Fkey Strike

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(Up to Scheme ideas)
Game setup
Scheme
Fkey Strike:
Download
View scheme settings
Map
Random dual island
Worms
6 per team (1v1)
3 or 4 per team (2v2)
Pick wisely!
Click to watch (W:A + Beta Update required) W:A replay: Fkey Strike 2v2 match:
Auto + KRD (Blue) vs goom + Deadcode (Red)
Download · Info

Fkey Strike is a class-based scheme where worms are limited to using only weapons from the Function Key (F1 - F12) row that they are named after, plus F8 and ` Utilities.

Description

Scheme options

HP 150
Turn order Random
Turn time 30 sec
Retreat time 3 ground / 5 air
Hotseat 10 sec
Sudden Death 15 min, classic (1HP), no water rise
Objects 8 mines+oil (3 sec, no duds)

Crate rate

Weapon 3/10
Utility 2/10

Weapons


Each worm has a dedicated row.

Ammo is unlimited and Power is default (***) unless specified otherwise
All (normal) weapon crates contain Teleport

Any worm may use


~ 1x Jetpack, 1x Low grav, 1x Fast walk
F8 2x Rope *, Bungee, Parachute, 2x Teleport

Dedicated rows

F1 Bazooka, 1x Homing Missile
F2 Grenade, 1x Axe ***** (75%)
F3 Shotgun, 1x Bow *****
F4 Firepunch, Dragonball, 1x Kamikaze, 1x Prod
F5 Mine, Mole Bomb *****
F6 Air Strike *, 1x Napalm Strike *
F7 Blowtorch *****, Drill *****, 1x Girder(/pack)
F9 Flamethrower **
F10 Petrol Bomb, 1x Skunk
F11 Old Woman *
F12 Select Worm, 1x Freeze

Rules

  • Each worm is only allowed to use weapons from the weapon panel row it is named after + anything from the F8 row + any utility
    • Skip Go is also allowed to be used by any worm.
    • If you accidentally end up using a weapon your worm is not allowed to use, say "sorry", and consider skipping go the next turn if your opponent is still not satisfied.

Duplicates


Maximum of 2 worms per Fkey across team
(F1 F1 F2 F2 is valid, F1 F1 F1 F2 is not)

Bo3 optional


Loser of round bans an Fkey, Winner swaps out offending (neither can switch roster beyond that)
(Bans last until end of match)

History

Created by Goom April 2019, with much help from Auto, GreeN, KRD, Schaf, Deadcode, and others.
Objective was making hybridization of Walk for Weapons's concept, Team17's positioning, and Hysteria's row simplicity.


This article has a to-do list:
  • Finish formatting
  • More detail about naming/bans
  • Add description, strategy (F12/random turn order synergy)
  • Add relationship to Alt-F4
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