Difference between revisions of "Neocombat"
From Worms Knowledge Base
DumbBongChow (Talk | contribs) |
DumbBongChow (Talk | contribs) |
||
Line 3: | Line 3: | ||
{{Game setup|file=Neocombat.wsc|scheme=Neocombat|map=Any open island map|worms=4-6}} | {{Game setup|file=Neocombat.wsc|scheme=Neocombat|map=Any open island map|worms=4-6}} | ||
− | This scheme '''Neocombat''' was created out of inspiration from [[Intermediate]] and [[Kaos Normal]]. It requires both tactical and various weapon skills while using creativities to play this game well. It has these [[RubberWorm]] features: sdet, ldet, antisink, craterate(5), and cratelimit(15). Antisink is a major part of this scheme as it makes it much harder to drown worms. You can kill worm by making worm plop twice without any pause in motion; there are many unique ways to plop worms. There are number of delayed weapons for spawn protection, and the mine fuse time is two seconds. Infinite [[Fast Walk]] is there to elevate the pace of this game. | + | This scheme, '''Neocombat''', was created out of inspiration from [[Intermediate]] and [[Kaos Normal]]. It requires both tactical and various weapon skills while using creativities to play this game well. It has these [[RubberWorm]] features: sdet, ldet, antisink, craterate(5), and cratelimit(15). Antisink is a major part of this scheme as it makes it much harder to drown worms. You can kill worm by making worm plop twice without any pause in motion; there are many unique ways to plop worms. There are number of delayed weapons for spawn protection, and the mine fuse time is two seconds. Infinite [[Fast Walk]] is there to elevate the pace of this game. |
Author: [[User:DumbBongChow|DumbBongChow]] | Author: [[User:DumbBongChow|DumbBongChow]] |
Revision as of 20:43, 22 April 2011
(Up to Scheme ideas)
W:A replay: An example of a Neocombat match with WaterMelon, DarkLord-V- and DumbBongChow | |
Download · Info |
Game setup |
---|
Scheme |
Neocombat: |
Map |
Any open island map |
Worms |
4-6 |
This scheme, Neocombat, was created out of inspiration from Intermediate and Kaos Normal. It requires both tactical and various weapon skills while using creativities to play this game well. It has these RubberWorm features: sdet, ldet, antisink, craterate(5), and cratelimit(15). Antisink is a major part of this scheme as it makes it much harder to drown worms. You can kill worm by making worm plop twice without any pause in motion; there are many unique ways to plop worms. There are number of delayed weapons for spawn protection, and the mine fuse time is two seconds. Infinite Fast Walk is there to elevate the pace of this game.
Author: DumbBongChow