List of redirects

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Showing below up to 50 results in range #121 to #170.

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  1. Deadcode →‎ People/Deadcode
  2. Des →‎ User:Des
  3. Dinamic Team17 →‎ Dynamic Team17
  4. Documentation de Worms Armageddon/v3.6.19.17a →‎ Documentation de Worms Armageddon/v3.6.19.17a Beta
  5. Donkey →‎ Concrete Donkey
  6. Double Damage →‎ Damage x2
  7. Double Time →‎ Double Turn Time
  8. Dragon punch →‎ Fire Punch
  9. Dragonball →‎ Dragon Ball
  10. Drowning worm in air →‎ Objects touching water no longer collide with land
  11. Dt →‎ Death Touch
  12. Dud →‎ Mine
  13. Dynamite retreat can be altered in Action Replay →‎ Dynamite retreat can be altered during Replay
  14. Earth Quake →‎ Earthquake
  15. Eggi @ →‎ People/Eggi
  16. EiF →‎ Elite Immortal Forces
  17. Emulating Worms DC →‎ Emulating WormsDC
  18. Evilworm2 →‎ People/Evilworm2
  19. Evz →‎ People/Evz
  20. Experimental Schemes League (ESL) →‎ Experimental Schemes League
  21. Extended Game Options →‎ Game scheme file
  22. Extended Scheme Options →‎ Game scheme file
  23. Extended game options →‎ Game scheme file
  24. Extended scheme options →‎ Game scheme file
  25. FAQs →‎ Guides, FAQs, and ReadMes
  26. FB →‎ First Blood
  27. Fall Damage x2 →‎ High Gravity
  28. Faq →‎ Guides, FAQs, and ReadMes
  29. Fiddler →‎ The Fiddler
  30. Fire ball →‎ Dragon Ball
  31. Firepunch →‎ Fire Punch
  32. Firing homing weapons without aiming →‎ Firing targeted weapons without aiming
  33. Flamethrower →‎ Flame Thrower
  34. Flipwalk →‎ Skipwalking
  35. Flipwalking →‎ Skipwalking
  36. Flooding logic →‎ Sudden Death
  37. Forts →‎ Fort
  38. FoxHound →‎ User:FoxHound
  39. Fox hound →‎ User:FoxHound
  40. Foxhound →‎ User:FoxHound
  41. Fr/WA Localizer →‎ WA Localizer/fr
  42. Frag →‎ Cluster Bomb
  43. Fudge Boy →‎ People/Fudge Boy
  44. G-Lite →‎ User:Glide
  45. Game Statistics →‎ Worms Armageddon Statistics
  46. Game locks up if a worm dies while executing a Dragon Punch →‎ Game locks up if active worm dies while executing a Fire Punch
  47. Game locks up if a worm dies while executing a Fire Punch →‎ Game locks up if active worm dies while executing a Fire Punch
  48. Generic FAQ →‎ FAQ
  49. GiT →‎ Good in Theory
  50. Girder Placement Glitch →‎ Girdering an occupied location

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