Shopper]]
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* [[Paraport Shopper]] by sumaka, released [https://www.tus-wa.com/schemes/scheme-4597/ here] (almost a Teleport Shopper scheme)
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* [[Walk Shopper]] by Kirill-Gamer, released [https://www.tus-wa.com/files/file-2616/ here]
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* [[Building Convention]]
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* [[Ghost Knocking]]
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 +
=== Tactical crate collecting schemes (Order) ===
 +
Schemes that doesn't have infinite teleport, but there are many crates and few starting ammo. Strategy and tactics are very important here (not so generous transport tools). Mole Shopper is the [[w:Holotype|Holotype]] of the group.
 +
 
 +
* [[Mole Shopper]]
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* [[Mole Fort]]
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* [[Kaos Normal]]
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* [[Plop Gum]]
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* [[Neocombat]]
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 +
==== Teleport and Crates schemes (Family) ====
 +
Schemes that are similar to the famous Team17 scheme ([[w:Holotype|Holotype]] of the group), infinite teleport, no rules, few starting ammo and crates.
 +
 
 +
* [[Team17 (scheme)|Team17]]
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* [[Only Crates]]
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* Crespo's [[Crate War]] ([https://www.tus-wa.com/schemes/scheme-3386/ TUS])
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* [[Jumper]] (almost a Teleport Shopper scheme)
 +
* FoxHound's [[Moles n' Crates]] (WWP: 2006-2009)
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* [[RainCrates]]
 +
 
 +
===== Teleport Shopper schemes (Genus) =====
 
Schemes which involve teleporting to crates (usually as a rule) and usually some [[Shopper]] rules are applied as well.
 
Schemes which involve teleporting to crates (usually as a rule) and usually some [[Shopper]] rules are applied as well.
  

Revision as of 02:33, 5 May 2023

(Up to Schemes)

Scheme classification compared to Biology taxa:

  1. Major category (Strategic / Dynamic / Precision: [1], [2]) - Domain
  2. Category (traditional Schemes page classification) - Kingdom/Phylum/Class/Order
  3. Distinct variant (different scheme concept, with some things in common: Scheme Fusion) - same Family
  4. Variant (different scheme concept, but still very similar) - same Genus
  5. Scheme (concept, article) - Species
  6. Generation (example) / Era (example) - Subspecies (breed, strain, pedigree)
  7. Variation / Version (the .wsc file: different ammo, etc) - Specimen (individual)

Schemes taxonomy is more related to Board Game and Music taxonomy (that usually work with "tags", like WMDB tags) as it is common to see hybridization or mixture of ideas, something that evolution in living beings is not as common to see, but it happens too (some living beings incorporated other living beings inside them independently compared to other cases, and there are cases of two different species that can breed and form individuals without sterility, although it's often a problem of classification).

Specialist schemes (Genus)

Schemes which involve worms with specialized weapons or function, each one has its own ability/power.

Crate collecting schemes (Class)

Schemes that you need to collect crates. Shopper is the Holotype of the group.

Tactical crate collecting schemes (Order)

Schemes that doesn't have infinite teleport, but there are many crates and few starting ammo. Strategy and tactics are very important here (not so generous transport tools). Mole Shopper is the Holotype of the group.

Teleport and Crates schemes (Family)

Schemes that are similar to the famous Team17 scheme (Holotype of the group), infinite teleport, no rules, few starting ammo and crates.

Teleport Shopper schemes (Genus)

Schemes which involve teleporting to crates (usually as a rule) and usually some Shopper rules are applied as well.