Difference between revisions of "Fort"

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(DIY Fort)
(Competitive events: Organization.)
 
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The original incarnation of this scheme allowed for invasion, but provided no [[Ninja Rope]], forcing players to rely on [[Parachute]] to float across the gap between the forts. Several maps provided methods for attacking the enemy base directly (such as tunnels or a traversable no-man's-land), and these are best played with weapon schemes that offer high-damage "up close and personal" weapons such as the [[Minigun]] and [[Dynamite]], or the various melee weapons.
 
The original incarnation of this scheme allowed for invasion, but provided no [[Ninja Rope]], forcing players to rely on [[Parachute]] to float across the gap between the forts. Several maps provided methods for attacking the enemy base directly (such as tunnels or a traversable no-man's-land), and these are best played with weapon schemes that offer high-damage "up close and personal" weapons such as the [[Minigun]] and [[Dynamite]], or the various melee weapons.
  
== Variations ==
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== Variants ==
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''Creative modifications of the scheme.''
  
 
=== Capture The Flag ===
 
=== Capture The Flag ===
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In this version, each side of the map is a solid block of land (with some holes for worms to occupy at the start).
 
In this version, each side of the map is a solid block of land (with some holes for worms to occupy at the start).
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=== Sheep Fort ===
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:''See main article: [[Sheep Fort]]''
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A mixture of [[Super Sheep Race]] and Fort schemes. Maps are similar to SSR, but it is a battle game and each player starts on their own specific place of their base.
  
 
=== DIY Fort ===
 
=== DIY Fort ===
{{Scheme|title=|file=|map=Specially-designed map (examples: [https://www.wmdb.org/3823], [https://www.wmdb.org/9719] [https://www.wmdb.org/13079], [https://www.wmdb.org/17612], [https://www.wmdb.org/21481] [https://www.wmdb.org/22867], [https://www.wmdb.org/25524], [https://www.wmdb.org/31174], [https://www.tus-wa.com/maps/map-18398/] and [https://www.wmdb.org/39597])}}
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{{Scheme|title=|file=|map=Specially-designed map (examples: [https://www.wmdb.org/3823], [https://www.wmdb.org/9719], [https://www.wmdb.org/12753], [https://www.wmdb.org/13079], [https://www.wmdb.org/17612], [https://www.wmdb.org/21481], [https://www.wmdb.org/22867], [https://www.wmdb.org/25524], [https://www.wmdb.org/29901], [https://www.wmdb.org/31174], [https://www.tus-wa.com/maps/map-18398/], [https://www.wmdb.org/39597] and [https://www.tus-wa.com/maps/map-19299/])}}
In this version, most weapons are delayed except for [[Girder]]s or [[Girder Starter Pack]]s, and players must spend the first few turns building their own fort. The map provides only two platforms for players to start on. An additional rule is enforced:
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'''Do It Yorself Fort''', also known as '''Lego Fort''', is a Fort version, in which most weapons are delayed except for [[Girder]]s or [[Girder Starter Pack]]s, and players must spend the first few turns building their own fort. The map provides only two platforms for players to start on. An additional rule is enforced:
  
 
* '''Place girders on your side only''' - Players must place girders above their own platform, and not in the middle of the map or on their opponent's fort.
 
* '''Place girders on your side only''' - Players must place girders above their own platform, and not in the middle of the map or on their opponent's fort.
  
 
==== History ====
 
==== History ====
This variation [https://web.archive.org/web/19990826050714/http://worms2.gamestats.com/main.shtml?g-fortball was played in Worms 2], so it is very old. Acording to the website, the authors of "FORTbALL" are [[User:MrPink|MrPink]] and [[User:RepTaR|RepTaR]].
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This variant [https://web.archive.org/web/19990826050714/http://worms2.gamestats.com/main.shtml?g-fortball was played in Worms 2], so it is very old. According to the website, the authors of "FORTbALL" are [[User:MrPink|MrPink]] and [[User:RepTaR|RepTaR]].
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=== Black Hole Fort ===
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''Main Article: [[Black Hole Fort]]''
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This variant is played on a black hole gravity, feature of [[RubberWorm]].
  
 
== History ==
 
== History ==
 
The concept was originally devised by [[People/Toast|Toast]] and [[People/Toast|postman]] in early 2000, and was first played on a map with a "briar patch"-like mess of terrain between the two forts. The scheme has since been included in several ''Worms'' titles as an official game mode.
 
The concept was originally devised by [[People/Toast|Toast]] and [[People/Toast|postman]] in early 2000, and was first played on a map with a "briar patch"-like mess of terrain between the two forts. The scheme has since been included in several ''Worms'' titles as an official game mode.
  
The scheme has featured in competitive play, appearing in the [[Worm Olympics]] between [http://2010.wormolympics.com/results?scheme=17 2010] and [http://2015.wormolympics.com/results?scheme=17 2015] (and possibly earlier), and in [https://www.tus-wa.com/cups/search/!QUOTEfort!QUOTE/ cups] hosted on [[The Ultimate Site]] between 2010 and 2018.
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=== Competitive events ===
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The scheme has featured in competitive play, appearing:
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==== Tournaments ====
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In the [[Worm Olympics]] between [http://2010.wormolympics.com/results?scheme=17 2010] and [http://2015.wormolympics.com/results?scheme=17 2015] (and possibly earlier).
 +
 
 +
==== Cups ====
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In [https://www.tus-wa.com/cups/search/!QUOTEfort!QUOTE/ cups] hosted on [[The Ultimate Site]] between 2010 and 2018.
  
 
== External links ==
 
== External links ==

Latest revision as of 05:08, 7 August 2023

(Up to Schemes)
Click to watch (W:A + Beta Update required) W:A replay: An example of a Fort game with KRD
and Random00; taken from Worm Olympics
Download · Info
Stay on your fort and shoot the other one

Fort is a scheme in which two player (or two teams of players) each occupy one side of a specially-designed map. The map is usually symmetrical and styled as a pair of forts, castles or some other building. The two structures are often divided by water and players are forbidden from crossing the gap, so they must make use of their long-range weapons to defeat the enemy.

Worms World Party includes a number of fort-style art assets and a Fort gameplay mode. Teams can choose a preferred fort from this selection, and when a game is started in fort mode, the map is generated using the chosen assets.

Description

WO icon
Game setup
Scheme
Fort:
Download
View scheme settings
Map
Specially-made map
Examples at the WMDB
Worms
Any number

Players begin by placing their worms on one side of the map. The first player to place a worm gets to choose which side to occupy, and all subsequent players must then make sure they place their worms on the appropriate side.

Players then make use of whatever weapons and tools they have at their disposal to kill the enemy worms, without invading the enemy position, which is usually forbidden. The weapons provided are typically not that much different from a 'normal' scheme such as Intermediate, though normally will forgo close-combat weapons unless invasion is permitted.

The scheme is supported by HostingBuddy.

Rules

  • Place at the start - Players must place their worms on the spot labelled Start, S, or similar, and must place them on their side of the map only.
  • No invading - Players must not cross over to the opponent's side of the map.
  • No fishing - Players must not collect crates from the opponent's side of the map.

The original incarnation of this scheme allowed for invasion, but provided no Ninja Rope, forcing players to rely on Parachute to float across the gap between the forts. Several maps provided methods for attacking the enemy base directly (such as tunnels or a traversable no-man's-land), and these are best played with weapon schemes that offer high-damage "up close and personal" weapons such as the Minigun and Dynamite, or the various melee weapons.

Variants

Creative modifications of the scheme.

Capture The Flag

See main article: Capture The Flag

This popular version of the Fort mode requires the map to include a piece of terrain styled as a 'flag' on each fort. Players win by destroying the opponent's flag.

Mole Fort

See main article: Mole Fort

In this version, each side of the map is a solid block of land (with some holes for worms to occupy at the start).

Sheep Fort

See main article: Sheep Fort

A mixture of Super Sheep Race and Fort schemes. Maps are similar to SSR, but it is a battle game and each player starts on their own specific place of their base.

DIY Fort

Do It Yorself Fort, also known as Lego Fort, is a Fort version, in which most weapons are delayed except for Girders or Girder Starter Packs, and players must spend the first few turns building their own fort. The map provides only two platforms for players to start on. An additional rule is enforced:

  • Place girders on your side only - Players must place girders above their own platform, and not in the middle of the map or on their opponent's fort.

History

This variant was played in Worms 2, so it is very old. According to the website, the authors of "FORTbALL" are MrPink and RepTaR.

Black Hole Fort

Main Article: Black Hole Fort

This variant is played on a black hole gravity, feature of RubberWorm.

History

The concept was originally devised by Toast and postman in early 2000, and was first played on a map with a "briar patch"-like mess of terrain between the two forts. The scheme has since been included in several Worms titles as an official game mode.

Competitive events

The scheme has featured in competitive play, appearing:

Tournaments

In the Worm Olympics between 2010 and 2015 (and possibly earlier).

Cups

In cups hosted on The Ultimate Site between 2010 and 2018.

External links


This article has a to-do list:
  • add strategies
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