Jet Pack War

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Revision as of 23:19, 12 December 2009 by FoxHound (Talk | contribs) (Added Jet for Boom page for the scheme ideas page)

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(Up to Scheme ideas)
Game setup
Scheme
Jet for Boom:
Download
View scheme settings
Map
Any open island map that let the Jetpack go through any space
Worms
As many as the map will support for automatic placement

Jet for Boom is a scheme idea based on Hysteria where Jet Pack skills are important to play and there is few time to attack (only 4 seconds). The worms cannot walk and there is only weapons that need to be dropped to work. So it forces all players to move and attack only with and from the Jet Pack (because those weapons without the Jet Pack will cause a suicide). Each turn a helpful health crate appears, giving 35 HP to who collect it. 508% of Fall Damage forces all the players to land and hide very well, otherwise they will fall and loose too many HP. The principal and only unlimited weapon of the game is the Dynamite that with power 1, no longer has a good explosion to launch worms into the water. There is only 3 mines that have bigger damage then Dynamite and can launch worms easily to the water. The only Low Gravity of the game can be combined with the 3 other weapons and is perfect to launch worms to the water. The most powerful weapon of this game is the Ming Vase (with delay = 5), that cannot be a bad spent. When the Sudden Death arrives, no more health crates will appear and the water will rise, so all the caution is little. The 5 seconds of retreat time of the Jet Pack is very helpful to hide and get crates.

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