Difference between revisions of "MapGEN"
From Worms Knowledge Base
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| screenshot = MapGEN.png | | screenshot = MapGEN.png | ||
| developer = [[Plutonic]] | | developer = [[Plutonic]] | ||
− | | version = v0.3.0.pre.alpha / | + | | version = v0.3.0.pre.alpha / 11 March 2009 |
| games = [[Worms Armageddon|W:A]] | | games = [[Worms Armageddon|W:A]] | ||
| language = C++ | | language = C++ |
Revision as of 14:35, 11 March 2009
(Up to Software)
MapGEN | |
---|---|
Developer: | Plutonic |
Latest version: | v0.3.0.pre.alpha / 11 March 2009 |
Supported games: | W:A |
Language: | C++ |
License: | Closed source |
Website: | www.wormscc.co.uk |
Download: | mapgen.rar (3.5 Mb) |
MapGEN is a program written by Plutonic designed to generate random maps for particular schemes. It was first released on 11th July 2006. As of version 0.3, it now comes with a wormkit module so maps can be generated in game. A folder called MapGEN will appear in saved levels list containing PNG's for each scheme available.
Features
MapGEN currently supports these schemes:
- Bows and arrows
- MapGEN can create random maps for the BnA scheme, with a control that varies the density of objects. MapGEN also supports big maps for the BnA scheme, and provides sliders for the width and the height. The graphics for the specks that make up the map can be chosen from 6 defaults or added manually by creating a new folder in the program's bna subdirectory.
- Fort
- Random forts are generated from sets of tiles. Each fort is created with 8 random tiles from an extensive collection, and then textured to one of three themes (brick, granite or white stone). Additional tiles or textures can be manually added in the program's data directory.
- Roper
- MapGEN can create random ropers, but provides no controls for how they are generated.
- Walk for weapons
- Random Walk for Weapons maps can be generated with a control that adjusts the number of "pads".
- Rope race
- RopeRace maps can be generated to any size up to 8000x8000, the width of the tiles can be scaled between 82 and 250 pixels.
- Supersheep race
- Supersheep race maps can be generated to any size up to 8000x8000 the width of the path and the number of corners can be adjusted.
- Supersheeper
- Supersheeper maps in the form of cavern mazes can be generated to any size up to 8000x8000 the width of the tiles/path can be adjusted.
- Shopper
- Basic city shopper maps can now be produced (1920x696 only currently). Other varieties of normal shopper are planned.
Future plans
MapGEN is still under development and will support more schemes in the future. These may include: