Difference between revisions of "Boom Race"

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(I'll remove this replay from the multi shot section, since I think is not an ideal example of the multishot Boom Race that people will prefer playing and Hosting Buddy is planning to implement. It has mines, rubber (bounce), etc.)
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=== Multi Shot Boom Race ===
 
=== Multi Shot Boom Race ===
{{ReplayBox|Multi_Shot_Boom_Race.WAgame|An example match of Multi Shot Boom| Race, with FoxHound, Naruto, F8R and MB77}}
 
 
This variation uses the "loss of control doesn't end turn", "shot doesn't end turn" and "anti worm sink" features of [[RubberWorm]]. Players can use weapons multiple times per turn, which increases the pace of the game. The game also becomes more chaotic, since there is less time to think about a shot, if the player intends to fire a weapon three or four times per turn.
 
This variation uses the "loss of control doesn't end turn", "shot doesn't end turn" and "anti worm sink" features of [[RubberWorm]]. Players can use weapons multiple times per turn, which increases the pace of the game. The game also becomes more chaotic, since there is less time to think about a shot, if the player intends to fire a weapon three or four times per turn.
  

Revision as of 00:47, 20 August 2020

(Up to Schemes)
Click to watch (W:A + Beta Update required) W:A replay: An example match of
Boom Race, with M3ntal and Balee
Download · Info
How to win: shoot yourself

Boom Race is a racing-style scheme where players must navigate their sole worm through a specially-designed, indestructible map to reach a finish line from a designated starting point. Worms are anchored, so players can only make progress by blasting their own worm around using the provided weapons. The player to reach the finish line first, or hold the leading position when the round timer runs out, wins the game. Boom Race is commonly thought of as a variation of the Battle Race scheme, which differs only in that worms can move and a smaller set of weapons is provided.


Details

Game setup
Scheme
Boom Race:
Download
View scheme settings
Map
Specially-designed map
Examples at the WMDB
Worms
Usually 1v1 with 1 worm each

Players begin by each placing their single worm on the designated starting location.

With the worms anchored in position, players must use the provided weapons to carefully navigate the course by blasting their own worm. Worm health is infinite, so the use of weapons does not cause injury. However, some maps contain gaps along the bottom leading to the water, where drowning is possible. Players must take great care to navigate these hazards. Mines are sometimes also present on the map to provide an additional obstacle, but skilled players can use them to their advantage to blast their worms even further along the course.

Players can also target their opponents to set them back, though this is sometimes forbidden. Causing an opponent to drown is strictly forbidden.

The weapons provided usually include the Bazooka, Grenade, Shotgun, Homing Pigeon, Dynamite, Mine, Sheep, Holy Hand Grenade, Petrol Bomb, and Mad Cow. Prod is also provided and can be used only to nudge an opposing worm, perhaps back down a cliff. Sometimes, other weapons are included such as the Homing Missile and Magic Bullet.

Low gravity is also available, to allow players to traverse greater distances.

A game's duration depends on the difficulty and length of the map and the skill of the players. Games can sometimes last hours. Often, the game is played to the round timer, with the player in the leading position winning the game at the moment of Sudden Death.

The scheme is supported by HostingBuddy.

Rules

  • Place at the start - Players must place their worms on the spot labelled Start, S, or similar.
  • No drownings - Players must not drown an opponent's worm. Violating this rule forfeits the game.
  • Optional: No attacking - Players must not attack opponents' worms at all, unless for the purpose of moving their own worm.

Violations of the "No attacking" rule are sometimes quite hard to determine. For example, if one player uses a bazooka to blast themselves forward, but fails, and an opponent's worm is knocked down a wall in the explosion, the attack could be declared a violation even though it wasn't intentional. Thus, this rule is usually disregarded. Some maps (example) provide parallel courses which enables players to compete without interacting with each other.

It's generally recommended that players, when joining a Boom Race game lobby on WormNET, use the term "STF" (standing for Start To Finish) to indicate to the host that they understand the concept of the scheme and will follow the rules.

Variations

Multi Shot Boom Race

This variation uses the "loss of control doesn't end turn", "shot doesn't end turn" and "anti worm sink" features of RubberWorm. Players can use weapons multiple times per turn, which increases the pace of the game. The game also becomes more chaotic, since there is less time to think about a shot, if the player intends to fire a weapon three or four times per turn.

History

The origin of the scheme is unknown. The scheme dates back to 2004 at the latest, with the earliest Bungee Race map appearing on Worms Map Database in February of that year.

The scheme has featured consistently in competitions, featuring in the Worm Olympics every year from 2006 to 2016, and in cups hosted on The Ultimate Site between 2010 and 2018.

External links

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