Difference between revisions of "Tricks and glitches (first generation)"

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(Emulation-specific)
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Note: Glitches marked with a * have been unofficially fixed in ''[[Worms]]'' (but not ''[[WormsDC]]'') via [[WormShell]].
 
Note: Glitches marked with a * have been unofficially fixed in ''[[Worms]]'' (but not ''[[WormsDC]]'') via [[WormShell]].
  
==== Weapon specific ====
+
==== Tricks and Glitches ====
 
* {{i-w}} {{i-wdc}} [[Bazooka through wall]]
 
* {{i-w}} {{i-wdc}} [[Bazooka through wall]]
 
* {{x-w}} {{i-wdc}} [[Concrete Donkey can be deployed in Cavern levels]]
 
* {{x-w}} {{i-wdc}} [[Concrete Donkey can be deployed in Cavern levels]]
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==== Emulation-specific ====
 
==== Emulation-specific ====
* {{x-w}} {{i-wdc}} [[Sprites extend by one pixel width vertically]]
 
 
* {{x-w}} {{i-wdc}} [["Nowhere to worm!" error on maps with plenty of play space]]
 
* {{x-w}} {{i-wdc}} [["Nowhere to worm!" error on maps with plenty of play space]]
 +
* {{x-w}} {{i-wdc}} [[Ninja Rope trail persists after rope has disconnected]]
 +
* {{x-w}} {{i-wdc}} [[Sprites extend by one pixel width vertically]]
 
* {{x-w}} {{i-wdc}} [[Worm position marker arrow uses wrong palette colours]]
 
* {{x-w}} {{i-wdc}} [[Worm position marker arrow uses wrong palette colours]]
  

Revision as of 03:24, 26 March 2012

(Up to Game logic)

This is a list of known in-game tricks and glitches in the first generation of 2D Worms games.

Amiga versions

Tricks and Glitches

Note: Glitches marked with a * have been unofficially fixed in Worms (but not WormsDC) via WormShell.

Tricks and Glitches

Fatal / Crashes

Emulation-specific

Other

Fixed glitches

Exploitable

Neutral

Harmful

MS-DOS versions

Tricks and Glitches

Fixed glitches

Exploitable

Neutral

Picking up worms using NR

Harmful

Erratic Bungee

See also

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