Difference between revisions of "Tricks and glitches (first generation)"
From Worms Knowledge Base
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* {{i-w}} {{i-wdc}} [[Crashes on systems with 68010 CPU]]* | * {{i-w}} {{i-wdc}} [[Crashes on systems with 68010 CPU]]* | ||
* {{x-w}} {{i-wdc}} [[Game locks up if active worm dies while executing a Fire Punch]] (yet to be confirmed in ''Worms'') | * {{x-w}} {{i-wdc}} [[Game locks up if active worm dies while executing a Fire Punch]] (yet to be confirmed in ''Worms'') | ||
+ | * {{x-w}} {{i-wdc}} [[Having more than 20 mines on screen at once crashes the game]] (yet to be confirmed in ''Worms'') | ||
* {{i-w}} {{x-wdc}} [["Insert Disk" message on HD installed game]]* | * {{i-w}} {{x-wdc}} [["Insert Disk" message on HD installed game]]* | ||
* {{i-w}} {{i-wdc}} [[Loading maps saved with DeluxePaint "Stencil" feature active crashes the game]] | * {{i-w}} {{i-wdc}} [[Loading maps saved with DeluxePaint "Stencil" feature active crashes the game]] |
Revision as of 23:30, 10 April 2011
(Up to Game logic)
This is a list of known in-game tricks and glitches in the first generation of 2D Worms games.
Amiga versions
Tricks and Glitches
Note: Glitches marked with a * have been unofficially fixed in Worms (but not WormsDC) via WormShell.
Weapon specific
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Bazooka through wall
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Concrete Donkey can be deployed in Cavern levels
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Dynamite retreat can be altered in Action Replay
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Dynamite will not explode while retreating worm is jumping
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Kamikaze-ing into a landmine stops the worm from dying
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Using the Nuclear Bomb twice pushes the team health bars off the screen
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Worms that hurt themselves with their first Shotgun round still get a second shot
Fatal / Crashes
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Crashes during start-up on Amiga CD32
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Crashes if OS libraries missing*
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Crashes on systems using MultiUserFileSystem*
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Crashes on systems with 68010 CPU*
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Game locks up if active worm dies while executing a Fire Punch (yet to be confirmed in Worms)
-
Having more than 20 mines on screen at once crashes the game (yet to be confirmed in Worms)
-
"Insert Disk" message on HD installed game*
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Loading maps saved with DeluxePaint "Stencil" feature active crashes the game
-
Loading option sets whilst using BETONG ASNA or BOING cheat crashes the game
-
Software Failure 8000 0020*
Emulation-specific
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Sprites extend by one pixel width vertically
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"Nowhere to worm!" error on maps with plenty of play space (yet to be confirmed in Worms)
-
Worm position marker arrow uses wrong palette colours
Other
-
Action Replays display different outcome
-
Control defaults to CD32 controller if cd.device is installed*
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DIY terrains with gaps in "ground" texture generate glitch maps
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First vertical row of pixels on the far left of the map visible on the far right
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MUSIC cheat glitch
-
Screen cut-off on NTSC Amigas*
Fixed glitches
Exploitable
Neutral
Harmful
MS-DOS versions
Tricks and Glitches
- Bazooka-Uzi trick
- Worm on Ninja Rope can force itself through a girder if release is timed correctly