Difference between revisions of "Jet Pack War"

From Worms Knowledge Base

Jump to: navigation, search
(More details)
(sorry about the flod, minimum details)
Line 9: Line 9:
 
== Map ==
 
== Map ==
  
Choose a open island map without closed places neither too tiny spaces, to let [[Jet Pack]] go through anywhere. Girders and another map object may close areas of the map, so setting 1 to Bridge and Terrain object counts in [[Map Editor Guide|Map Editor]] is recomended.
+
Choose an open island map without closed places neither too tiny spaces, to let [[Jet Pack]] go through anywhere. Bridges and another map objects may close areas of the map, so setting 1 to Bridge and Terrain object counts in [[Map Editor Guide|Map Editor]] is recomended.
 +
 
 +
 
  
 
[[Category:Scheme ideas]]
 
[[Category:Scheme ideas]]

Revision as of 16:23, 13 December 2009

(Up to Scheme ideas)
Game setup
Scheme
Jet for Boom:
Download
View scheme settings
Map
Any open island map that let the Jet Pack go through anywhere
Worms
As many as the map will support for automatic placement
Jet for Boom map: the Jet Pack can go through anywhere
Jet for Boom map: the Jet Pack can go through anywhere
  W:A replay
A Jet for Boom match with FoxHound, baca, DESTRUCTION and Brom
Download · Info

Jet for Boom (or JfB) is a scheme idea based on Hysteria where Jet Pack skills are important to play and there is few time to attack (only 4 seconds). There is only 5 weapons (2 utilities and 3 explosives). The map has a lot of 3 second mines (14) and no Oil Drums. The worms cannot walk and there is only weapons that need to be dropped to work. So it forces all players to move and attack only with and from the unlimited Jet Pack (because those weapons without the Jet Pack will cause a suicide). Each turn a helpful health crate appears, giving 35 HP to who collect it. 508% of Fall Damage forces all the players to land and hide very well, otherwise they will fall and loose too many HP (and 155HP of initial health is not too many). The only explosive unlimited weapon of the game is the Dynamite that with power 1, no longer has a good explosion to launch worms into the water. There is only 3 mines that have bigger damage then Dynamite (mines power = 14) and can launch worms easily to the water. The only Low Gravity of the game can be combined with the 3 explosive weapons and is perfect to launch worms to the water. The most powerful weapon of this game is the only Ming Vase (with delay = 5), that cannot be a bad spent. When the Sudden Death arrives (80 seconds), no more health crates will appear and the water will rise, so all the caution is little. The 5 seconds of retreat time of the Jet Pack is very helpful to hide and get crates.

Map

Choose an open island map without closed places neither too tiny spaces, to let Jet Pack go through anywhere. Bridges and another map objects may close areas of the map, so setting 1 to Bridge and Terrain object counts in Map Editor is recomended.

Personal tools