Difference between revisions of "Comet Dodging Race Wee"
From Worms Knowledge Base
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− | '''Comet Dodging Race Wee''' ('''CDRW''' in [[Terminology|worms terminology]]) is a scheme that despite the name, it is not really a race, it's a battle, probably the main objects of this scheme are not [[w:Comet|comets]], they are | + | '''Comet Dodging Race Wee''' ('''CDRW''' in [[Terminology|worms terminology]]) is a scheme that despite the name, it is not really a race, it's a battle, probably the main objects of this scheme are not [[w:Comet|comets]], they are likely [[w:Meteoroid#Meteors|meteors]] (from the weapon [[Armageddon]], see [[w:Meteor_shower|Meteor shower]] for the phenomenum it is presumably inspired), and the worms cannot really dodge them, because they cannot move (anchor/artillery mode). |
The scheme is entirely luck-based and involves no skill or strategy, as there is nothing that players can do to improve their chances of survival - except that there is [[Low Gravity]] in this scheme, so it might make a difference depending on the situation. For example, worms at higher pixels might hit other far worms with Low Gravity, or they can skim on the water higher/longer. Low gravity is still almost insignificant. | The scheme is entirely luck-based and involves no skill or strategy, as there is nothing that players can do to improve their chances of survival - except that there is [[Low Gravity]] in this scheme, so it might make a difference depending on the situation. For example, worms at higher pixels might hit other far worms with Low Gravity, or they can skim on the water higher/longer. Low gravity is still almost insignificant. |
Revision as of 20:47, 11 August 2024
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Comet Dodging Race Wee (CDRW in worms terminology) is a scheme that despite the name, it is not really a race, it's a battle, probably the main objects of this scheme are not comets, they are likely meteors (from the weapon Armageddon, see Meteor shower for the phenomenum it is presumably inspired), and the worms cannot really dodge them, because they cannot move (anchor/artillery mode).
The scheme is entirely luck-based and involves no skill or strategy, as there is nothing that players can do to improve their chances of survival - except that there is Low Gravity in this scheme, so it might make a difference depending on the situation. For example, worms at higher pixels might hit other far worms with Low Gravity, or they can skim on the water higher/longer. Low gravity is still almost insignificant.
Players place their worms at pixels in an otherwise empty map and, each turn, activate the Armageddon weapon. The last team to survive wins the game.
There are no rules.
The scheme is not currently supported by HostingBuddy.
Contents
History
The scheme was introduced by DarkOne, some time between 2004 and 2006.
Competitive events
The scheme has featured consistently in competitions. Tradicionally this scheme is used as a die, to determine a winner from a draw, or who starts, etc. in competitive scenario.
Tournaments
It was featured in Worm Olympics tournaments: every year from 2006 to 2016.
Cups
It was featured in cups hosted on The Ultimate Site between 2014 and 2024.
Similar ideas
Before this scheme
The idea of surviving from Armageddon already existed in WA's 24th mission: "Countdown to Armageddon", and also the concept of this survival dodging meteors, but with the Jet Pack: the WWP 40th mission: "All Aboard".
After this scheme
More details about similar schemes regarding survival from Armageddon or dodging meteors can be found here.