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  • ...le/StepS|StepS]]. It can be found in #AnythingGoes, and it will host games for you when asked. When you join your game, you will be able to control and cu : Displays a list of commands, or details for a specific command
    25 KB (3,501 words) - 03:55, 5 March 2023
  • {{ParentArticle|[[Weapons]]}} ...a large drop without recieving fall damage. You can also drop/fire certain weapons by selecting them in your inventory while gliding, then pressing enter to f
    3 KB (537 words) - 02:44, 14 February 2022
  • {{Languages|en|Weapons|pl|Weapons/pl}} :''For weapon ideas in Worms Unlimited, see [[Weapons (Worms Unlimited)]].''
    5 KB (643 words) - 19:27, 3 January 2024
  • {{ParentArticle|[[Weapons]]}} {{Weapon|[[Image:Ninjaropeicon.png|48px]]|Ninja Rope
    5 KB (826 words) - 17:22, 30 May 2024
  • {{ParentArticle|[[Weapons]]}} ...s onto a target selected by the user to attack an enemy worm. This [[Super Weapons|super weapon]] is significantly better, yet usually rare to come by.
    2 KB (369 words) - 00:57, 15 February 2023
  • |add text walkthroughs for remaining missions # With whatever the angle of the throw may be just for the 1st ramp target keep fuse setting to one with minimum bounce with a fus
    24 KB (4,088 words) - 12:48, 5 January 2024
  • * It used to be possible, using a hacked connection or EXE, for a client connected to a host's game to:<br /> ...ames, and the game would be allowed to start. When it started, the players for whom the map was unsupported would desync.<br />
    19 KB (3,315 words) - 21:00, 25 August 2020
  • * The graphical representation of the Ninja Rope was misaligned when it was perfectly orthogonal (horizontal or vertical).<b ...rs. <span style="color:#ff0000">[This was an incomplete fix. See the entry for v3.6.26.4.]</span><br />
    11 KB (1,959 words) - 20:59, 25 August 2020
  • {{ParentArticle|[[Weapons]]}} * In WormsDC, Dynamite is the only weapon that can be dropped from a [[Ninja Rope]] by pressing Enter.
    2 KB (377 words) - 19:12, 16 January 2024
  • {{ParentArticle|[[Weapons]]}} Regardless of power setting, it stays active for a maximum of 5 seconds.
    5 KB (707 words) - 06:09, 19 November 2023
  • {{ParentArticle|[[Weapons]]}} ...several turns, if in the correct place, it can force the enemy to spend a rope, a turn or at least a lot of turn time.
    3 KB (540 words) - 02:20, 15 February 2022
  • ...on before continuing. Often, the scheme is externally edited to give these weapons a power setting of 0, so that this blast effect is not possible. ...to progress, or where a player has accidentally used a forbidden shortcut (for example as a result of a dynamite or mine blast) and must backtrack but can
    5 KB (848 words) - 05:36, 7 August 2023
  • === Team Format - Looped For Number of Teams=== | '''Grave Filename''' The filename for the custom grave.
    11 KB (1,464 words) - 10:24, 25 July 2020
  • [[Warmer]] is a rope-based [[Schemes|scheme]] initially used in preparation for [[Roper]] matches. On [[WormNET]] this is commonly known as "warming up", e [[Image:Warmer.png|thumb|What matters here: rope tricks, fun, art and freestyle]]
    14 KB (2,102 words) - 07:23, 6 September 2022
  • :''Not to be confused with [[Walk For Weapons]] (WfW).'' The following is a list of some commonly-agreed rules for WxW. '''Kill The Leader (KTL)''' appears to be more common at the time of
    5 KB (781 words) - 04:55, 26 December 2022
  • * Interaction between Space Bar, Ninja Rope, and jumping<br /> ...failed to catch, and then your Worm jumped before you released Space, the rope would be fired "automatically" the moment your Worm became jumped and becam
    2 KB (380 words) - 20:31, 25 August 2020
  • Some weapons are automatically selected at the beginning of a player's turn or when acti ...viously used weapon is not available, another weapon will be selected. The weapons are ordered in a hierarchy that determines which weapon will be selected.
    4 KB (643 words) - 15:46, 2 September 2021
  • CrappyCr8s is the proto-shopper scheme invented by CheechLizard in 1999/2000 for Worms 2 and Worms Armageddon. No one plays this because no one else enjoys ...eme that was used. The original WA rope scheme was 20-45 second turns, all weapons in crates, no rules.<br>
    3 KB (513 words) - 12:54, 3 August 2020
  • ...style="font-size:6pt">[DC]</span> It was possible, sometimes even likely, for certain intrinsic maps (Birthday, Fruity2, Paris, Polar, Shoes, Speccy, and ...-size:6pt">[DC]</span> When a text notice appears in-game (e.g., "1x Ninja Rope") it is now shown immediately, rather than being delayed by 1 frame as it w
    32 KB (5,309 words) - 21:01, 25 August 2020
  • ..., introduced in v3.6.26.4, actually slowed down or stopped WA from working for some people, especially those using Windows 9x/Me. It is now optional. By d * Bug in a feature introduced in v3.6.25.1a: The logic for determining whether or not to display the background layer and background d
    6 KB (926 words) - 21:00, 25 August 2020

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