Difference between revisions of "User:FoxHound/Schemes taxonomy"

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(Some attempt of classification including bigger groups than Genus)
m (Specialist schemes (Genus))
 
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Schemes taxonomy is more related to Board Game and Music taxonomy (that usually work with "tags", like WMDB tags) as it is common to see hybridization or mixture of ideas, something that evolution in living beings is not as common to see, but it happens too (some living beings incorporated other living beings inside them independently compared to other cases, and there are cases of two different species that can breed and form individuals without sterility, although it's often a problem of classification).
 
Schemes taxonomy is more related to Board Game and Music taxonomy (that usually work with "tags", like WMDB tags) as it is common to see hybridization or mixture of ideas, something that evolution in living beings is not as common to see, but it happens too (some living beings incorporated other living beings inside them independently compared to other cases, and there are cases of two different species that can breed and form individuals without sterility, although it's often a problem of classification).
  
==== Specialist schemes (Genus) ====
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===== Specialist schemes (Genus) =====
 
Schemes which involve worms with specialized weapons or function, each one has its own ability/power.
 
Schemes which involve worms with specialized weapons or function, each one has its own ability/power.
  
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* [[PX]] scheme [http://px.worms2d.info/forum/viewtopic.php?f=12&t=1992&hilit=specialists released] in 2011 by [[Warehouse of Scheme Creations|WoSC]] community (posted by [[User:DumbBongChow|DumbBongChow]]) called "Specialists"
 
* [[PX]] scheme [http://px.worms2d.info/forum/viewtopic.php?f=12&t=1992&hilit=specialists released] in 2011 by [[Warehouse of Scheme Creations|WoSC]] community (posted by [[User:DumbBongChow|DumbBongChow]]) called "Specialists"
 
* 2016 scheme [https://www.tus-wa.com/schemes/scheme-2220/ released] by [[User:STRGRN|STRGRN]] called "[[Specialists]]"
 
* 2016 scheme [https://www.tus-wa.com/schemes/scheme-2220/ released] by [[User:STRGRN|STRGRN]] called "[[Specialists]]"
* scheme [https://www.tus-wa.com/schemes/scheme-2779/ released] on 2nd April 2019 by [[People/Kradie|Kradie]] called "[[Lucky Strike]]" * scheme released on April 2019 by [[User:Goom|Goom]] named "[[Fkey Strike]]".
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* scheme [https://www.tus-wa.com/schemes/scheme-2779/ released] on 2nd April 2019 by [[People/Kradie|Kradie]] called "[[Lucky Strike]]"
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* scheme released on April 2019 by [[User:Goom|Goom]] named "[[Fkey Strike]]".
 
* May 2020 KRD's [[Alt-F4]]
 
* May 2020 KRD's [[Alt-F4]]
 
* October 2020 Kradie [https://www.tus-wa.com/schemes/scheme-3484/ released] [[Active Strike]].
 
* October 2020 Kradie [https://www.tus-wa.com/schemes/scheme-3484/ released] [[Active Strike]].

Latest revision as of 22:27, 7 May 2023

(Up to Schemes)

Scheme classification compared to Biology taxa:

  1. Major category (Strategic / Dynamic / Precision: [1], [2]) - Domain
  2. Category (traditional Schemes page classification) - Kingdom/Phylum/Class/Order
  3. Distinct variant (different scheme concept, with some things in common: Scheme Fusion) - same Family
  4. Variant (different scheme concept, but still very similar) - same Genus
  5. Scheme (concept, article) - Species
  6. Generation (example) / Era (example) - Subspecies (breed, strain, pedigree)
  7. Variation / Version (the .wsc file: different ammo, etc) - Specimen (individual)

Schemes taxonomy is more related to Board Game and Music taxonomy (that usually work with "tags", like WMDB tags) as it is common to see hybridization or mixture of ideas, something that evolution in living beings is not as common to see, but it happens too (some living beings incorporated other living beings inside them independently compared to other cases, and there are cases of two different species that can breed and form individuals without sterility, although it's often a problem of classification).

Specialist schemes (Genus)

Schemes which involve worms with specialized weapons or function, each one has its own ability/power.

Crate collecting schemes (Class)

Schemes that you need to collect crates. Shopper is the Holotype of the group.

Tactical crate collecting schemes (Order)

Schemes that doesn't have infinite teleport, but there are many crates and few starting ammo. Strategy and tactics are very important here (not so generous transport tools). Mole Shopper is the Holotype of the group.

Teleport and Crates schemes (Family)

Schemes that are similar to the famous Team17 scheme (Holotype of the group), infinite teleport, no rules, few starting ammo and crates.

Teleport Shopper schemes (Genus)

Schemes which involve teleporting to crates (usually as a rule) and usually some Shopper rules are applied as well.

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