User contributions
From Worms Knowledge Base
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- 16:10, 7 June 2007 (diff | hist) . . (+23) . . Action Replays display different outcome
- 14:57, 7 June 2007 (diff | hist) . . (+23) . . m Loading maps saved with DeluxePaint or Personal Paint "Stencil" feature active crashes the game (→DeluxePaint)
- 14:57, 7 June 2007 (diff | hist) . . (0) . . m Loading maps saved with DeluxePaint or Personal Paint "Stencil" feature active crashes the game (→Conflict with Worms / WormsDC)
- 14:56, 7 June 2007 (diff | hist) . . (0) . . m WormsShell (→Unfinished or unimplemented features)
- 14:53, 7 June 2007 (diff | hist) . . (+270) . . Colour map (first generation) (→Worms)
- 14:40, 7 June 2007 (diff | hist) . . (+45) . . Bazooka-Uzi trick
- 14:27, 7 June 2007 (diff | hist) . . (+1,905) . . N Loading maps saved with DeluxePaint or Personal Paint "Stencil" feature active crashes the game (New page: {{ParentArticle|Tricks and glitches}} == DeluxePaint == ''DeluxePaint'', or DPaint, was a very popular graphics editing tool for the Amiga and was used to create the graphics for many...)
- 14:13, 7 June 2007 (diff | hist) . . (+97) . . Monochrome map (first generation)
- 14:11, 7 June 2007 (diff | hist) . . (0) . . N File:Screenshot stencil.png
- 14:02, 7 June 2007 (diff | hist) . . (+365) . . Colour map (first generation)
- 14:01, 7 June 2007 (diff | hist) . . (+85) . . Tricks and glitches (second generation) (→Neutral)
- 13:55, 7 June 2007 (diff | hist) . . (+619) . . N Monochrome map (first generation) (New page: {{ParentArticle|File formats}} The only first-generation game in the series that supports Monochrome maps is WormsDC, which can read and write 2-colour IFF image files. Monochrome...)
- 13:39, 7 June 2007 (diff | hist) . . (+83) . . User:Squirminator2k
- 13:39, 7 June 2007 (diff | hist) . . (+105) . . User:Squirminator2k
- 13:25, 7 June 2007 (diff | hist) . . (-1) . . Worms: The Director's Cut (→The game technology)
- 13:24, 7 June 2007 (diff | hist) . . (-2) . . Worms: The Director's Cut (→The game technology)
- 13:19, 7 June 2007 (diff | hist) . . (+13) . . Worms Triple Pack
- 13:13, 7 June 2007 (diff | hist) . . (+1) . . Worms 2 (→Release)
- 13:11, 7 June 2007 (diff | hist) . . (+379) . . Sold-Out Software release (Worms Armageddon) (→Installer)
- 13:08, 7 June 2007 (diff | hist) . . (+2) . . Sold-Out Software release (Worms Armageddon) (→Installer)
- 13:07, 7 June 2007 (diff | hist) . . (+532) . . Worms 2
- 13:07, 7 June 2007 (diff | hist) . . (+18) . . Worms Armageddon (→Compilations including Worms Armageddon)
- 12:45, 7 June 2007 (diff | hist) . . (+183) . . Grenade Launcher
- 02:04, 7 June 2007 (diff | hist) . . (+31) . . m Guildhall Leisure release (WormsDC)
- 02:04, 7 June 2007 (diff | hist) . . (+382) . . Guildhall Leisure release (WormsDC)
- 02:01, 7 June 2007 (diff | hist) . . (+26) . . Guildhall Leisure release (WormsDC)
- 01:24, 7 June 2007 (diff | hist) . . (+171) . . Sheep-on-a-Rope
- 23:40, 6 June 2007 (diff | hist) . . (+1,063) . . N Guildhall Leisure release (WormsDC) (New page: {{ParentArticle|Worms: The Directors Cut}} The Guildhall Leisure release of WormsDC is believed to have come out late in 1997, some time after the release of Worms 2. * The b...)
- 23:31, 6 June 2007 (diff | hist) . . (+47) . . Monkey Mode
- 23:30, 6 June 2007 (diff | hist) . . (+16) . . Monkey Mode
- 23:28, 6 June 2007 (diff | hist) . . (+22) . . Game logic (→Worms Armageddon and Worms World Party)
- 23:28, 6 June 2007 (diff | hist) . . (0) . . Monkey Mode
- 23:27, 6 June 2007 (diff | hist) . . (+132) . . Monkey Mode
- 23:26, 6 June 2007 (diff | hist) . . (+1,119) . . Monkey Mode
- 23:10, 6 June 2007 (diff | hist) . . (+228) . . Monkey Mode
- 23:05, 6 June 2007 (diff | hist) . . (+6) . . m Game logic (→WormsDC Exclusive Weapons)
- 23:04, 6 June 2007 (diff | hist) . . (+51) . . Game logic (→WormsDC Exclusive Weapons)
- 23:04, 6 June 2007 (diff | hist) . . (+525) . . N Monkey Mode (New page: {{ParentArticle:Game logic}} ''Monkey Mode'' is a simple cheat for WormsDC that translates all of the weapons' names into Swedish, as well as altering the appearance, but not the ...)
- 22:54, 6 June 2007 (diff | hist) . . (+2,142) . . N Sheep-on-a-Rope (New page: {{ParentArticle|Game logic}} The Sheep-on-a-Rope is a weapon that made its first and, to date, only appearance in WormsDC. Its function exactly as it name implies - it's a [[Sheep...)
- 22:47, 6 June 2007 (diff | hist) . . (0) . . N File:Screenshot kenny.png (current)
- 22:21, 6 June 2007 (diff | hist) . . (+56) . . Armageddon Collection
- 22:11, 6 June 2007 (diff | hist) . . (+469) . . Customisation (WormsDC) (→Soundbank filing system)
- 16:34, 6 June 2007 (diff | hist) . . (+23) . . Game logic (→Worms Armageddon and Worms World Party)
- 16:24, 6 June 2007 (diff | hist) . . (0) . . WormsShell (→Enforcer hits and crashes)
- 16:24, 6 June 2007 (diff | hist) . . (+469) . . N Bazooka-Uzi trick (New page: {{ParentArticle|Tricks and glitches}} In Worms and Worms United for MS-DOS, holding down both F1 and F3 at the same time for at least three seconds and then tapping space make...)
- 16:21, 6 June 2007 (diff | hist) . . (+211) . . N Crashes on Workbench 1.3 systems (New page: {{ParentArticle|Tricks and glitches}} The Amiga version of the original Worms loads perfectly fine on any Amiga system, however it crashes when trying to start a game on any Amiga...)
- 16:19, 6 June 2007 (diff | hist) . . (+354) . . N Loading option sets whilst using BETONG ASNA or BOING cheat crashes the game (New page: {{ParentArticle|Tricks and glitches}} In WormsDC, attempting to load an Option set while using the BETONG ASNA or BOING cheats (which changes the bouncing grenade on the Menu scre...)
- 16:18, 6 June 2007 (diff | hist) . . (-544) . . Patch (WormsDC)
- 16:18, 6 June 2007 (diff | hist) . . (+254) . . N Dynamite retreat can be altered during Replay (New page: {{ParentArticle|Tricks and glitches}} In WormsDC, it is sometimes possible to alter the actions of a worm retreating after laying dynamite by tapping the Enter Key before the repl...)
- 16:15, 6 June 2007 (diff | hist) . . (+301) . . N Action Replays display different outcome (New page: {{ParentArticle|Tricks and glitches}} Occasionally, Action Replays in WormsDC would play out an alternate version of events, for example an explosion pushing a worm away at a slig...)
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