File list

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This special page shows all uploaded files.

File list
 
First page
Last page
Date Name Thumbnail Size User Description Versions
07:49, 24 May 2008 Bazooka.jpg (file) 53 KB Xpsdeset Bazooka 1
07:31, 24 May 2008 Bronze Medal.jpg (file) 3 KB Xpsdeset Bronze Medal 1
07:22, 24 May 2008 Shot-Gun-skills.jpg (file) 50 KB Xpsdeset Shot Gun skills 1
16:44, 23 May 2008 Grenade-Skills-Grade-1.jpg (file) 52 KB Xpsdeset   1
11:02, 23 May 2008 Trench Warfare.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability127%
Donor cardsYes
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Unknown (72)
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy180
Turn time45 seconds
Round time5 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Petrol bomb8★ × 110 turns0%
Banana bomb0★ × 110 turns246%
Handgun0★ × 150 turns246%
Shotgun0★★★★★0 turns246%
Uzi0★ × 140 turns246%
Minigun0★★★0 turns246%
Mine8★ × 110 turns0%
Dragonball0★ × 150 turns246%
Prod★★★0 turns0%
Axe0★★★0 turns246%
Dynamite0★★★★0 turns246%
Sheep0★★★★0 turns246%
Baseball bat0★ × 150 turns246%
Flame thrower0★★0 turns246%
Holy hand-grenade0★★★0 turns246%
Old woman0★★★★0 turns246%
Jet pack2★★★0 turns0%
Fast walk1★★★0 turns0%
Select worm2★★★0 turns0%
297 bytes Run! Obtained from [http://www.kieranmillar.com/wa/ Melon's site] 1
12:26, 22 May 2008 Intermediate.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleDrop energy to 1
Sudden death water rise20 pixels/turn
Weapon crate probability20%
Donor cardsNo
Health crate probability10%
Health crate energy25
Utility crate probability10%
Hazardous objects8 × Mines & oil drums
Mine delay3 seconds
Dud minesYes
Manual worm placementNo
Initial worm energy100
Turn time45 seconds
Round time15 minutes
Number of rounds2
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledYes
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile1★★★1 turn1%
Mortar5★★★0 turns1%
Grenade★★★0 turns1%
Cluster bomb3★★★0 turns1%
Skunk1★★★2 turns1%
Petrol bomb2★★★0 turns1%
Banana bomb0★★★0 turns1%
Handgun★★★0 turns0%
Shotgun★★★0 turns0%
Uzi★★★0 turns0%
Minigun0★★★0 turns2%
Longbow2★★★0 turns1%
Airstrike1★★★5 turns1%
Napalm strike1★★★7 turns1%
Mine2★★★0 turns1%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Kamikaze1★★★0 turns0%
Prod★★★0 turns0%
Axe2★★★0 turns1%
Blowtorch3★★★0 turns1%
Drill3★★★0 turns1%
Girder3★★★0 turns1%
Ninja rope5★★★0 turns1%
Parachute20 turns1%
Bungee rope20 turns1%
Teleport20 turns1%
Dynamite1★★★0 turns1%
Sheep1★★★0 turns1%
Baseball bat1★★★0 turns1%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
221 bytes Run! Obtained from Worm Olympics 1
12:20, 22 May 2008 Walk for Weapons.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time5 seconds
Rope retreat time0 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleDraw
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objectsNone
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time20 seconds
Round time25 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile★★★0 turns0%
Mortar★★★0 turns0%
Grenade★★★0 turns0%
Cluster bomb★★★0 turns0%
Skunk★★★0 turns0%
Petrol bomb★★★0 turns0%
Handgun★★★0 turns0%
Shotgun★★★0 turns0%
Uzi★★★0 turns0%
Mine★★★0 turns0%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Kamikaze★★★0 turns0%
Prod★★★0 turns0%
Blowtorch★★★0 turns0%
Drill★★★0 turns0%
Parachute0 turns0%
Bungee rope0 turns0%
Teleport0 turns0%
Dynamite★★★0 turns0%
Sheep★★★0 turns0%
Flame thrower★★★0 turns0%
Old woman★★★0 turns0%
Mole bomb★★★0 turns0%
Low gravity0 turns0%
Fast walk0 turns0%
Freeze0 turns0%
Select worm0 turns0%
297 bytes Run! Obtained from Worm Olympics 1
12:19, 22 May 2008 Mole Shopper.wsc (file)
Game options
OptionsSetting
Hot-seat time0 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise20 pixels/turn
Weapon crate probability100%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy150
Turn time45 seconds
Round time5 minutes
Number of rounds1
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeYes
Upgraded shotgunYes
Upgraded bananaYes
Upgraded longbowYes
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★ × 100 turns1%
Homing missile0★★★1 turn1%
Mortar0★ × 150 turns1%
Grenade0★★★0 turns1%
Cluster bomb0★ × 100 turns1%
Skunk0★ × 102 turns1%
Petrol bomb0★ × 140 turns1%
Banana bomb0★ × 130 turns1%
Shotgun0★★★0 turns1%
Uzi0★★★0 turns1%
Minigun0★★★0 turns2%
Longbow0★★★0 turns1%
Airstrike0★ × 105 turns1%
Napalm strike0★ × 107 turns1%
Mine0★★★0 turns1%
Fire punch0★ × 140 turns1%
Dragonball0★ × 140 turns1%
Kamikaze1★★★0 turns0%
Axe0★★★0 turns1%
Blowtorch★ × 150 turns0%
Drill★ × 150 turns0%
Girder★ × 140 turns0%
Parachute★ × 130 turns0%
Bungee rope0 turns0%
Teleport10 turns0%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat0★ × 150 turns1%
Flame thrower0★ × 100 turns1%
Homing pigeon0★★★0 turns1%
Mad cow0★★★0 turns1%
Holy hand-grenade0★★★0 turns1%
Old woman0★★★0 turns1%
Sheep launcher0★★★0 turns1%
Super sheep0★★★0 turns1%
Mole bomb★ × 140 turns0%
Low gravity1★ × 130 turns0%
Fast walk10 turns0%
297 bytes Run! Obtained from Worms Olympics 1
12:08, 22 May 2008 Rope Race.wsc (file)
Game options
OptionsSetting
Hot-seat time15 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objectsNone
Mine delay3 seconds
Dud minesYes
Manual worm placementYes
Initial worm energy200
Turn time30 seconds
Round time15 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile0★★★1 turn1%
Mortar0★★★0 turns1%
Grenade0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Skunk0★★★2 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb0★★★0 turns1%
Minigun0★★★0 turns2%
Longbow0★★★0 turns1%
Airstrike0★★★5 turns1%
Napalm strike0★★★7 turns1%
Mine0★★★0 turns1%
Axe0★★★0 turns1%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope★★★★★0 turns1%
Parachute0 turns1%
Bungee rope00 turns1%
Teleport00 turns1%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
221 bytes Run! Scheme obtained from Worm Olympics 1
12:05, 22 May 2008 Burning Girders.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time7 seconds
Rope retreat time0 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise45 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability70%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Oil drums
Mine delay3 seconds
Dud minesYes
Manual worm placementYes
Initial worm energy200
Turn time20 seconds
Round time15 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Petrol bomb★★★0 turns0%
Teleport10 turns0%
Freeze00 turns83%
297 bytes Run! Scheme obtained from Worm Olympics 1
12:03, 22 May 2008 Bungee Race.wsc (file)
Game options
OptionsSetting
Hot-seat time15 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time30 seconds
Round time45 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile0★★★1 turn1%
Mortar0★★★0 turns1%
Grenade0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Skunk0★★★2 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb0★★★0 turns1%
Minigun0★★★0 turns2%
Longbow0★★★0 turns1%
Airstrike0★★★5 turns1%
Napalm strike0★★★7 turns1%
Mine★★★0 turns1%
Axe0★★★0 turns1%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope0★★★★★0 turns1%
Parachute00 turns1%
Bungee rope0 turns1%
Teleport00 turns1%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
Fast walk0 turns0%
297 bytes Run! Scheme obtained from Worms Olympics 1
11:59, 22 May 2008 Bazookas and Grenades.wsc (file)
Game options
OptionsSetting
Hot-seat time15 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeYes
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objectsNone
Mine delay3 seconds
Dud minesYes
Manual worm placementYes
Initial worm energy200
Turn time30 seconds
Round time15 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile0★★★1 turn1%
Mortar0★★★0 turns1%
Grenade★★★0 turns1%
Cluster bomb0★★★0 turns1%
Skunk0★★★2 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb0★★★0 turns1%
Minigun0★★★0 turns2%
Longbow0★★★0 turns1%
Airstrike0★★★5 turns1%
Napalm strike0★★★7 turns1%
Mine0★★★0 turns1%
Fire punch★★★0 turns0%
Axe0★★★0 turns1%
Blowtorch4★★★0 turns1%
Drill4★★★0 turns1%
Girder4★★★0 turns1%
Ninja rope0★★★★★0 turns1%
Parachute00 turns1%
Bungee rope00 turns1%
Teleport40 turns1%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
Low gravity0 turns0%
297 bytes Run! Scheme obtained from Worm Olympics 1
10:25, 21 May 2008 Water Suprise walktrough.jpg (file) 113 KB Xpsdeset   1
10:15, 21 May 2008 Teleport mine knock attack.gif (file) 97 KB Run! An animation showing one of the harder methods of using the teleport to attack the enemy in a Bows and Arrows game 1
10:54, 20 May 2008 Bna with run parker splongul dancingomelette.WAgame (file) 163 KB Run! '''Bows and Arrows''' game with Run, Parker, Splongul, and DancingOmelette. Splongul and Parker have a juvenile argument about who is the better shot. Eventually, the calculator is brought out. ''The calculator.'' 1
10:31, 20 May 2008 Bows and Arrows 2.wsc (file)
Game options
OptionsSetting
Hot-seat time14 seconds
Retreat time4 seconds
Rope retreat time0 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise45 pixels/turn
Weapon crate probability100%
Donor cardsNo
Health crate probability0%
Health crate energy50
Utility crate probability0%
Hazardous objects250 × Mines
Mine delay0 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy100
Turn time24 seconds
Round time5 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Longbow★ × 60 turns0%
Parachute★★★0 turns0%
Teleport0★★★0 turns5%
Low gravity★★★0 turns0%
297 bytes Run!   2
23:05, 17 May 2008 Shopping.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time3 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeAnti
Worm select at turn startNo
Round end styleNothing
Sudden death water rise5 pixels/turn
Weapon crate probability100%
Donor cardsYes
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delayRandom
Dud minesYes
Manual worm placementNo
Initial worm energy100
Turn time30 seconds
Round time10 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile0★★★1 turn3%
Mortar0★★★0 turns1%
Grenade★★★0 turns0%
Cluster bomb0★★★0 turns2%
Skunk0★★★2 turns2%
Petrol bomb0★★★0 turns1%
Banana bomb0★★★0 turns1%
Handgun0★★★0 turns1%
Shotgun★★★0 turns0%
Uzi0★★★0 turns1%
Minigun0★★★0 turns3%
Longbow0★★★0 turns1%
Airstrike0★★★5 turns2%
Napalm strike0★★★7 turns2%
Mine0★★★0 turns1%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Kamikaze★★★0 turns0%
Prod★★★★★0 turns0%
Axe0★★★0 turns1%
Blowtorch2★★★0 turns2%
Girder3★★★0 turns3%
Ninja rope5★★★★0 turns4%
Parachute10 turns0%
Bungee rope10 turns0%
Teleport20 turns3%
Dynamite0★★★0 turns4%
Sheep1★★★0 turns2%
Baseball bat0★★★0 turns2%
Flame thrower0★★★0 turns4%
Homing pigeon0★★★0 turns4%
Mad cow0★★★0 turns4%
Holy hand-grenade0★★★0 turns4%
Old woman0★★★0 turns4%
Sheep launcher0★★★0 turns4%
Super sheep0★★★0 turns4%
Mole bomb0★★★0 turns1%
221 bytes Glide Worms: Armageddon stock Shopping scheme. 1
18:24, 16 May 2008 Hysteria.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise45 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy80
Turn time1 second
Round time10 seconds
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Grenade★★★0 turns0%
Petrol bomb★★★0 turns0%
Shotgun★★★0 turns0%
Mine★★★0 turns0%
Fire punch★★★0 turns0%
Blowtorch★★★0 turns0%
Teleport★★★0 turns0%
Flame thrower★★★0 turns0%
Mad cow1★★★2 turns0%
Jet pack★★★0 turns0%
221 bytes Run!   1
17:51, 16 May 2008 One of Everything Round 5.WAgame (file) 68 KB Run!   1
17:51, 16 May 2008 One of Everything Round 4.WAgame (file) 33 KB Run!   1
17:50, 16 May 2008 One of Everything Round 3.WAgame (file) 46 KB Run!   1
17:49, 16 May 2008 One of Everything Round 2.WAgame (file) 49 KB Run!   1
17:46, 16 May 2008 One of Everything Round 1.WAgame (file) 35 KB Run!   1
15:38, 16 May 2008 One of Everything.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time5 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeAnti
Worm select at turn startYes
Round end styleNothing
Sudden death water rise20 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines
Mine delay3 seconds
Dud minesYes
Manual worm placementNo
Initial worm energy100
Turn time30 seconds
Round time5 minutes
Number of rounds3
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka1★★★0 turns0%
Homing missile1★★★0 turns0%
Mortar1★★★0 turns0%
Grenade1★★★0 turns0%
Cluster bomb1★★★0 turns0%
Skunk1★★★0 turns0%
Petrol bomb1★★★0 turns0%
Banana bomb1★★★0 turns0%
Handgun1★★★0 turns0%
Shotgun1★★★0 turns0%
Uzi1★★★0 turns0%
Minigun1★★★0 turns0%
Longbow1★★★0 turns0%
Airstrike1★★★2 turns0%
Napalm strike1★★★2 turns0%
Mine1★★★0 turns0%
Fire punch1★★★0 turns0%
Dragonball1★★★0 turns0%
Kamikaze1★★★0 turns0%
Prod1★★★0 turns0%
Axe1★★★0 turns0%
Blowtorch1★★★0 turns0%
Drill1★★★0 turns0%
Girder1★★★★★0 turns0%
Ninja rope1★★★★★0 turns0%
Parachute10 turns0%
Bungee rope10 turns0%
Teleport10 turns0%
Dynamite1★★★0 turns0%
Sheep1★★★0 turns0%
Baseball bat1★★★0 turns0%
Flame thrower1★★★0 turns0%
Homing pigeon1★★★0 turns0%
Mad cow1★★★0 turns0%
Holy hand-grenade1★★★0 turns0%
Old woman1★★★0 turns0%
Sheep launcher1★★★0 turns0%
Super sheep1★★★0 turns0%
Mole bomb1★★★0 turns0%
Jet pack10 turns0%
Low gravity10 turns0%
Laser sight10 turns0%
Fast walk10 turns0%
Invisibility10 turns0%
Freeze10 turns0%
Super banana bomb10 turns0%
Mine Strike12 turns0%
Girder starter pack10 turns0%
Earthquake14 turns0%
Scales of justice10 turns0%
Ming vase10 turns0%
Mike's carpet bomb12 turns0%
Magic bullet10 turns0%
Indian nuclear test18 turns0%
Select worm10 turns0%
Salvation army10 turns0%
Mole squadron12 turns0%
MB bomb10 turns0%
Concrete donkey16 turns0%
Suicide bomber10 turns0%
Sheep strike12 turns0%
Mail strike12 turns0%
Armageddon16 turns0%
297 bytes Run!   1
18:57, 5 May 2008 Another random scheme editor.jpg (file) 74 KB Run!   2
19:23, 4 May 2008 Excellent Hysteria Game Auto Dario KRD Muzic Husk.WAgame (file) 109 KB KoreanRedDragon This is an excellent game of Hysteria. Notable moments: Zook at 0:10, Jetpack Zook at 3:45, Zook at 4:40, Zook at 6:50, Petrol at 18:40... 1
23:26, 29 April 2008 Warmer Camanchy KRD.WAgame (file) 199 KB KoreanRedDragon A short, late-night, 2 player Warmer on a FlowingWater map. Here also because the chat includes recollections of good old days and good old people who helped shape modern roping. Also a few words on the finger rolling technique, which one of the players i 1
23:18, 29 April 2008 X-Worms May 2007 Afterparty Warmer Flex KRD Mablak Ropa Ryan Yanme.WAgame (file) 602 KB KoreanRedDragon The traditional afterparty Warmer played after style contests hosted by X-Worms where the judges unwind after all the hard work and get some feedback and ideas from the finalists. 1
22:47, 29 April 2008 X-Worms May 2007 Final Ryan Bonhert ChinaRoper Yanme.WAgame (file) 256 KB KoreanRedDragon The final of the X-Worms style contest that took place in May 2007, for use in the Warmer and X-Worms [once we have one] articles. Detailed info about the tournament here: http://www.laene.nl/fb/forum/viewtopic.php?t=802 1
22:37, 29 April 2008 FINAL + CEREMONY (Ryan.Bonhert.ChinaRoper.Yanme).WAgame (file) 256 KB KoreanRedDragon The final and awards ceremony of the X-Worms style contest that took place in May 2007 for use in the Warmer article and the X-Worms article, once we have one. More details about the tournament in this forum thread: http://www.laene.nl/fb/forum/viewtopic 1
06:27, 29 April 2008 AlienGlitch.WAgame (file) 6 KB CyberShadow For Alien glitch. 1
04:17, 29 April 2008 CPU-miss.WAgame (file) 13 KB CyberShadow For the CPU_shot_misprediction article. Note: this replay was edited after it was recorded (hence a few checksum errors). Note: this replay continues endlessly. 1
03:22, 29 April 2008 Deadcode 32PixelGlide.WAgame (file) 9 KB CyberShadow For the Gliding article. 1
03:13, 29 April 2008 FloatingWeaponDemo.WAgame (file) 9 KB CyberShadow Floating weapon glitch demonstration. 1
02:50, 29 April 2008 BazookaWallGlitch.WAgame (file) 7 KB CyberShadow Demonstration for Bazooka through wall. 1
02:17, 29 April 2008 `Pro` Sheep Maze.WAgame (file) 21 KB CyberShadow A demonstration of the Super Sheep going through walls, by Deadcode 1
22:48, 28 April 2008 M3ntal-unfinished solution.WAgame (file) 25 KB CyberShadow BRSolver-generated solution for an unfinished BR by M3ntal. 1
22:37, 28 April 2008 Flipwalking.WAgame (file) 7 KB CyberShadow Optimal flipwalking across a 616-pixel distance. 1
18:20, 28 April 2008 Download.png (file) 8 KB CyberShadow Made the purple arrow "bigger" 2
17:47, 28 April 2008 WWP-download-24.png (file) 2 KB CyberShadow Specialized smaller version for inline links 1
17:47, 28 April 2008 WA-download-24.png (file) 4 KB CyberShadow Specialized smaller version for inline links 1
16:20, 28 April 2008 Warmer Roper Variation WWP.wsc (file)
Error creating thumbnail: Unrecognized scheme version.
229 bytes KoreanRedDragon Game: Worms World Party Scheme: Warmer Variation: Roper weapons, 200 starting health, +20 health crates 1
16:20, 28 April 2008 Warmer Minimalist Variation WWP.wsc (file)
Error creating thumbnail: Unrecognized scheme version.
229 bytes KoreanRedDragon Game: Worms World Party Scheme: Warmer Variation: No weapons, no crates 1
16:19, 28 April 2008 Warmer Invincible Variation WWP.wsc (file)
Error creating thumbnail: Unrecognized scheme version.
229 bytes KoreanRedDragon Game: Worms World Party Scheme: Warmer Variation: All weapons, God mode recommended, no crates 1
16:02, 28 April 2008 Info circle.png (file) 387 bytes CyberShadow Made transparent. 2
03:46, 28 April 2008 My first game.WAgame (file) 121 KB CyberShadow Testing replay upload.. 1
14:27, 4 April 2008 Vert.jpg (file) 26 KB Wyvern   1
22:16, 25 March 2008 Chatlog.png (file) 7 KB Deadcode trimmed 1 pixel from edge to avoid 801 -> 800 resampling 2
03:08, 23 March 2008 Hwd.png (file) 16 KB Jehuty Interface of the Homebrew Worm Designs website 1
17:43, 21 March 2008 Jenny y yo.jpg (file) 23 KB LNNNxDario   1
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