Difference between revisions of "Petrol on Ice"
From Worms Knowledge Base
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{{ParentArticle|[[Scheme ideas]]}} | {{ParentArticle|[[Scheme ideas]]}} | ||
− | {{Game setup|file=Petrol on Ice.wsc|scheme=Petrol on Ice|map=Specially designed map ([https://www.wmdb.org/32451 example]): | + | {{Game setup|file=Petrol on Ice.wsc|scheme=Petrol on Ice|map=Specially designed map ([https://www.wmdb.org/32451 example]): it must have shootable places, zero hides (lesser complexity). Standard size (1920 x 696), flat almost. A worm must be able to attack from everywhere to everywhere. |
|wmdb=|worms=The limit for the number of worms is 20, distribute them as you want, with 3 for each player it would work fine.}} | |wmdb=|worms=The limit for the number of worms is 20, distribute them as you want, with 3 for each player it would work fine.}} | ||
Revision as of 13:18, 11 May 2024
(Up to Scheme ideas)
Game setup |
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Scheme |
Petrol on Ice: |
Map |
Specially designed map (example): it must have shootable places, zero hides (lesser complexity). Standard size (1920 x 696), flat almost. A worm must be able to attack from everywhere to everywhere. |
Worms |
The limit for the number of worms is 20, distribute them as you want, with 3 for each player it would work fine. |
Petrol on Ice is a RubberWorm scheme focused mostly on aiming. There are 1-flame-only Petrols (power = 256), so players have to be pretty accurate to hit the frozen worms.
Rules
- Everyone must use Freeze in the first turn.
- Always teleport where a crate is and attack from that spot.
- Use Freeze again before every turn ends (for your good).
History
The scheme was created by sbs, being released on WMDB along with the original map on 31st August 2017. It was inspired by the cold winter around Argentina.
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