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  • These pages exist to catalogue and discuss many of the ideas and suggestions conceived by the Worms community that could be implemented into a new, two- Worms Unlimited contains scores of new unique weapons, customisability far beyond anything ever seen before in any Worms game, an
    3 KB (408 words) - 04:15, 9 October 2010
  • ...e left has nothing to do with the weapon itself; it's just there to select weapons for editing. And most of the whoosits in the top-right corner are to do wit ...for now I've filled it with brown text that identifies the panels. In the weapons panel there are some green and red blobs: I decided the best way to provide
    2 KB (395 words) - 02:21, 14 July 2009
  • The weapons editor proposed on this site contains an incredible amount of customisabili ...particular setting for all weapons, much like the way the Worms Armageddon weapons editor works. Here I propose a few conveniences to make the editor easy to
    11 KB (1,882 words) - 17:22, 22 December 2010
  • * Number of Weapons: The maximum number of weapons you can get in a Donor Card. ...n get is greater than the previous option, this will allow to decide which weapons you can collect.
    17 KB (2,697 words) - 17:08, 2 July 2013
  • ...ful supply of <mark>health crates</mark>, and the somewhat more restricted weapons arsenal - only a few <mark>drop-and-run explosives</mark> are available. Th == Weapons ==
    6 KB (972 words) - 09:55, 3 April 2021
  • == Tips when using the weapons == * Sometimes the aim of the weapons is not appearing. Press up/down to make it appear.
    10 KB (1,608 words) - 14:13, 17 January 2024
  • ...uvez avoir des informations détaillées sur chaque arme sur la page des [[Weapons|armes]]. Utilisez le [http://feedback.worms2d.info/ forum de suggestions de W:A].
    5 KB (762 words) - 18:00, 27 September 2013
  • ...is a competitive ground scheme where your worms are limited to only using weapons from the F-key row they are named after.]] ...chemes]], where worms are only allowed to use weapons that appear in the [[Weapons|weapon panel]] row that the worms are named after (F1, F5, F9, F12...) as w
    15 KB (2,486 words) - 04:51, 7 August 2023
  • [[Image:Drive for Weapons gif icon.gif|frame|left]] |file=Drive for Weapons.wsc
    5 KB (926 words) - 23:51, 31 October 2022
  • [[Image:Spawn for Weapons.gif|thumb|left|What matters is where the crate is, not the worm]] {{ReplayBox|Spawn for Weapons.WAgame|A Spawn for Weapons|demonstration game with SIBASA}}
    7 KB (1,185 words) - 22:50, 8 May 2023
  • ...eapon will be unlocked per turn (due to progressive delays), following the weapons order, from top left to bottom right (as if reading a text). It is a ruled # If all F1 to F11 weapons are gone continue with using F12's Patsy's Magic Bullet.
    7 KB (1,209 words) - 02:08, 26 January 2024
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