Jet Pack War
From Worms Knowledge Base
Jet for Boom map: the Jet Pack can go through anywhere Jet for Boom map: the Jet Pack can go through anywhere | |
W:A replay | |
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A Jet for Boom match with FoxHound, baca, DESTRUCTION and Brom |
Game setup |
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Scheme |
Jet for Boom: |
Map |
Any open island map that lets the Jet Pack go through anywhere |
Worms |
As many as the map will support for automatic placement |
Jet for Boom (or JfB) is a scheme idea based on Hysteria where Jet Pack skills are important to play. In Jet for Boom, the worms are armed with only drop-and-run weapons. The artillery mode (anchor mode) is on and the worms must move and attack in the jet pack. Each turn lasts 4 seconds, and a health crate will appear, giving 35 HP to whoever collects it. 508% of Fall Damage forces all the players to land and hide very well, otherwise they will fall and loose too much HP (and 155HP of initial health is not too many). The only explosive unlimited weapon of the game is the Dynamite that with power 1, no longer has a good explosion to launch worms into the water. There is only 3 mines that have bigger damage then Dynamite (mines power = 14) and can launch worms easily to the water. The only Low Gravity of the game can be combined with the 3 explosive weapons and is perfect to launch worms to the water. The most powerful weapon of this game is the only Ming Vase (with delay = 5), that cannot be a bad spent. When the Sudden Death arrives (80 seconds), no more health crates will appear and the water will rise, so all the caution is little. The 5 seconds of retreat time of the Jet Pack is very helpful to hide and get crates.
Contents
Map
Choosing an open island map without closed places or too tiny spaces allows Jet Pack to go through anywhere. Bridges and other map objects may close areas of the map, so setting "1" to Bridge and Terrain object counts in Map Editor is recomended.
Tips and Strategies
Jet Pack
Deactivating the Jet Pack
- Due to pressing space: it resets all horizontal velocity, which is handy for landing on pixels that are places where is required good aim to hit the worm.
- Due to running out of Jet Pack's retreat time: it keeps the worm's movement and the worm prepares to land. This can be useful to land without worrying about whether the worm will fall by hitting or sliding on the terrain. This method is good to land in difficult places.
Jet Pack's fuel
When a worm is on a lower place, going to a higher place will need many fuel. Beware about this, if you run out of fuel and fall, the 508% of fall damage may kill your worm. Another choice: attack a worm in a down place and use the retreat time of the Jet Pack to go up.
The Jet Pack's Retreat Time
It can be used to push mines onto the enemy, get Health Crates to earn HP, receive more time to escape, do not let the fuel run out and hide.
Dropping Explosives Back
Sometimes when you drop an explosive forward, it hits the worm and not fall as you had aimed. A good way to avoid this is by releasing the explosive back.
Ming Vase
It can be very useful when you are about to lose, or when you need to kill a worm with too much HP. Use the Ming Vase when a group of your opponents' worms are close to each other (to the clusters kill every body). It can also be helpful putting underneath a worm with too many HP to make all the clusters explode at once into the worm (the same way as the Cluster Bomb's trick), making the worm fly very high and receiving too many damage. This worm probably will die because of the damage, or the damage + Fall Damage or if it fall in the water.
Mines
They make good damage and are very useful to make the worms drown due to the good capacity for launching worms and their big explosion. Beware the limited ammo (x3) of them.
Dynamites
When more time is needed, the dynamites due to the unlimited ammo will not be spent and will activate the retreat time of the Jet Pack, giving to the player extra time to hide and collect crates. The max damage caused by them will be 58-59 (without the fall damage). They are useful to take damage without wasting ammo.
Low Gravity
Useful to make the opponent's worms sink. It can be combined with:
- Ming Vase: The clusters will go onto a larger area and the probability to make a worm drown is very high.
- Mines: When the mine is well positioned, the probability to make a worm drown is high. If bad positioned: average.
- Dynamites: When the dynamite is well positioned, the probability to make a worm drown is average. If bad positioned: low.
Health Crates
Giving 35HP to a worm for each crate, they can make a worm with very low HP become a healthy worm, giving a good chance to someone that is loosing win. They can also protect the worms against the fall damage, giving them more HP. If your opponent has few HP don't leave crates left.
Fall Damage
508% is more then 5x the normal fall damage, this is really dangerous, so beware. Sometimes the fall damage is not activated, depending on the way that the worm fell. Usually when blood appear after a worm fall, it indicates that the Fall Damage was activated. It can easily kill worms in high places (this can be used by the players as a strategy). A good protection against the fall damage is a good HP, Health Crates can help a lot to that.
Using the Hot Keys
Due to the few time to attack, they are very useful to choose your weapons fast.
Mines of the Terrain
They can be be pushed by the Jet Pack to do an extra attack and if the player aim well or just have luck, they can make a Combo in the attack. The players must be careful where they will land because their worms may land on a mine.
Sudden Death
If your opponent has too many life, wait for the sudden death will be an easier way to kill worms that have too many HP (because the water will rise). By the other hand, Sudden Death can also be good to who have a lot of HP, because it stops the appearence of the Health Crates, without giving HP to the opponent.
Hiding Far Away from the Opponent
It can be useful when you want to protect yourself against attacks, and search for health crates to receive more HP. This method can also make the opponent stop on the middle of the map (on a tentative to attack), making this way an easy method to attack him/her without recieving damage.