Search results

From Worms Knowledge Base

Jump to: navigation, search

Page title matches

  • #REDIRECT [[User:Byte]]
    23 bytes (3 words) - 10:55, 4 May 2009

Page text matches

  • ...ing of enforced game/weapon options. Copy of the scheme file without the 5 byte header (and some undocumented modifications to the 0 to 25 rule). ...pe - internally stored as "clan number", but not many clans can fit in one byte...
    6 KB (888 words) - 19:48, 4 January 2024
  • * A 12-byte header, consisting of: ** A 4-byte signature, "DIR\x1A"
    2 KB (258 words) - 16:38, 17 April 2017
  • ...y when embedded in [[Land Data file|land.dat files]], aligns to the next 4-byte boundary.
    2 KB (292 words) - 20:14, 30 June 2020
  • * 4-byte RIFF signature "RIFF" * 4-byte file length in bytes (excluding the RIFF header)
    4 KB (507 words) - 11:19, 10 August 2012
  • ...got implemented. The byte is unused by the game. A suggested use for this byte is for scheme editors to save a selected Magic Number to distinguish which
    31 KB (4,558 words) - 18:05, 23 August 2021
  • ...reates terrain, any randomly generated landscape can be represented by a 4 byte long number, and can be redrawn exactly the same using only that number. A ...ching WWP's list of terrain indexes) and split this DWORD value into two 2-byte WORDs. 0x20 contains the Soil Texture Index, and 0x22 contains a signed Ver
    9 KB (1,508 words) - 20:36, 19 April 2013
  • A typical replay file consists of a 4-byte header, a map chunk, a settings chunk, and the message (user input) stream. * a null byte
    20 KB (3,054 words) - 23:16, 29 July 2020
  • | Byte value Each of the crate spawn values are assigned byte values of 10, so a value of 3 in-game would be a value of 30 inside the sch
    8 KB (1,288 words) - 11:17, 21 June 2020
  • | {{SoftwareEx|W2|WA|WWP|OW|WWPA}} || string || - || 1 byte length-prefixed string, being the absolute path to the land texture. | {{SoftwareEx|W2|WA|WWP|OW|WWPA}} || string || - || 1 byte length-prefixed string, being the absolute path to the water.dir file.
    4 KB (641 words) - 15:17, 24 December 2022
  • | 0 || Byte || 1 for frontend messages, 2 for ingame (compression ?) | 1 || Byte || (??) may be ignored
    13 KB (1,786 words) - 22:05, 16 April 2022
  • ...NET2) was planned, however was delayed (due to the almost-ready state of [[Byte]]'s WormNET server), and eventually cancelled.
    2 KB (280 words) - 16:23, 19 December 2013
  • ...ditado para incluir un valor personalizado de combustible de Jetpack y al byte de poder del Jetpack se le asignaba un valor de 128 o más (123 unidades de
    67 KB (12,007 words) - 13:50, 16 March 2011
  • ...was externally edited to have custom Jet Pack fuel, and the Jet Pack power byte was set to 128 or higher (129 stars or higher; 123 fuel units or higher), a
    71 KB (11,723 words) - 21:03, 25 August 2020
  • Adjusted *.bit maps are given a 4 byte stamp to identify that the adjustment has been made to them. This allows a
    3 KB (532 words) - 09:06, 19 June 2022
  • ...the grave by allowing you to select a value of 00 to 7F for this byte. The byte acts as an index for WWP's gfx.dir file, which holds almost all the sprites ...s not programmed to handle this error. If an integer was used instead of a byte for this index, any sprite could have been used from the gfx.dir as your te
    2 KB (324 words) - 09:04, 19 June 2022
  • ...[[People/Glide|Glide]], [[People/CyberShadow|CyberShadow]], [[People/Byte|Byte]], [[People/madewokherd|madewokherd]], [[People/Muzer|Muzer]], and [[People
    25 KB (3,501 words) - 03:55, 5 March 2023
  • ...ollowing table shows the available flooding speeds and their corresponding byte values; the formula being WRSPEED = ((WRBYTE pow 2) * 5) mod 256. ! Byte value
    3 KB (381 words) - 19:51, 16 January 2024
  • | [[People/Byte|Byte]] || || UK (Scotland) || Simon || || || ||
    90 KB (9,193 words) - 21:56, 31 January 2024
  • | byte | byte
    11 KB (1,464 words) - 10:24, 25 July 2020
  • #REDIRECT [[User:Byte]]
    23 bytes (3 words) - 10:55, 4 May 2009
  • ...he map data follows as a 1-bit-per-pixel bitmap, with the most significant byte being the leftmost pixel, and moving left-to-right, top-to-bottom. This wil ...-bit little-endian integer (presumably), which is odd since only the first byte is required.
    5 KB (845 words) - 13:56, 13 October 2012
  • ...ved in .WAgame format had different rules for deciding what scheme-version byte value (1 or 2, corresponding to a scheme data size in bytes of 221 or 297,
    188 KB (31,608 words) - 11:52, 24 October 2023
  • * Boolean values are sometimes stored with 1 byte, sometimes with 4 bytes. Values resulting in 0 represent false, all others
    6 KB (911 words) - 02:37, 26 January 2021
  • public static bool Decompress(BinaryReader b, ref byte[] dStream) { //read a byte
    3 KB (383 words) - 06:17, 30 June 2020
  • | 3 * i || byte[,] ...Each palette entry is 3 bytes long, stored in BGR format. (sized as ''new byte[PaletteCount, 3]'')
    4 KB (522 words) - 17:08, 9 August 2012
  • ...characters (for example, "SHEEPISH", which uses 8 characters, will have a byte of padding, while "PINKY", which uses 5 characters, will not).
    3 KB (524 words) - 22:55, 23 August 2023
  • * ''/version'' command extended to 65536 (top-level byte ''Freeze'' crate probability); the ''/ts9'' alias now points to 297 (3.7.2. ...can be pushed by explosions. Like ldet and sdet, it is stored in the same byte as 6th bit.
    10 KB (1,362 words) - 21:01, 7 February 2022
  • Each of the crate spawn values are assigned byte values of 10, so a value of 3 in-game would be a value of 30 inside the sch
    10 KB (1,584 words) - 23:22, 19 March 2013
  • ...Object Count. So both Object Types and Count values are stored in the same byte. Then, considering V as the byte's value, do :
    4 KB (616 words) - 10:51, 6 February 2013
  • .... A byte can theorically store a value between '''0''' and '''255'''. Each byte correspond to a different setting: ...ke Rubber Worm, use these bytes in order to store special settings in this byte. If you don't want your scheme to be Rubber Worm, then keep the super weapo
    8 KB (1,050 words) - 17:27, 4 May 2013
  • ...ke Rubber Worm, use these bytes in order to store special settings in this byte. If you don't want your scheme to be Rubber Worm, then keep the super weapo
    8 KB (1,230 words) - 22:49, 19 October 2012
  • ...nal Worms 2 fashion]], most of the values which could be stored within one byte are stored within four. All types are little-endian. How many of these are
    3 KB (497 words) - 01:08, 13 October 2012
  • ...nal Worms 2 fashion]], most of the values which could be stored within one byte are stored within four. All types are little-endian. How many of these are
    5 KB (677 words) - 14:00, 13 October 2012
  • ...character encoding, and start with the corresponding Byte Order Mark. (The Byte Order Mark is usually invisible in text editors with Unicode support.)<br /
    37 KB (6,238 words) - 21:07, 25 August 2020
  • ...erfaz, no se finalizaba la copia Unicode del texto del portapapeles con un byte null. Al parecer todas las versiones de Windows podían manejar esto sin pr ...odificación de caracteres UTF-8, y comenzar con el correspondiente BOM (''Byte Order Mark'', que por lo general suele ser invisible en editores de texto q
    34 KB (6,216 words) - 07:38, 28 February 2013
  • ...0x00000001 und 0x00000000 entsprechen true und false. Wenn ein Bool nur 1 Byte benötigt, lauten die Werte für true und false 0x01 und 0x00.
    6 KB (891 words) - 07:38, 5 August 2014
  • | This byte is never used by Project X and can be handled as a placeholder.
    20 KB (2,763 words) - 20:19, 2 June 2017
  • Scheme flags affect the general game behavior and are set as a group of 1-byte booleans. ...Game scheme file|WSC scheme]] can be included in the Project X scheme. A 1-byte boolean tells you if this is the case.
    5 KB (736 words) - 17:45, 3 March 2014
  • | byte[] | byte
    2 KB (291 words) - 00:04, 23 April 2017
  • ...stored in a single KSF file in the ''KSF'' folder. Each pixel is simply a byte index into a palette file with the same name in the ''Palette'' folder. ...nt8[DataSize] || DataSize || Data || Data of all images as one array. Each byte is an index into the corresponding palette.
    2 KB (259 words) - 18:41, 30 June 2020
  • Each input byte is either a byte of decompressed data or a marker for a following command (0xFF). A command static byte[] IgdDecompress(Stream stream, int compressedSize, int decompressedSize)
    3 KB (393 words) - 16:25, 30 June 2020
  • // "DEFAULT.OPT" has a different value at byte 0x1d compared to a new option file created using default settings.
    7 KB (1,004 words) - 03:31, 25 August 2023
Views
Personal tools