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  • {{ParentArticle|[[Weapons]]}} * Can be fired from [[Ninja Rope]], [[Jet Pack]], [[Parachute]], and [[Bungee]].
    2 KB (292 words) - 00:40, 13 November 2023
  • {{ParentArticle|[[Weapons]]}} ...set at 1-5 seconds by the player. The player can also set a bounce setting for the grenade by pressing the + and - keys. On the MAX bounce setting, bounce
    3 KB (491 words) - 00:33, 22 August 2023
  • {{ParentArticle|[[Weapons]]}} * The mortar is designed to be fired upwards at a steep angle. The reason for this is because after it collides with the ground, the clusters that are re
    4 KB (550 words) - 00:59, 15 February 2023
  • {{ParentArticle|[[Weapons]]}} ...ng it away like you sometimes want it to. Therefore, the Longbow is better for pushing enemies away because of its powerful force - especially if another
    3 KB (548 words) - 06:00, 20 January 2023
  • ...[https://worms2d.info/?title=Special:ListUsers&group=sysop administrator] for upload. <!-- This category is for Linux-specific software only. If a program merely works under Linux as well
    6 KB (763 words) - 16:36, 30 May 2024
  • ...eplacing Super Sheep with Mole Bombs, as well as with Sheeps and any other weapons that require the user to press Space in order to explode (see the "Facts" o ...umatic Drill]], and most importantly, unlimited Super Sheep (or Mole Bombs for the Mole Glitch).
    4 KB (642 words) - 09:30, 21 June 2020
  • * [[Boom for Weapons]] release date. * [[Jet Pack War]] release date under the name ''Jet for Boom''.
    13 KB (1,670 words) - 10:53, 11 June 2024
  • {{ParentArticle|[[Weapons]]}} |Jump Rope
    785 bytes (129 words) - 18:26, 26 September 2011
  • {{ParentArticle|[[Weapons]]}} ...ct ends when any worm from the team uses a damaging weapon. Thus, the only weapons and utilities that do not end invisibility are:
    1 KB (155 words) - 02:15, 27 July 2020
  • {{ParentArticle|[[Weapons]]}} ...es the aim of the weapon and this only works with the F3-keyboard-selected weapons ([[Shotgun]], [[Handgun]], [[Uzi]], [[Minigun]], and [[Longbow]]), plus [[K
    1 KB (181 words) - 05:43, 21 June 2020
  • ...le/StepS|StepS]]. It can be found in #AnythingGoes, and it will host games for you when asked. When you join your game, you will be able to control and cu : Displays a list of commands, or details for a specific command
    25 KB (3,501 words) - 03:55, 5 March 2023
  • {{ParentArticle|[[Weapons]]}} ...a large drop without recieving fall damage. You can also drop/fire certain weapons by selecting them in your inventory while gliding, then pressing enter to f
    3 KB (537 words) - 02:44, 14 February 2022
  • {{Languages|en|Weapons|pl|Weapons/pl}} :''For weapon ideas in Worms Unlimited, see [[Weapons (Worms Unlimited)]].''
    5 KB (643 words) - 19:27, 3 January 2024
  • {{ParentArticle|[[Weapons]]}} {{Weapon|[[Image:Ninjaropeicon.png|48px]]|Ninja Rope
    5 KB (826 words) - 17:22, 30 May 2024
  • {{ParentArticle|[[Weapons]]}} ...s onto a target selected by the user to attack an enemy worm. This [[Super Weapons|super weapon]] is significantly better, yet usually rare to come by.
    2 KB (369 words) - 00:57, 15 February 2023
  • |add text walkthroughs for remaining missions # With whatever the angle of the throw may be just for the 1st ramp target keep fuse setting to one with minimum bounce with a fus
    24 KB (4,088 words) - 12:48, 5 January 2024
  • * It used to be possible, using a hacked connection or EXE, for a client connected to a host's game to:<br /> ...ames, and the game would be allowed to start. When it started, the players for whom the map was unsupported would desync.<br />
    19 KB (3,315 words) - 21:00, 25 August 2020
  • * The graphical representation of the Ninja Rope was misaligned when it was perfectly orthogonal (horizontal or vertical).<b ...rs. <span style="color:#ff0000">[This was an incomplete fix. See the entry for v3.6.26.4.]</span><br />
    11 KB (1,959 words) - 20:59, 25 August 2020
  • {{ParentArticle|[[Weapons]]}} * In WormsDC, Dynamite is the only weapon that can be dropped from a [[Ninja Rope]] by pressing Enter.
    2 KB (377 words) - 19:12, 16 January 2024
  • {{ParentArticle|[[Weapons]]}} Regardless of power setting, it stays active for a maximum of 5 seconds.
    5 KB (707 words) - 06:09, 19 November 2023

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