Difference between revisions of "Fkey Strike"

From Worms Knowledge Base

Jump to: navigation, search
m (weapons)
m (new file name)
Line 2: Line 2:
 
{{Game setup|file=Fkey Strike.wsc|scheme=Fkey Strike|map=Random dual island|worms=6 per team (1v1)<br>3 or 4 per team (2v2)}}
 
{{Game setup|file=Fkey Strike.wsc|scheme=Fkey Strike|map=Random dual island|worms=6 per team (1v1)<br>3 or 4 per team (2v2)}}
 
[[Image:Fkey-strike.png|thumb|Pick wisely!]]
 
[[Image:Fkey-strike.png|thumb|Pick wisely!]]
{{ReplayBox|2019-05-06_02.17.11_Fkey_Strike_-_OoO_%2B_NogardDerNaerok_vs_goom_%2B_Deadcode.WAgame|Fkey Strike 2v2 match:<br>Auto + KRD (Blue) vs goom + Deadcode (Red) '36:53'}}
+
{{ReplayBox|Replay showing example game of Fkey Strike.WAgame|Fkey Strike 2v2 match:<br>Auto + KRD (Blue) vs goom + Deadcode (Red) '36:53'}}
  
 
'''Fkey Strike''' is a class-based scheme where worms are limited to using only weapons from the Function Key (F1 - F12) row that they are named after, plus '''F8''' and '''` Utilities'''.
 
'''Fkey Strike''' is a class-based scheme where worms are limited to using only weapons from the Function Key (F1 - F12) row that they are named after, plus '''F8''' and '''` Utilities'''.

Revision as of 10:11, 14 July 2020

(Up to Scheme ideas)
Game setup
Scheme
Fkey Strike:
Download
View scheme settings
Map
Random dual island
Worms
6 per team (1v1)
3 or 4 per team (2v2)
Pick wisely!
Click to watch (W:A + Beta Update required) W:A replay: Fkey Strike 2v2 match:
Auto + KRD (Blue) vs goom + Deadcode (Red) '36:53'
Download · Info

Fkey Strike is a class-based scheme where worms are limited to using only weapons from the Function Key (F1 - F12) row that they are named after, plus F8 and ` Utilities.

Description

Scheme options

HP 150
Turn order Random
Turn time 30 sec
Retreat time 3 ground / 5 air
Hotseat 10 sec
Sudden Death 15 min, classic (1HP), no water rise
Objects 8 mines+oil (3 sec, no duds)

Crates

Weapon 3/10
Utility 2/10
All (normal) weapon crates contain Teleport

Weapons

Arsenal was designed so that (within reason) each row has 1 primary (inf ammo) and 1 secondary (x1 ammo) to spend.

Each worm has a dedicated row.

Power is default (***) unless specified otherwise

Any worm may use


~ 1x Jetpack, 1x Low grav, 1x Fast walk
F8 2x Rope *, Bungee, Parachute, 2x Teleport

Dedicated rows

F1 Bazooka, 1x Homing Missile
F2 Grenade, 1x Axe ***** (75%)
F3 Shotgun, 1x Bow *****
F4 Firepunch, Dragonball, 1x Kamikaze, 1x Prod
F5 Mine, Mole Bomb *****
F6 Air Strike *, 1x Napalm Strike *
F7 Blowtorch *****, Drill *****, 1x Girder(/pack)
F9 Flamethrower **
F10 Petrol Bomb, 1x Skunk
F11 Old Woman *
F12 Select Worm, 1x Freeze

Rules

  • Each worm is only allowed to use weapons from the weapon panel row it is named after + anything from the F8 row + any utility
    • Skip Go is also allowed to be used by any worm.
    • If you accidentally end up using a weapon your worm is not allowed to use, say "sorry", and consider skipping go the next turn if your opponent is still not satisfied.
  • Duplicate names are allowed. Maximum of 2 worms per Fkey across team.
    • F1 F1 F2 F2 is valid, F1 F1 F1 F2 is not
    • Tip: when editing your team, append a space after the name to bypass built-in dupe check.
  • Multiple Rounds and Banning
    • When playing Bo3 or Bo5, the loser of each round may ban an Fkey. Winner swaps out offending worm(s), if any, with a different valid key; neither can switch roster beyond that. Bans last the rest of match.
    • e.g. Winner's team (F1 F2 F3 F4 F9 F9), Loser bans 'F9'. Winner swaps for (F1 F2 F3 F3 F4 F10)
    • Banning is completely optional.

History

Created by Goom April 2019, with much help from Auto, GreeN, KRD, Schaf, Deadcode, and others.
Objective was making hybridization of Walk for Weapons's concept, Team17's positioning, and Hysteria's row simplicity.


This article has a to-do list:
  • Finish formatting
  • More detail about naming/bans
  • Add description, strategy (F12/random turn order synergy)
  • Add relationship to Alt-F4
Personal tools