Neocombat

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Revision as of 09:27, 21 June 2011 by DumbBongChow (Talk | contribs) (UPDATE, TUTORIAL, and COMPETITIVE REPLAY OF NECOMBAT IS FINALLY DONE!!! XD)

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(Up to Scheme ideas)
Click to watch (W:A + Beta Update required) W:A replay: An example of a Neocombat match with
DumbBongChow, JEDI`-B-Lord, and INF`-Drafenno
Download · Info
Game setup
Scheme
Neocombat:
Download
View scheme settings
Map
Any open island map
Worms
4-6

Neocombat was created out of inspiration from Intermediate and Kaos Normal, but it is a fairly orginal game. There are no rules in this scheme, and it requires both tactical and various weapon skills while using creativities to play this game well. It has these RubberWorm features: sdet, ldet, wdca, antisink, craterate(5), and cratelimit(15). Antisink is a major part of this scheme as it makes it much harder to drown worms. Worms can be still be plopped if worm gets plopped twice without any pause in motion. Even with antisink, there are still many unique ways to plop worms. Getting crate is not a huge part of this game unlike Kaos because players start out with many different kinds of weapons. There are number of delayed weapons for spawn protection, and the mine fuse time is two seconds. Infinite Fast Walk is there to elevate the pace of this game.

Additional Notes about this Scheme

  • Hotseat time is long in this game to allow players to plan a good strategy.
  • There are infinite Fast Walks, so it can be used often.
  • This scheme has two rounds, and weapons are stockpiled after each game.
  • Skunk, Kamakazi, and Mole bomb's power are stronger in this game.
  • Grenade, Banana Bomb, and Mad Cow's power are weaker in this game.
  • Girder, Flamethrower, Petrol Bomb, and Etc. can help plop worms even with antisink.
  • Kamakazi can be used without actually suiciding by taking advantage of antisink mechanics.
  • Blow Torch and Pnuematic Drill can be used effectively as both offensive and defensive tool in this game.
  • There are limited number of ninja rope and jetpack, and there're no chance of getting these from crates.
  • Girder can be used to pass obstacles which can help save ninja rope and/or jet pack.
  • There are various ways to effectively use Handgun and Prod.
  • Teleport and Select Worm can help players devise time efficient strategies.
  • In sudden death, there will be no more health crates, and worms cannot be picked freely without using Select Worm from F12 prior to any action at the beginning of turn.

Replay Tutorial

Click to watch (W:A + Beta Update required) W:A replay: A tutorial of Neocombat game with
DumbBongChow and DonBoWa
Download · Info

This replay is to demostrate any helpful hints that can help players play well while not making mistakes that can occur in this game. It also contains number of advanced moves.

(Note: There are some grammar errors in this replay.)

Example of Highly Competitive Games

Click to watch (W:A + Beta Update required) W:A replay: First round Neocombat match
with DumbBongChow and Vince`Kf`
Download · Info
Click to watch (W:A + Beta Update required) W:A replay: Second round Neocombat match
with DumbBongChow and Vince`Kf`
Download · Info
Click to watch (W:A + Beta Update required) W:A replay: Third round Neocombat match
with DumbBongChow and Vince`Kf`
Download · Info

These are examples highly competitive replays of prodigical player named Vince`Kf` defeating DumbBongChow by using various effective strategies and creativities. These replays are the most competitive games shown so far as of June 20, 2011.

(Note: This is prior to removing suicide bomb for this scheme.)







Update

At June 20, 2011, updated version of Neocombat was uploaded to this site. Changes are wdca is now on, and there are no more suicide bombs. Good number of crate probability are changed to further balance this game. Lastly, replay error that occurs in offline or single player has been fixed.

Author: DumbBongChow

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