List of redirects
From Worms Knowledge Base
Showing below up to 50 results in range #121 to #170.
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- Deadcode → People/Deadcode
- Des → User:Des
- Dinamic Team17 → Dynamic Team17
- Documentation de Worms Armageddon/v3.6.19.17a → Documentation de Worms Armageddon/v3.6.19.17a Beta
- Donkey → Concrete Donkey
- Double Damage → Damage x2
- Double Time → Double Turn Time
- Dragon punch → Fire Punch
- Dragonball → Dragon Ball
- Drowning worm in air → Objects touching water no longer collide with land
- Dt → Death Touch
- Dud → Mine
- Dynamite retreat can be altered in Action Replay → Dynamite retreat can be altered during Replay
- Earth Quake → Earthquake
- Eggi @ → People/Eggi
- EiF → Elite Immortal Forces
- Emulating Worms DC → Emulating WormsDC
- Evilworm2 → People/Evilworm2
- Evz → People/Evz
- Experimental Schemes League (ESL) → Experimental Schemes League
- Extended Game Options → Game scheme file
- Extended Scheme Options → Game scheme file
- Extended game options → Game scheme file
- Extended scheme options → Game scheme file
- FAQs → Guides, FAQs, and ReadMes
- FB → First Blood
- Fall Damage x2 → High Gravity
- Faq → Guides, FAQs, and ReadMes
- Fiddler → The Fiddler
- Fire ball → Dragon Ball
- Firepunch → Fire Punch
- Firing homing weapons without aiming → Firing targeted weapons without aiming
- Flamethrower → Flame Thrower
- Flipwalk → Skipwalking
- Flipwalking → Skipwalking
- Flooding logic → Sudden Death
- Forts → Fort
- FoxHound → User:FoxHound
- Fox hound → User:FoxHound
- Foxhound → User:FoxHound
- Fr/WA Localizer → WA Localizer/fr
- Frag → Cluster Bomb
- Fudge Boy → People/Fudge Boy
- G-Lite → User:Glide
- Game Statistics → Worms Armageddon Statistics
- Game locks up if a worm dies while executing a Dragon Punch → Game locks up if active worm dies while executing a Fire Punch
- Game locks up if a worm dies while executing a Fire Punch → Game locks up if active worm dies while executing a Fire Punch
- Generic FAQ → FAQ
- GiT → Good in Theory
- Girder Placement Glitch → Girdering an occupied location