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  • ...and uses the anti-stockpiling setting, encouraging players to manage their weapons very carefully. The scheme typically encourages very territorial gameplay, ...[[Freeze]] and [[Suicide Bomber]], while there is no [[Sheep]], 3 [[Ninja rope]]s instead of 5 (which are also weaker, at a power setting of 2), and 1 [[B
    5 KB (818 words) - 07:00, 2 June 2024
  • ...ormsongs in the games, there is another Wormsong that [[Team17]] released "for a bit of fun and as a thank you to [Worms] fans". ...not play during gameplay, listeners have to play the disc as an audio CD (for instance by playing it in a CD player). It was replaced by a different trac
    12 KB (2,113 words) - 15:44, 3 January 2024
  • This is a list of all known cheats for ''[[Worms]]'' and ''[[Worms: The Director's Cut]]''. ...b|Banana Bombs]], and [[Minigun|Miniguns]], and will also make the [[Ninja Rope]] more flexible.
    8 KB (1,293 words) - 13:35, 24 August 2023
  • * Turntime and retreat times are odd numbers: Turntime is 27 seconds and rope retreat 9 seconds. Hotseat delay is 11 seconds. * Stockpiling is turned on for matches with multiple rounds.
    3 KB (466 words) - 18:58, 19 November 2023
  • {{ParentArticle|[[Weapons]]}} This article's goal is to sum up the weapons settings.
    8 KB (1,050 words) - 17:27, 4 May 2013
  • ...1</i>, which began embedding the version data into special bytes, required for some checks, including online players' version check, version emulation, re ...lpha || 3.5 Beta 3pre15 || BattyRope1 || The first implementation of batty rope.
    36 KB (3,347 words) - 16:10, 23 December 2020
  • {{ParentArticle|[[Weapons]]}} * [[Ninja Rope]]: any value above 5 means unlimited shots.
    8 KB (1,230 words) - 22:49, 19 October 2012
  • ...ms 2]] scheme options. Unlike other games, this file does not also contain weapons options; those are stored in a separate file. | [[Ninja Rope|Rope]] retreat time, measured in seconds.
    3 KB (497 words) - 01:08, 13 October 2012
  • A weapons file stores [[Worms 2]] weapon options. Unlike other games, this file does | Magic number used to identify the weapons file. The string "WEPFILE", but null-terminated (unlike the one in the opti
    5 KB (677 words) - 14:00, 13 October 2012
  • ** <span style="font-size:6pt">[CS]</span> When W:A is run under Windows 8 for the first time, it will offer to configure Windows compatibility flags whic ** <span style="font-size:6pt">[DC]</span> Support was added in v3.6.28.0 for opening land*.dat map files from OnlineWorms and WWP Aqua in W:A's Map Edit
    37 KB (6,238 words) - 21:07, 25 August 2020
  • ...ying the Direct3D 9 (shader) graphics API to Windows 8 users when launched for the first time.<br /> ...Advanced Options screen. The built-in option is preferred above WormKitDS for improved stability and interoperability.<br />
    22 KB (3,676 words) - 21:08, 25 August 2020
  • ...s based on [[Intermediate]], the main differences being that the [[Special Weapons|team weapon]] is replaced by two [[Mad Cow]]s with a delay of two turns, an ...st, the scheme can lead to interesting battles, as players will try and go for combos, especially thanks to the few [[Select Worm]]s available. A round ge
    7 KB (1,157 words) - 00:47, 16 January 2024
  • ...on of most of the special team weapons, which are limited to one (or three for [[Mad Cows]]). Weapons unlock in the following order:
    3 KB (537 words) - 01:00, 15 February 2023
  • | Zook || Bazooka || Short for [[Bazooka]]. | Nade || Grenade || Short for [[Grenade]].
    8 KB (1,169 words) - 21:29, 19 May 2024
  • ...between the first group of settings and the second group, used differently for each weapon style). | If true, the weapon will be automatically selected for the next shot after the first one.
    20 KB (2,763 words) - 20:19, 2 June 2017
  • | Underwater Rope ...sts of 71 weapon entries (of which several are utilites and not literally "weapons"). The header tells how many weapon tables are available in the file, follo
    5 KB (736 words) - 17:45, 3 March 2014
  • The [[Ninja Rope]] in WormsDC has some odd reactions when interacting with Weapons Crates. These are collated below. ..., if you move your Worm to collect the Crate your worm is attached to, the Rope will disengage and your worm will enter freefall, ending your turn whether
    2 KB (290 words) - 08:20, 28 June 2018
  • ...placed with the sound associated with whichever weapon they have selected. For example, if the worm currently has the [[Dragonball]] selected, a small cli ** In ''[[WormsDC]]'', if the [[Ninja Rope]] is selected, the [[Dynamite]] fuse will play.
    1 KB (210 words) - 08:47, 29 November 2018
  • ...is a competitive ground scheme where your worms are limited to only using weapons from the F-key row they are named after.]] ...the two [[Ninja Rope|Ninja Ropes]], giving them a single reshoot, but with rope knocking (and by extension [[Bungee]] knocking) disabled.
    15 KB (2,486 words) - 04:51, 7 August 2023
  • ...ey Strike''' is a class-based scheme where worms are limited to using only weapons from the Function Key (F1 - F12) row that they are named after, plus '''F8' === Weapons ===
    6 KB (814 words) - 04:40, 28 February 2023

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