Neocombat

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Revision as of 20:54, 22 April 2011 by DumbBongChow (Talk | contribs)

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(Up to Scheme ideas)
Click to watch (W:A + Beta Update required) W:A replay: An example of a Neocombat match
with WaterMelon, DarkLord-V- and DumbBongChow
Download · Info
Game setup
Scheme
Neocombat:
Download
View scheme settings
Map
Any open island map
Worms
4-6

Neocombat was created out of inspiration from Intermediate and Kaos Normal. There are no rules in this scheme, but it requires both tactical and various weapon skills while using creativities to play this game well. It has these RubberWorm features: sdet, ldet, antisink, craterate(5), and cratelimit(15). Antisink is a major part of this scheme as it makes it much harder to drown worms. You can kill worm by making worm plop twice without any pause in motion; there are many unique ways to plop worms. You don't necessarily always have to focus too much on getting crates unlike Kaos because you start out with many different kinds of weapons. There are number of delayed weapons for spawn protection, and the mine fuse time is two seconds. Infinite Fast Walk is there to elevate the pace of this game.

Author: DumbBongChow

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