Difference between revisions of "Bazooka and Grenades"
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[[Bazookas and grenades]] (commonly referred to as "BnG") is a weapon-specific [[Schemes|scheme]] played by members of all three second-generation Worms games. | [[Bazookas and grenades]] (commonly referred to as "BnG") is a weapon-specific [[Schemes|scheme]] played by members of all three second-generation Worms games. | ||
− | + | The bazookas and grenades scheme (more commonly referred to as BnG) is unsurprisingly a scheme reliant upon skills with [[Bazooka|bazookas]] and [[Grenade|grenades]]. Teams commonly play on a randomly generated landscape and have artillery mode turned on, so that they cannot move. The weapons list consists almost exclusively of infinite bazookas and standard grenades, although it also comes with [[Girder|girders]] for bouncing grenades off of and occasionally a few other weapons such as a [[Holy Hand Grenade]]. The BnG scheme essentially began its life in [[Worms|Worms 1]], where some missions restricted the available weapons to the basic projectiles, ie. bazooka and grenade. | |
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− | + | == Rules == | |
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More serious players of the BnG scheme have developed a few additional rules that they obey in order to make it more challenging. They may include: | More serious players of the BnG scheme have developed a few additional rules that they obey in order to make it more challenging. They may include: | ||
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*Attack the leader - Every player must aim for the current leader during their turn. You are not allowed to hit another player unless a worm belong to the currently winning team is hit also. The leader must aim for the person in second place. Occasionally people play with the ABL (All But Last) rule instead, where the currently losing player may not be hit unless another team can be hit also. | *Attack the leader - Every player must aim for the current leader during their turn. You are not allowed to hit another player unless a worm belong to the currently winning team is hit also. The leader must aim for the person in second place. Occasionally people play with the ABL (All But Last) rule instead, where the currently losing player may not be hit unless another team can be hit also. | ||
− | == | + | == Variations == |
− | ===Sheep BnG=== | + | === Sheep BnG === |
A Sheep BnG follows similar rules, with the exception that a weapon crate drops every turn, and the 'all crates contain [[Sheep]]' cheat/[[WormPot]] mode is activated. Crates may be collected by teleporting onto them, but no sheep weapons may be used. The reason for the crates is that when a sheep-containing crate is destroyed, a sheep jumps out and blows up on contact with the landscape, making blowing up crates very deadly. | A Sheep BnG follows similar rules, with the exception that a weapon crate drops every turn, and the 'all crates contain [[Sheep]]' cheat/[[WormPot]] mode is activated. Crates may be collected by teleporting onto them, but no sheep weapons may be used. The reason for the crates is that when a sheep-containing crate is destroyed, a sheep jumps out and blows up on contact with the landscape, making blowing up crates very deadly. |
Revision as of 16:19, 18 June 2008
Game setup |
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Scheme |
Bazookas and grenades: |
Map |
Any open bulky single-island map |
Worms |
One worm per team |
Bazookas and grenades (commonly referred to as "BnG") is a weapon-specific scheme played by members of all three second-generation Worms games.
The bazookas and grenades scheme (more commonly referred to as BnG) is unsurprisingly a scheme reliant upon skills with bazookas and grenades. Teams commonly play on a randomly generated landscape and have artillery mode turned on, so that they cannot move. The weapons list consists almost exclusively of infinite bazookas and standard grenades, although it also comes with girders for bouncing grenades off of and occasionally a few other weapons such as a Holy Hand Grenade. The BnG scheme essentially began its life in Worms 1, where some missions restricted the available weapons to the basic projectiles, ie. bazooka and grenade.
Rules
More serious players of the BnG scheme have developed a few additional rules that they obey in order to make it more challenging. They may include:
- No straight bazookas - This rules states that the player must not fire bazookas in a straight line at a player, but instead always attempt to curl the bazooka using the wind.
- No sitting grenades - Players attempt to time their grenades so that they do not sit next the target, but instead explode on impact. Throwing a 5 second grenade into a pit and letting it sit next to the target is highly frowned upon.
- Attack the leader - Every player must aim for the current leader during their turn. You are not allowed to hit another player unless a worm belong to the currently winning team is hit also. The leader must aim for the person in second place. Occasionally people play with the ABL (All But Last) rule instead, where the currently losing player may not be hit unless another team can be hit also.
Variations
Sheep BnG
A Sheep BnG follows similar rules, with the exception that a weapon crate drops every turn, and the 'all crates contain Sheep' cheat/WormPot mode is activated. Crates may be collected by teleporting onto them, but no sheep weapons may be used. The reason for the crates is that when a sheep-containing crate is destroyed, a sheep jumps out and blows up on contact with the landscape, making blowing up crates very deadly.