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  • Destroyers of Power (dP) is an international clan lead by [[People/MonkeyIsland|MonkeyIsland]].
    198 bytes (25 words) - 01:15, 15 November 2009
  • {{Game setup|file=Power Prodder.wsc|scheme=Power Prodder|map=Specially-designed map|wmdb=powerprod|worms=Unspecified}} '''Power Prodder''' is a [[RubberWorm]] scheme with super low moon-like gravity. It
    2 KB (392 words) - 19:39, 20 January 2023

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  • |Set rope '''p'''ushing power level, defaults to 0, '''f''' is normal.
    6 KB (888 words) - 19:48, 4 January 2024
  • ...r preselected team weapon. The team weapon setting will override the Ammo, Power, Delay, and Crate settings for the 8 team weapons in the scheme (see [[Team | 01 || 1 || uint8 || Power
    31 KB (4,558 words) - 18:05, 23 August 2021
  • ...de, and anything else that requires you to hold the spacebar for getting a power increase. ''tt'' is the team number. ...h the team and worm (as detailed in event 32) and ''nn'' is the bounciness power (00 for MIN and 01 for MAX).
    20 KB (3,054 words) - 23:16, 29 July 2020
  • {{Power|15em}} !Power
    4 KB (628 words) - 18:46, 16 May 2021
  • {{Power|15em}} !Power
    3 KB (479 words) - 01:01, 15 February 2023
  • ...'t work very well. Some clans with more than one leader ended up with more power than others, and some clan leaders were not trust worthy enough to be super
    3 KB (603 words) - 18:42, 4 April 2010
  • * [[Power Prodder]]
    8 KB (1,061 words) - 18:59, 1 May 2024
  • ...rovided. The map is indestructible and the worms have infinite health. The power setting of the ninja rope is set to 5, so that players can use repeat swing In this variation, the rope power is set lower than the normal power setting of 5, so that the player has a limited number of rope attachments.
    14 KB (2,289 words) - 23:56, 27 November 2023
  • ...e editors proposed on this page would wield a mind-boggling amount of this power, containing almost every option you could ever desire.
    3 KB (477 words) - 10:43, 25 September 2008
  • {{Power|15em}} !Power
    5 KB (922 words) - 19:17, 1 May 2024
  • ...ble of generating Hysteria schemes with a randomised selection of weapons. Power settings are also randomised, giving players a few 'turns of discovery' in ...eit low-powered, Mad Cows -<br>which were replaced with the single<br>full-power Mad Cow shortly afterwards.}}
    18 KB (3,093 words) - 00:29, 22 August 2023
  • Along with its unique gameplay the scheme is notable for its weapons' power settings, which are set to very high values for many of them. Mole bombs in
    7 KB (1,249 words) - 05:17, 26 December 2022
  • ...h'' versatility? Having fixed weapons with slightly variable settings (the power setting) gives the game a degree of reliability, and assures WormNET player
    9 KB (1,194 words) - 19:48, 3 January 2024
  • ...aped bubble, which is distorted in the presence of wind, changes size with power applied, and changes direction with aim. That way, it does not matter how s
    3 KB (545 words) - 19:07, 15 October 2007
  • ...with an enemy worm, the Frisbee delivers no damage but a harsh nudge, the power of which is proportional to the speed at which the Frisbee strikes the worm ...hould not take much trouble to program. Restrict the ability to change the power like the Longbow, make it wind-susceptible like the Bazooka, and give the p
    1 KB (232 words) - 19:09, 15 October 2007
  • ...hey are exposed to the laser. But the value is determined, however, by the power setting of the laser. ...or cut through a large portion of the terrain with it. In contrast, a high-power laser delivers just a short one-second burst but inflicts a high damage val
    3 KB (613 words) - 14:26, 19 November 2009
  • ...is the Temporary Invincibility utility (See [[Game_Editor#Power-up_Crates|Power-up crates]]). The frozen worms can't take a turn. The unfrozen worms can be
    2 KB (351 words) - 16:04, 8 January 2009
  • ...eleased in a cloud but just immediately transferred to any worm hit. Blast Power may also apply, as the strength with which the arrow knocks a worm. Also, t Nothing applies to these weapons except for Blast Power, Injury, and, for the first two,
    6 KB (975 words) - 11:37, 5 October 2008
  • ...to hit a worm after a set number of bounces, it explodes, albeit with the power of a handgun bullet, on contact with land.
    1 KB (246 words) - 19:09, 15 October 2007
  • ...nd any worm in the way is batted into the distance, not quite with as much power as the Baseball Bat.
    1 KB (246 words) - 19:10, 15 October 2007

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