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  • * 0 = all worms die (up to and including W:A 3.6.26.5, in WWP a crash occurs)
    31 KB (4,558 words) - 18:05, 23 August 2021
  • ...t not any 3.0 executable will work (as, on some systems, some versions may crash, regardless if the Fiddler is used or not). * "Why does Worms Armageddon crash halfway through loading the game?" - You probably have the Sold Out Softwar
    7 KB (1,147 words) - 14:39, 2 April 2012
  • ...up to a maximum of 127. Any values higher than this can cause the game to crash. After adding up the values and dividing them by the number of non-zero ent
    8 KB (1,288 words) - 11:17, 21 June 2020
  • ...is a transport tool, not a weapon of war. When selected, your worm dons a crash helmet, sticks a steriotypically designed sling-shot in the ground and sits ...take specific damage from it. Your worm takes fall damage, if any, but the crash helmet prevents the loss of the turn, allowing your worm to continue as nor
    2 KB (313 words) - 19:16, 15 October 2007
  • ...worms or if object placement coordinates overlap each other. The game can crash if worms are placed outside of the map.
    4 KB (641 words) - 15:17, 24 December 2022
  • ...een uploaded to the public.</ref>: New version released that fixes a known crash (Index out of bounds) that users have been experiencing.
    5 KB (743 words) - 09:59, 7 August 2020
  • ...cking is done on this number, so a value outside of 0-8 will cause a fatal crash. A value of zero will cause the team to spawn with zero worms, causing the
    34 KB (5,332 words) - 10:18, 31 May 2023
  • ...s placed by the terrain generator. Dropping a 21st mine causes the game to crash.
    7 KB (1,212 words) - 23:33, 5 September 2022
  • ...Personal Paint "Stencil" feature active crashes the game|cause WormsDC to crash]].
    3 KB (508 words) - 20:16, 3 August 2020
  • ...he Concrete Donkey or the Amiga logo respectively) would cause the game to crash.
    555 bytes (90 words) - 03:11, 11 April 2011
  • ...ou come to same your map. Doing so will cause [[Worms]] and [[WormsDC]] to crash.
    6 KB (1,071 words) - 21:00, 10 April 2011
  • Attempting to load or save an Option Set in [[WormsDC]] would previously crash the game. This has been fixed as of [[Patch (WormsDC)|v.105]], and in fact
    347 bytes (55 words) - 06:49, 2 September 2010
  • Previously, [[WormsDC]] would occasionally crash if you loaded it from Workbench. This could originally be remedied by runni
    373 bytes (56 words) - 14:17, 9 June 2007
  • ...th DeluxePaint or Personal Paint "Stencil" feature active crashes the game|crash]] when it tries to load the file.
    1 KB (168 words) - 18:38, 21 December 2023
  • ...map (first generation)|Graffiti maps]] in WormsDC) this causes the game to crash when the corresponding map is loaded. WormsDC is also unable to read [[Moun
    3 KB (423 words) - 09:11, 28 June 2018
  • ...ich did not support minimisation — pressing such keys would cause W:A to crash. Even though those problems were fixed in W:A updates, the compatibility en * Certain versions of Media Player Classic and VMware may crash when W:A is started, due to the switch to 640×480 resolution.<br />
    34 KB (5,246 words) - 12:17, 24 October 2023
  • ...ised while the host clicks "Play Again" or "New Match", you will no longer crash; instead, the game will flash its taskbar button and produce a standard bee ...of thousands or more, depending on free RAM) would eventually cause W:A to crash.<br />
    71 KB (11,723 words) - 21:03, 25 August 2020
  • ==== Crash when minimizing the game as it is starting ====
    17 KB (2,732 words) - 12:09, 31 July 2020
  • ...this is done is because WWP has another nasty bug which causes the game to crash if a *.bit file is loaded that does not have non-zero values for these sett
    3 KB (532 words) - 09:06, 19 June 2022
  • Using values of 80 to FE for this byte can cause WWP to crash if a worm from the team is killed on the land. This is because the index by
    2 KB (324 words) - 09:04, 19 June 2022
  • ...k will decrease. Quitting the game will count as losing, but causing it to crash or otherwise taking the game down will not decrease your rank. The best ran
    7 KB (984 words) - 16:30, 10 January 2024
  • ...on. '''The CD must be mounted, not just inserted - otherwise the game will crash when you try to start an actual round'''. Many distros create a menu entry
    25 KB (4,336 words) - 11:11, 13 November 2021
  • ...een no reports to suggest that this memory leak ever resulted in an actual crash.<br /> ...inite loop, audible as a string of beeps. However, the game would actually crash after a number of repetitions, due to the memory leak described above. This
    19 KB (3,315 words) - 21:00, 25 August 2020
  • * In v3.6.23.0, a corrupt or invalid .BIT map file would no longer cause a crash when loaded. However, some map settings would be loaded from the invalid fi ...n the Map Editor's drop-down file browser, it was possible for the game to crash when clicking on a &lt;folder&gt; to enter it. The chance of this occurring
    11 KB (1,959 words) - 20:59, 25 August 2020
  • * On systems running Windows 9x/Me, W:A v3.6.21.2 would crash when a game was started. Due to this, the DirectDraw palette workaround wil
    745 bytes (116 words) - 20:44, 25 August 2020
  • ...ivate betas before 2004-01-27, or Mission/Training from any version, would crash upon playback. The former would in some cases play without crashing, but wo ** The game would sometimes crash when returning to the front end.<br />
    4 KB (608 words) - 20:44, 25 August 2020
  • ...typos in two sets of localised in-game text comments. These could cause a crash when the game tried to display the erroneous text.<br /> ...me a worm died on land there was at most a 1/38 chance that the game would crash if localised in Spanish.<br />
    10 KB (1,751 words) - 20:49, 25 August 2020
  • ...ture introduced in v3.6.19.7: A replay file which ended abruptly (due to a crash or Alt+F4 during recording, or a recording still being made), when played b
    3 KB (482 words) - 20:57, 25 August 2020
  • | [[People/BuLL|BuLL]]&nbsp;/ crash || || Poland || || || || ||
    90 KB (9,193 words) - 21:56, 31 January 2024
  • ...of to have a gentlemanly [[Warmer]] partner [[Skip Go|skip a go]] when you crash 2 seconds into your turn.
    14 KB (2,102 words) - 07:23, 6 September 2022
  • If you attempt to resize the VM window during the game, W:A might crash or display a black screen. If you get a black screen, you can try to minimi
    5 KB (837 words) - 21:05, 10 January 2011
  • * The instant replay fix in v3.6.20.2 was incomplete, and could cause a crash.<br />
    1 KB (160 words) - 20:41, 25 August 2020
  • ...17: Certain games with CPU players (e.g. the mission Water Surprise) would crash right after the piechart loading stage.<br />
    934 bytes (147 words) - 20:32, 25 August 2020
  • ...e map is over- or under-drawn (ie too many or too few bytes), Worms 2 will crash.
    5 KB (845 words) - 13:56, 13 October 2012
  • ...ze the VM window or enter/exit full screen while W:A is running, W:A might crash or display a black screen. Before attempting to enter or exit full screen,
    4 KB (688 words) - 21:20, 6 January 2011
  • ....5 Beta 1: In the front end, pasting text from the clipboard could cause a crash later on if the pasted string had a length divisible by 16 characters.<br / ...yle="font-size:6pt">[DC]</span> A WormNET server could cause a client-side crash by sending a malformed scheme-configuration string when the client joined a
    32 KB (5,309 words) - 21:01, 25 August 2020
  • * <span style="font-size:6pt">[CS]</span> In certain circumstances, W:A would crash when it attempted to play a music track, and the respective file was missin ...on an object that reached the top of the coordinate system, the game would crash. This could happen, for example, when flying a Super Sheep as high as it wo
    188 KB (31,608 words) - 11:52, 24 October 2023
  • ...its worms died out; but when the turn passed to that team, the game would crash. Now, health crates will not be collected by an animal sent by a now-dead W
    7 KB (1,234 words) - 20:42, 25 August 2020
  • * It is no longer possible for other users to crash you by using an invalid nation flag in the WormNET user or game list, or in ...e, the host could start the game while you were still minimised, causing a crash on your end.<br />
    16 KB (2,650 words) - 20:25, 25 August 2020
  • ...ll Fonts" didn't match the size of the standard English version, W:A would crash when opening the Host/Join screen, and would display the Weapon Options scr ...continue to be displayed. It was also possible for the Import function to crash under certain circumstances.<br />
    23 KB (3,838 words) - 11:42, 24 October 2023
  • ...gamers play on. It turned out to be very faulty. it crashed and still does crash at least twice per week and is only fixed because of an auto-reboot system.
    23 KB (4,257 words) - 14:48, 2 September 2009
  • ...ugs in very old versions of the game in which out-of-range values caused a crash, only codes 0 to 49 are used by the game itself. The game instead makes use
    8 KB (933 words) - 17:17, 20 July 2023
  • - 09/04/04: CRaSH (Brazil) joins. ...lex, anzas, Aspin, Aragorn, Green, muU, Naiad, Vercetti, Volrin, BackWash, Crash, Crazy, Fada, Gand, Glady, Guy, Hyunkel, Morgoth, Mini, Noam, Ren, shimon,
    13 KB (2,180 words) - 20:32, 14 March 2013
  • ...es not check whether the call succeeded. If the call fails, ''Worms'' will crash when it tries to use the library. This is a particular problem with diskfon
    689 bytes (112 words) - 03:59, 14 January 2010
  • ...f a fatal error occurs. This doesn't work perfectly as the game will still crash the machine on occasion.
    655 bytes (104 words) - 04:14, 14 January 2010
  • ...the game's maximal height with a weapon tracked by the camera results in a crash.
    2 KB (371 words) - 07:32, 27 August 2013
  • ...cting Sheep would (see above), but of course this one wears a natty little crash helmet.
    19 KB (3,375 words) - 12:26, 27 August 2010
  • If you enabled any compatibility options for W:A, disable them. The crash is caused by [http://forums.microsoft.com/msdn/ShowPost.aspx?siteid=1&posti
    18 KB (3,245 words) - 23:23, 19 March 2013
  • ...d it needs to display a dialog, switch to a different screen, etc., it may crash or the screen elements may be displaced on restoring. For example: ** During the end-of-round screen in an online game, W:A will crash if the host clicks the "Play Again" button before you have restored;
    8 KB (1,344 words) - 12:17, 27 October 2010
  • ...</span> Bug in a feature introduced in v3.6.29.0: The game would sometimes crash during the worm death explosion animation, if the Russian language was sele
    6 KB (1,030 words) - 21:04, 25 August 2020
  • ...zzard (1.5), Bonhert (1.75), Guardian (2), Jerry (2.25), LordHound (2.25), Crash (2.5), Deekay (2.625), Cheese (2.75) ...(1.25), God2k (1.5), Oi (1.75), Jiggly (1.75), Hakfinn (2.5), LuX0r (2.5), Crash (2.75), PaPa (2.75)
    13 KB (1,509 words) - 19:54, 20 July 2011
  • ...n this bug was first discovered, reloading WormsDC would cause the game to crash during loading [[Crashes_during_start-up_on_Amiga_CD32|as it would if boote
    2 KB (369 words) - 00:39, 23 July 2020
  • ...or Personal Paint "Stencil" feature active crashes the game|the game will crash]].
    3 KB (452 words) - 16:38, 21 December 2023
  • ...F sound format. Frequency and size does not matter, although the game will crash if it runs out of memory while attempting to store a soundbank that is too
    10 KB (1,640 words) - 16:36, 13 November 2021
  • ..., in a similar manner to the jumping glitch mentioned above. The game will crash almost immediately afterward, filling the screen with garbage.
    1 KB (177 words) - 04:58, 15 April 2023
  • * <s>WWP: Fix the crash upon Nuclear Test usage on some systems.</s> This appears to be a bug in WW
    6 KB (876 words) - 13:06, 28 December 2021
  • ...at on the blank map and there's a break system for the inertia (that would crash the game, because the worms and the objects would be in movement forever):
    10 KB (1,608 words) - 14:13, 17 January 2024
  • ...he ''[Fixes]'' section of RubberWorm.ini, though the potential danger of a crash (anytime and unpredictably) should be taken into consideration.
    10 KB (1,362 words) - 21:01, 7 February 2022
  • If you enabled any compatibility options for W:A, disable them. The crash is caused by [http://forums.microsoft.com/msdn/ShowPost.aspx?siteid=1&posti
    18 KB (2,905 words) - 23:23, 19 March 2013
  • If you enabled any compatibility options for W:A, disable them. The crash is caused by [http://forums.microsoft.com/msdn/ShowPost.aspx?siteid=1&posti
    34 KB (649 words) - 05:24, 15 February 2014
  • * '''/crash''' - crash W:A (for testing error report generation). * '''/handlecrash''' - display post-crash error message.
    3 KB (405 words) - 14:11, 19 November 2023
  • ...o find one - if anyone does find one, let me know, or if you get a game to crash with it when it wouldn't normally in that situation, again let me know.
    6 KB (993 words) - 13:14, 14 January 2013
  • ...19.17: When Extract Scheme was used on a mission/training replay, it would crash or behave abnormally. The correct behaviour is to refuse to extract the sch ...o effects" in Advanced Options to anything from 0% to 5% would result in a crash when an attempt was made to start a game.<br />
    5 KB (848 words) - 21:06, 25 August 2020
  • ...' or '''/getscheme''', or the output folder for '''/getvideo''', W:A would crash instead of displaying a proper error message.<br /> ..., or too many events, in a .WAM (mission/training) file could cause W:A to crash when loading the corresponding Mission/Training round.<br />
    37 KB (6,238 words) - 21:07, 25 August 2020
  • * <span style="font-size:6pt">[CS]</span> Disabled the unfinished crash log uploader, which was accidentally enabled in v3.7.0.0.<br /> ...pt">[CS]</span> W:A will now gracefully handle an integer division by zero crash in VMware's accelerated graphics implementation, and treat it as a graphics
    22 KB (3,676 words) - 21:08, 25 August 2020
  • ...9.7 : Lorsqu’un fichier replay s’arrêtant subitement (à cause d’un crash ou de l’utilisation de la combinaison Alt+F4 durant l’enregistrement, o
    4 KB (613 words) - 00:49, 9 July 2013
  • ...that would read his text spamming. He could boot people from wormnet and crash games with reckless abandon. Some of his favorite tricks were getting peop
    852 bytes (135 words) - 06:35, 5 August 2020
  • ...released, it didn't acquire an object limit in code, thus having a risk to crash the game if repeatedly fired at a quick enough rate.
    1 KB (165 words) - 10:25, 21 June 2020
  • |A crash!
    2 KB (305 words) - 20:31, 21 February 2023
  • ...tion file with a custom background and different "Size Mode" could cause a crash.
    9 KB (1,331 words) - 20:29, 20 December 2021
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