Sudden Death (scheme)
From Worms Knowledge Base
W:A replay: An excellent Sudden Death game with FoxHound & WaterMelon | |
Download · Info |
Game setup |
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Scheme |
Sudden Death: |
Map |
Can be any normal map but it's recomended that you play with a normal open map with very high ground |
Worms |
18 in total is recommended |
Sudden Death start the game with Sudden Death (1 HP for each worm, water rise level 2). The Mines are instant (0 seconds), you can choose the position of the worms, the turn time is 23 seconds, the weapons ammo are few and there's only weapons that need skill to use (without Napalm, Air Strike, Homing Pigeon or similar). Crates may appear sometimes with more ammo. The scheme is one shot one kill and it's very fast!
Contents
Strategies
Suiciding-Kills when choosing the worms start positions
Use this technique (put the worm too high to the fall make your worm die and blew on another worm) is useful to kill a worm that will play before your worm, kill multiple worms at once (not necesserialy the worms must be next to each oher, the explosion can throw the worm to another worm, and throw to another one, killing multiple worms far from each other)
Don't let Suiciding-Kills happen
Put the worm under terrain without space to a worm be dead by a fall is a good way to escape of this trick.
Use terrain objects to kill worms
Shooting in Oil Drums, Mines and Crates can help you to kill worms.
History
This scheme was created by FoxHound, with the opinion help of Molotow. The idea arrived when FoxHound played a Intermediate and suddenly the HP of the worms turned to 1. Another day he played Hysteria an extreme fast game. So the combination between a fast game and one shot one kill resulted in the Sudden Death mode.